NCAA 2010 Wish List: Dynasty Mode [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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cdj
06-30-2008, 04:10 PM
http://www.ncaastrategies.com/images/news/2010wishlist.jpg Use this thread for wish list items related to DYNASTY MODE (offline) for the PS3/360 versions of NCAA 2010.

gobucks33
07-16-2008, 11:05 AM
you should be able to start out as an assistant coach and get job offers based on you ability as a coach and have cpu coaches get fired, retire, get promoted, ect through the years.
i would like to see a scouting report on my opponent so i know his tendencies and let the cpu know my tendencies so there is gameplanning invovled on both sides.
the ability to add a team to a conf with out giving a team up. ie. the big ten to add a
12th team and then add a conf champ. game make it so the team added doesnt have to be human controlled and let me pick if the conf champ game is on a rotating basis in conf stadiums or at a certain location that i choose at all times.

nolesandgators
07-16-2008, 09:05 PM
Yeah, I think any major changes to dynasty mode should have to do with making the player feel more like a coach. Hiring/Firing assistants is something that has been mentioned for years. I also miss the customizable aspects that you had with coaches in the last-gen games.

I assume EA will eventually add coaches back to the sidelines... hopefully next year. I used to get a kick out of seeing my created coach yell at a player or ref. Basically anything that makes me feel like I'm Urban Meyer or Pete Carroll. Big time college football coaches are superstars. Much moreso than NFL coaches. Pro sports are about players, college sports are about coaches.

gablakboi
07-17-2008, 12:46 AM
All that what was said above. Of course bring back Create-a-School. I really dont think we need all the mascot games etc. that noboby really plays. All that those little games or whatever just takes up space. Create your own playbook.

ChattCatDaddy
07-17-2008, 01:24 AM
All that what was said above. Of course bring back Create-a-School. I really dont think we need all the mascot games etc. that noboby really plays. All that those little games or whatever just takes up space. Create your own playbook.

Amen! Especially about the creat-a-school.

Newski
07-17-2008, 06:02 PM
I know this has been discussed forever. Create-a-school, improved uniform creator/editor including the option to make throwback/oldschool uniforms instead of just modern day uniforms.

1AA schools or whatever they're called now too.

Coles55
07-17-2008, 06:50 PM
Would love to see my school on there, hell they won the D III championship! Go UWW!!

Bo Major
07-17-2008, 11:49 PM
The ability to continue your Dynasty from one version (year) to the next. i.e. Import a previous Dynasty. This way you aren't forced to start from scratch every year if you don't want to.

ChattCatDaddy
07-18-2008, 12:35 AM
The ability to continue your Dynasty from one version (year) to the next. i.e. Import a previous Dynasty. This way you aren't forced to start from scratch every year if you don't want to.

I like that idea.

Cardinalkrazy
07-18-2008, 12:47 AM
Maybe it's just me but I liked the old layout with the sports illustrated cover highlighting a big game from that week. It doesn't have to be sports illustrated magazine.

Husker Fan
07-18-2008, 04:00 PM
The ability to continue your Dynasty from one version (year) to the next. i.e. Import a previous Dynasty. This way you aren't forced to start from scratch every year if you don't want to.



This would be awesome!

Deleer
07-20-2008, 07:59 PM
How about a better athlete system? Right now, athletes are just players that play a certain position and simply have the title athlete instead of that position. I want to be able to recruit an athlete to put into a position to hopefully grow into it instead of finding out it's just another hb. Perhaps make it so the stats for athletes aren't generated until you finalize where you decide his position will be. Would certainly make it worthwhile to recruit an athlete outside of if he fills in a need only position because that's all they're good for.

bfflblldn
07-20-2008, 09:36 PM
Its early, but


DIV I Championship Football
Classic Teams
All Time Teams
More Uniforms - throwback (with throwback awards) & alternates
Double Coverage Options
Player on Player match-ups
Option for playoffs instead of BSC Bowls


Game play is pretty good so far......

white guy
07-21-2008, 10:53 PM
How about a crash free online dynasty and sliders that affect the correct aspect of the game?

I would put bring discipline back but I'm afraid if you guys do that and I don't bench someone for cheating on an exam it will make the server disappear.

bigjax
07-21-2008, 11:07 PM
How about a better athlete system? Right now, athletes are just players that play a certain position and simply have the title athlete instead of that position. I want to be able to recruit an athlete to put into a position to hopefully grow into it instead of finding out it's just another hb. Perhaps make it so the stats for athletes aren't generated until you finalize where you decide his position will be. Would certainly make it worthwhile to recruit an athlete outside of if he fills in a need only position because that's all they're good for.


I really like this idea...along with there being more athletes to recruit...or at leas the ability to move a guy to a couple of positions (even if he is labeled a RB, but his measurables would make him a good WR or something)

WarEagle75
07-23-2008, 01:46 AM
The ability to schedule a neutral site game.

frombamatousc
07-23-2008, 11:09 AM
Put some weight onto scheduling!!!!

There is no way in hell that i could play with FAU for example and schedule ohio state to come play me at home GET REAL

I would love for the developers to create a new scheduling system that would be similar to the march madness series where you essentially send a request to play and it is either accept or denied based on different reasons. As you get better/more respected the offers are easier to get accepted.

Also the option to build a new stadium after a certain number of years- It may just be me, but a change in scenery is one of my primary reasons to accept a new coaching job on the game- being able to manipulate your surroundings would be great

Assistant Coaches are a must and their ratings must mean something. The A.C.'s ratings should affect how much of a players potential is utilized!

Bring back the NCAA violations- they are a real part of the game

This will prob never happen but i can dream!--> When i am playing a big game vs a rival or #1 team allow me to change my fans colors to whatever i want. So i can have a white out or blackout! (as a side note i hate the crowd being one solid color when its not like that in real life except for special occasions as previously mentioned)

Spring Game

Figure out a way to incorporate ESPN into the game more. I think player interviews would be awesome. It could be totally text based or just the interviewer asking questions and the human player could answer from a list of preset answers

ALL OF THESE IDEAS I THINK WOULD ADD AN EXTRAORDINARY AMOUNT OF DEPTH TO THE DYNASTY WHICH IS GREATLY NEEDED BC IT IS STARTING TO BURN OUT

GyasiM
07-23-2008, 04:26 PM
3 things.

Injuries to HS Senoirs. Many kids get hurt during their last year of HS. Are you going to continue to take a chance on that kid? Or are you going to give that scholarship to someone else now?

Realistic Injuries. A Soph HB tearing his ACL at the Fiesta Bowl is not going to be ready to go again in week 1

The ability to export the recruiting process to your PSP. Recruit while you are on the subway, or during lunch at work, or shoe shopping with the wife. I don't even have a PSP, but prob would get one if i could do that.

Oh Yeah, One more!

Bring back the Coach Contracts! 3, 5, 7yr terms & include Salaries.

illinifan91
07-24-2008, 12:12 PM
What about being able to pull scholarships from a player

FSUprime
07-24-2008, 12:20 PM
you can already cut players at the end of the year (pulling his scholly) also removing a player from your recruiting board removes his offer.

yoyoyo
07-24-2008, 02:27 PM
Its early, but


DIV I Championship Football
Classic Teams
All Time Teams
More Uniforms - throwback (with throwback awards) & alternates
Double Coverage Options
Player on Player match-ups
Option for playoffs instead of BSC Bowls


Game play is pretty good so far......

That does it for me and also create-a-school

ryanmjo
07-24-2008, 04:23 PM
Maybe it's just me but I liked the old layout with the sports illustrated cover highlighting a big game from that week. It doesn't have to be sports illustrated magazine.

I totally agree.

Also another thing I liked is simulating through weeks and being able to watch the screen scroll down and see the results of all the games in my conference or the top 25, that was on last gen but hasn't made it over yet.

JoeyJojoShabadoo
07-25-2008, 09:03 PM
don't bring back the discipline system, it's stupid to go on probation because my players skipped lunch

Big East shouldn't have a tie-in into the Orange Bowl

make bowl selection smarter, the Sugar bowl should pick the #7 ranked SEC team instead of #3 ranked North Texas

be able to create Athletes again, and these players should be able to play more than 1 position on your depth chart

marks01234
07-30-2008, 11:48 AM
don't bring back the discipline system, it's stupid to go on probation because my players skipped lunch


Bring it back but it should be fixed.

Players should get two additional ratings - Academic and Discpline (rankings probably should be hidden but some indiciation should be given during recruiting - ie Excellent to poor). Academic should influence how they do in the classroom and discpline should influence how much they stay out of trouble.

Players should routine fall behind in academics and you could have the option of holding them out of spring practice. Players should be ruled ineligible at times.

Players should routinely get in off the field trouble. You should be allowed to deal out punishment (Extra running, suspension, termination, etc).

The NCAA should evaluate how you deal with troubled players. If they find that you only give out extra running to a kid that accepted money from a boaster, they come down on you.

PeteBamaFan
07-30-2008, 06:34 PM
Bring it back but it should be fixed.

Players should get two additional ratings - Academic and Discpline (rankings probably should be hidden but some indiciation should be given during recruiting - ie Excellent to poor). Academic should influence how they do in the classroom and discpline should influence how much they stay out of trouble.

Players should routine fall behind in academics and you could have the option of holding them out of spring practice. Players should be ruled ineligible at times.

Players should routinely get in off the field trouble. You should be allowed to deal out punishment (Extra running, suspension, termination, etc).

The NCAA should evaluate how you deal with troubled players. If they find that you only give out extra running to a kid that accepted money from a boaster, they come down on you.

I like your ideas. Discipline brought another sense of realism to the game.

gobucks33
08-01-2008, 01:13 PM
Bring it back but it should be fixed.

Players should get two additional ratings - Academic and Discpline (rankings probably should be hidden but some indiciation should be given during recruiting - ie Excellent to poor). Academic should influence how they do in the classroom and discpline should influence how much they stay out of trouble.

Players should routine fall behind in academics and you could have the option of holding them out of spring practice. Players should be ruled ineligible at times.

Players should routinely get in off the field trouble. You should be allowed to deal out punishment (Extra running, suspension, termination, etc).

The NCAA should evaluate how you deal with troubled players. If they find that you only give out extra running to a kid that accepted money from a boaster, they come down on you.

i agree with this but dont have a points system like last time that was dumb. just let the coach make a punishment with out having to decide if it takes to many points for a possible punichment down the road.

kwizzy
08-01-2008, 03:04 PM
-Medical Redshirts

-Position Changes at any time- And the only rating that should change for a player is AWARENESS when changing positions. A player does not get slower simply because he moves from safety to linebacker, etc?

-Facilities Upgrades

-Weekly Highlight Show-

-Editable Roster Position Minimums- If a team does not utilize a FB they should not be required to have 1 or 2 on the roster. The user should determine what his rosters minimums are.

-Game Preparation- A page in the menu much like recruiting where you get a certain amount of time to prepare your team for their next game. Things such as: scouting report, Emphasis, Watching Film, Practice, weight training, etc?

-Spring Ball- This is a HUGE part of College football & should be so in the game as well.
Drills- To improve a specific player?s attributes.
Emphases in Practices- Ability to choose what fundamentals are focused on in each spring practice. i.e.- Run Blocking, Pass Blocking, Route Running, Etc? These would have an effect on player progression.
Position Battle- A display to show where every player stands? much like in MADDEN preseason.
Spring Game- Playable and with a final grading of each player?s performance.
Captain Selection

-Recruiting-
Intelligence/Upside/Potential Rating- For each recruit.
Create-a-Commit- Ability to create a recruit that is already committed to your school.
Refined Promise System- Promises available throughout the year, effectiveness of promises should be adjusted & more varied.
Recruitment of Transfers- Ability to see what players are transferring and recruit them to your school.
Playable High School All-Star Game

-Coach Ratings- Each coach should have the following ratings and these ratings should all have an effect on certain areas of the game.
Recruiting, Motivation, Game Planning, Adjustments, Integrity, Development, Experience, Offense, Defense, Special Teams

-Assistant Coaches & Coordinators- The user should hire and fire coaches to fill the following positions:
Offensive Coordinator, Defensive Coordinator, O-Line, D-Line, Recievers, Tight Ends, Linebackers, Running Backs, Secondary, Quarterbacks, Special Teams
Each coach should have the same ratings categories as a head coach. Obviously some of these would be more important such as Off. & Def. Coordinators, etc?

oStart As A Position Coach/Coordinator- Start out in a realistic manner and work your way to the top.

abirch10
08-15-2008, 07:02 PM
Basically I'd be happy if they just made it like it was on the PS2.

JeffHCross
08-18-2008, 01:54 AM
The ability to continue your Dynasty from one version (year) to the next. i.e. Import a previous Dynasty. This way you aren't forced to start from scratch every year if you don't want to.This could be one of the greatest features to add to Dynasty Mode.

Create-A-School needs to return.
FCS teams should return.
Allowing players to completely customize conferences (especially in Online Dynasty) would be a very nice feature, and is already in college basketball titles.

-Editable Roster Position Minimums- If a team does not utilize a FB they should not be required to have 1 or 2 on the roster. The user should determine what his rosters minimums are. This is already in, in a form. When a Coach selects his team-type in "Coach Strategy" (I believe that's where it is), the roster minimums change based on the play style.

For example, changing from a 4-3 to a 3-4 or 4-2-5 have drastically different minimums. Same with being "Balanced" versus "Spread Offense".

Option for playoffs instead of BSC BowlsWon't happen. NCAA rules.
Bring it back but it should be fixed.Along with 'fixed', an option to turn it off would be appreciated.

gobucks33
08-20-2008, 07:20 AM
i would like to see a coach mode where you start off 1* program of your choice and you are the offense or defense coordinator. based on how well your side of the ball does you get points to improve your coaching ability and when you get good enough you get offers from other school to be there oc, dc, or hc depending on how good your ratings are. you could start it after your done with campus legend. you could have the option to do coach mode or dynasty.
also i would like to see an alumni choice when your creating a coach so that i can get an offer to coach that team when i become a good coach. just like you select your fav school in campus legend so theyll recruit you. same concept.

Newski
08-22-2008, 10:27 AM
The more I play this year's game, the more I miss Create-A-School. I really miss it!

I'm sure it's been posted before - formation subs, including special teams.

gschwendt
08-22-2008, 12:08 PM
Weather sliders:
Rain Games
Snow Games
Day/Night Games
Windy Games

Newski
08-22-2008, 12:13 PM
Weather sliders:
Rain Games
Snow Games
Day/Night Games
Windy Games

It'd be cool if they let you see what the game generated weather would be and then you could edit it if need be.

Or did you mean dictating the frequency of weather events? Like how often you get rain or snow or wind.

gschwendt
08-22-2008, 12:40 PM
It'd be cool if they let you see what the game generated weather would be and then you could edit it if need be.

Or did you mean dictating the frequency of weather events? Like how often you get rain or snow or wind.
This... my primary goal would be to reduce the number of rain games. I hate rain games and they happen all too frequently for my taste.

Reel E. Weird
08-22-2008, 04:50 PM
-Medical Redshirts

-Position Changes at any time- And the only rating that should change for a player is AWARENESS when changing positions. A player does not get slower simply because he moves from safety to linebacker, etc?

-Facilities Upgrades

-Weekly Highlight Show-

-Editable Roster Position Minimums- If a team does not utilize a FB they should not be required to have 1 or 2 on the roster. The user should determine what his rosters minimums are.

-Game Preparation- A page in the menu much like recruiting where you get a certain amount of time to prepare your team for their next game. Things such as: scouting report, Emphasis, Watching Film, Practice, weight training, etc?

-Spring Ball- This is a HUGE part of College football & should be so in the game as well.
Drills- To improve a specific player?s attributes.
Emphases in Practices- Ability to choose what fundamentals are focused on in each spring practice. i.e.- Run Blocking, Pass Blocking, Route Running, Etc? These would have an effect on player progression.
Position Battle- A display to show where every player stands? much like in MADDEN preseason.
Spring Game- Playable and with a final grading of each player?s performance.
Captain Selection

-Recruiting-
Intelligence/Upside/Potential Rating- For each recruit.
Create-a-Commit- Ability to create a recruit that is already committed to your school.
Refined Promise System- Promises available throughout the year, effectiveness of promises should be adjusted & more varied.
Recruitment of Transfers- Ability to see what players are transferring and recruit them to your school.
Playable High School All-Star Game

-Coach Ratings- Each coach should have the following ratings and these ratings should all have an effect on certain areas of the game.
?Recruiting, Motivation, Game Planning, Adjustments, Integrity, Development, Experience, Offense, Defense, Special Teams

-Assistant Coaches & Coordinators- The user should hire and fire coaches to fill the following positions:
?Offensive Coordinator, Defensive Coordinator, O-Line, D-Line, Recievers, Tight Ends, Linebackers, Running Backs, Secondary, Quarterbacks, Special Teams
?Each coach should have the same ratings categories as a head coach. Obviously some of these would be more important such as Off. & Def. Coordinators, etc?

oStart As A Position Coach/Coordinator- Start out in a realistic manner and work your way to the top.

I'll go with that as my wish list ...along with what everyone else has eluded to

oldarmy93
08-22-2008, 10:21 PM
Sim results that are based off college football (140 offensive plays) rather than Madden football (120 offfensive plays)

dawg_gone
08-22-2008, 10:36 PM
The ability to export player and team stats from week to week into a spreadsheet or delimited file, to enable an online dynasty tracker like AViD to grab the data without our time-intensive keypunch efforts. It would mean a lot to stat freaks like me.

Mandibal
08-22-2008, 10:41 PM
The ability to export player and team stats from week to week into a spreadsheet or delimited file, to enable an online dynasty tracker like AViD to grab the data without our time-intensive keypunch efforts. It would mean a lot to stat freaks like me.

Even more ideal in this wired world would be for NCAA Football to send the data over the wire to Avid using the RESTful interface that's basically sitting around unused since there's really no one who would use an Avid API. I only have it in place because of the conventions I used in the design of the current site. I don't suppose big ol EA Sports would want to to use little ol Avid's API now would they? ;)

illinifan91
08-23-2008, 11:51 AM
That would be amazing if EA would send your stats to avid. or atleast make it easier to put it online, because after each game it takes me about 45 minutes to get avid caught up.

Mandibal
08-23-2008, 12:24 PM
That would be amazing if EA would send your stats to avid. or atleast make it easier to put it online, because after each game it takes me about 45 minutes to get avid caught up.

Thats the downfall of Avid...time. Takes time to enter the stats manually so only the more dedicated/die hards do it. Everyone would use Avid if the stats entry process were smoothed over by either direct online update or a file dump that you could upload to Avid and have it parse the stats for you. Now how do we convince EA/Tiburon to do this...[cool]

illinifan91
08-23-2008, 01:02 PM
Thats the downfall of Avid...time. Takes time to enter the stats manually so only the more dedicated/die hards do it. Everyone would use Avid if the stats entry process were smoothed over by either direct online update or a file dump that you could upload to Avid and have it parse the stats for you. Now how do we convince EA/Tiburon to do this...[cool]
Buy them some hookers? bribe them? probably wont happen because they would probably want it on their easw site.

jblnks3
08-25-2008, 01:20 PM
Bring it back but it should be fixed.

Players should get two additional ratings - Academic and Discpline (rankings probably should be hidden but some indiciation should be given during recruiting - ie Excellent to poor). Academic should influence how they do in the classroom and discpline should influence how much they stay out of trouble.

Players should routine fall behind in academics and you could have the option of holding them out of spring practice. Players should be ruled ineligible at times.

Players should routinely get in off the field trouble. You should be allowed to deal out punishment (Extra running, suspension, termination, etc).

The NCAA should evaluate how you deal with troubled players. If they find that you only give out extra running to a kid that accepted money from a boaster, they come down on you.

I like what you have. I really wish they would bring it back. They should also add something that affects your coaches. Like too much discipline problems and your coach will receive pressure from the boosters and could be fired at the end or during the season. They should have something instead of using points to suspend players, you could gain or lose points that will help in recruiting some how. For example, if a player is caught cheating on a test and you suspend him for a quarter, you gain pressure from the booster and lose points for recruiting or you could kick the player off the team and gain a ton of points and the pressure from the booster will dramatically go down.

Papa LoneStar
08-25-2008, 05:18 PM
The ability to schedule a neutral site game.

*cough* NCAA Football 2000 *cough*

:D

Psycho
08-26-2008, 02:00 PM
Spring Ball and Scheduling neutral games are good calls and deserve to be repeated.

I want to add some paint in the endzones for bowl games. I can live with the last generation and just put your endzone on one side and the other endzone is your opponents home artwork. However 2k took it further and actually painted background paint for any NFL team that had endzone art work with a grass background.

And to take even further I would like to see a object orientated bowl endzone.

15% ( 7.8 yards wide) / 70% ( 36.4 yards wide) /15% ( 7.8 yards wide)
Bowl Emblem / Team Name primary color outlined in white or black / Bowl Emblem

with the teams secondary color for the background color.

The other thing I would like to see changed is impact players. There should be less of them in NCAA but not capped at 2 per team. Basically take preseason all Americans and throw in the best 5 freshman or something like that and make them impact players.

When I line up against Ohio St., Florida or USC I want to fear playing these teams because they have the best of the best. Instead all I do is look to see where their 2 impact players are. If there not a QB, RB, or CB, I have no fear of these team and easily dismantle them. However when I play Idaho or Army, if they have an impact player at QB, RB or CB these guys play tougher than the big guys. So in a sense it gets to a point where it doesn't matter who you play just where the 2 impact players positioned at.

I would like to see Clutch games like they do in Madden during rival games and bowl games.

Basically I want a big difference in the feel of the game between taking on Idaho as a fluff game as opposed to taking on USC for the conference title or early BCS positionings.

BTW if EA just brought back pennants that would solve my problem with fluff vs clutch. I'd put in those pennants for the other team during big game to boost there abilities so I really was in for a fight, and yes I did fear going into the Big 12 Championship game against Texas with those pennants active for them.

*endzone thing didn't come out right I'll see what I can do about posting a pic of what I'm talking about.

sowatkins
08-27-2008, 10:15 PM
The Prospect Search in Dynasty Mode has the potential to be such an awesome feature with lots of functionality, but really falls short in many ways and offers no significant benefits over the Prospect Database screen and just sorting by columns to find players.

Here is how I would really like to see this feature improve and become more robust.

Search by Attributes - Add the ability to search and filter the results by each one of the attributes or a combination of. Example: I want to see the list of TE's who are AT LEAST 3 Star, run the 40 in AT LEAST 4.70, and have B awareness or better. I know there are a lot of attributes, but when I am looking for players, this is what I care about. I view this as core functionality of a meaningful prospect search!

More Precise Filtering - When I search for the type of players that I want, I don't want to get a list of recruits who are "around or close to" a certain height or weight. Again, as mentioned above, in addition to searching on rating attributes, how about changing the current paremeters to be more conditional and specific. Example: Show me Tackles who are "AT LEAST" 280lbs, "AT LEAST" 6'2", Bench Press "AT LEAST" 420lbs, and have an injury rating of C+ or better.

Commitment Status - What I would like to see added is the offer status. I look for players who have not been offered as the season progresses to put on my board. It would be nice to add that condition in a search. Offers=None or Offers = 1 or Less. (And why would I want to search for guys whose Status is Soft or Hard Commit?)

Another bug or fix... When viewing player cards, I hold the Right Thumbstick down to fly down the list, but each card does not refresh unless you do it one at a time. Can this be fixed? Being able to hold down the thumbstick and view cards is so much better than having to continually flick down one at a time.

Other requests:

How about the ability to export a player card and put it in a Trophy Case or Legends Center/HOF of sorts? I like to remember all of the players that made my school great, but once they leave the memory of them is virtually gone. Their cards would contain all of their stats and accomplishments and awards. (AND please get the full list of accomplishments back into the Player Cards. Why is some of that missing this year, as well as their hometown?)

Coaching Staff - Add a few coordinators, give them ratings, and add this as a pitch to recruiting as well. Allow the coordinators to impact the performance and ratings of players. Watch them leave for better jobs or a head coaching gig.

Makaveli_Reborn
08-31-2008, 11:16 AM
Because the CPU apparently still considers LOLB/ROLB, RG/LG, RT/LT, to be different positions, it's still the case that computer teams will start crappy players at one of those positions when a backup at the other side is much better.

ie in the 4th year of my dynasty, Florida is starting a 54 rated LT while the backup RT is rated an 89.

Pretty ludicrous that this is still in the game after all these years.

oldarmy93
08-31-2008, 06:15 PM
The ability to ease all existing records and re-start from scratch so that records reflect what has happened during your dynasty (school & NCAA) rather than historical. College Hoops 2K8 gave you the option to do this when starting a Legacy.

gobucks33
09-01-2008, 07:04 AM
i dont know if this should be added in dynasty or features but it goes along with both. if they bring back the fcs (1AA) schools i want them to do it the right way. that means let those schools compete in dynasty not like on the last gen. but actually have there conf and playoff and stats in the game i know they have enough space to do it on next gen. and let those schools be able to move up to fbs (1A) if they are good enough.

znjonesy
09-02-2008, 10:05 PM
I wish that EA would include an AD mode, in dynasty mode,where you can make deals with Nike, Addidas,and UnderArmor to get new unis for your team and possibly a stadium expansion tool where you add seats to the stadium and actually see the changes take affect in the game and maybe even other upgrades and the "Dynamic crowds" need to be more obvious. I also wish they would do Gameday on the actual campuses.
Create-a-School
and more accurate rosters to begin with so personally editing names is easier.

in create a school have better uniforms and more unifom options. same with ad mode. Please

xACx Sandman
09-03-2008, 10:08 AM
I wish that EA would include an AD mode, in dynasty mode,where you can make deals with Nike, Addidas,and UnderArmor to get new unis for your team and possibly a stadium expansion tool where you add seats to the stadium and actually see the changes take affect in the game and maybe even other upgrades and the "Dynamic crowds" need to be more obvious. I also wish they would do Gameday on the actual campuses.
Create-a-School
and more accurate rosters to begin with so personally editing names is easier.

in create a school have better uniforms and more unifom options. same with ad mode. Please

I agree. I posted a similiar post under Online Dynasty wishlist, but with a couple extras.

gobucks33
09-05-2008, 03:43 AM
1 idea that i thought of but it probly wont be done very easy but i would like it if when you were a coach you could actually have an email where you could communicate with other schools and get gameplans for the teams your going to play from them if they with to give them to you and the cpu can ask you for your gameplan and you can choose to give it to them for the bowl games or an ooc game. it could save your ten plays that you worked on in practice to a folder for that team. then you can send and recieve email from other coaches and see what worked for them and what didnt. and you could decide how many plays to show them of the ten that you ran in practice. also you could use it to inquire about a coaching vacancy at that school if you wanted to coach there.

JeffHCross
09-05-2008, 11:05 PM
Here's one thing that keeps irking me: Swaying a Pitch has no direction of intent.

What I mean is that when I select to "Sway" a pitch, it could go up or down, there's no indication of which direction I want to sway it. I've seen at least one instance where something the player had rated, I believe "High", was swayed to "Above Average" when it was something my school was rated very highly in. So, in that case, I was actually trying to Sway it UP, not down.

I would recommend either including both "Sway Up" and "Sway Down", or ensuring that the default Sway attempts to Sway in the direction that the school in rated. That is, a "Very Good", "Great" or "Elite" would sway upward, a "Good" or "Fair" would sway toward the middle, and a "Sub Par" would sway toward the lower end.

EDIT: Along these lines, QuickCall returns say that player's "Pitch Interest" is "Good", or, more often, swayed "from something (Above Average, let's say) to Good". There is no "Good" in Pitch Interest. This is supposed to be Average.

cg3944
09-07-2008, 10:23 PM
The swaying is not messed up in this game. It always says to meet the correct match-up. If you were very good and the recruit is high, then the pitch would be swayed down to above average and become locked. I have never seen it go in the wrong direction.

Elite = Most
Excellent = Very High
Great = High
Very good = Above Average
Good = Average
Fair = Low
Sub Par = Very Low
Poor = Least

Now you can not sway anything up to most or down to least.

oldarmy93
09-09-2008, 12:04 PM
Elite = Most
Excellent = Very High
Great = High
Very good = Above Average
Good = Average
Fair = Low
Sub Par = Very Low
Poor = Least



In future versions, it'd be nice if they dropped all of the "Elite, fair, good" stuff and just rated everything in both categories from 1-star to 8-stars.

I i keep this dang chart in front of me so that I can remeber that great-high but fair = low.

gobucks33
09-09-2008, 06:51 PM
i would like it to be harder to build a program from 1* to 6*. i think you should have to prove yourself at that level before you are able to move up in prestige. you could make requirements like to go from 1* to 2* you have to have atleast 2 years of 5 or more wins. to go from 2* to 3* you have to have atleast a .500 record in 2 consecutive seasons. to go from a 3* to a 4* you have to have atleast 8 wins in back to back years and finish in the top half of your conference both years and to go from 4* to 5* you have to have back to back 10 win years and finish in the top 3 in your conference both years and to go from 5* to 6* you have to have back to back conference titles and a nat champioship in one of those years. but make it so you cant skip prestige ratings like go from a 1* and having back to back undefeated years and being a 6* the following year. i think it would make it more fun and more of a challenge to build a team up.

TigerBomb
09-09-2008, 06:53 PM
*FCS, Division II and even Division III dynasties without having to import teams into the FBS division.

*When you specifically ask the computer to simulate a game in NCAA 08 on the PS2 (so I can show an example), that style of reporting should be present on every single game of the year, every week of the year. In other words, I want to see what my QB or the leading Heisman candidate did on every single week of the year without having to keep records on my own.

*In a move guaranteed to make the roster makers' heads spin: the ability to manually input stats for previous seasons.

*In 2009, the NCAA will remove a rule change it previously made in all possibility, and it will create another one in its place. After every season in a Dynasty, I'd like the option to change the rules of the game somewhat. The new clock rules didn't work out? Change 'em at the beginning of the 2010 season. Add a two minute warning or remove it. You could also do this on just exhibition games so a 1997 game is played using 1997 rules.

*Better presentation when it comes to big games, BCS and National championships.

*Taking a page out of the Madden franchise mode: edit uniforms so you can create your own alternates. Editing a stadium is a must, too.

*Like others, I want the option to add or remove neutral site games.

gobucks33
09-09-2008, 07:16 PM
1 thing i would like to see is containing small schools from becoming dominate in like 2 or 3 years and having teams like tosu and usc and uf going 7 or 8 years and only losing 1 game. i dont think that is realistic. 1 way they could do this is having head coaches, offensive and defensive coordinators, and special teams coaches. and give them ratings and let young coaches improve and the older coaches get worse. and let the coaches get fired, move up the ranks from oc to hc, or go to bigger schools, have them retire. if they did that i think it would keep everything more competative. the ratings should be broke down as follows:
pass offense
run offense
pass defense
run defense
special teams
gameplanning
adjustments
motivation
recruiting
have the ratings be in numbers like the players ratings and have the coaches have goals like the HC would have team goals like winning 10 games, conference title, and getting to a bcs game. the OC would have offensive goals like having the top ten offense, 1000 yd rusher, 2000 yd passer. the DC's goals would be top 10 defense, top 10 scoring defense, best conference defense. the STC would be top 10 FG%, top 10 punt avg., block punt/FG. they could get 3 pts for everyone they accomplished. those are just examples of what the goals could be. it should be set on how good the team is. the worse your team is the lower your goals are.

ndnathan
09-10-2008, 01:26 AM
Here is a small list.

I liked the suggestion of a weekly 'point of emphasis'. Every week as a coach, I would like to be able to select an area of focus for my team from a list (pass defense, rushing offense, tackling, blocking, etc). For that particular game, the chosen area would receive a small boost.

Spring games

Create a School

Refine recruiting. I shouldn't be able to snag 4* recruits every year with one star prestige teams.

Improve CPU playcalling. Perhaps datamine human plays in certain situations. The probability that the CPU calls a play to exploit the tendency could be directly correlated with the coach experience/prestige (i.e. 1* coaches would choose play at random, 2* would call a good play w/r/t/ human tendency with 15% frequency and random 85%, 3* would call a good play 30% frequency and 70% random, and so on up to 6* calling a good play 75% of the time). Perhaps the human coach could get a playcalling tendency sheet of their own as they rise in prestige.

Expand Playbooks. There are several times where I would like to double team the RB, but the only double choices are double X, double Z, double slot, and double TE. I am sure I'm not alone when I throw out 75% of the offensive playbook because of worthless routes. More choices = better.

Fierce Rivalries. Maybe the underdog could get a small stat boost. Rivalries are not normal games. There is intense emotion and it should be palpable.

illinifan91
09-14-2008, 02:26 PM
I think a cool function would be if th recruiting rankings change at some point in the middle of the season. this happens in real life and when the recruiting ratings changed they becomemore accurate of who is better then who. Also add in busts and Gems

Reel E. Weird
09-17-2008, 01:04 PM
bring back the heisman presentation...or even better show your other players who win awards in the campus newspaper or something..if the coach wins coach of the year, put a pic in the paper showing him at the press conf with the trophy

m .
09-17-2008, 09:23 PM
taken from my post in the new features wish list:

i agree with all the previously stated suggestions, especially like the create-a-powerhouse feature.

now here's what i'd like to see that hasn't already been mentioned.

-i think the ability to expunge all the "29WR 1960" records at the beginning of a dynasty and be able to make more relevant records would be nice.

-also, to add to the multiple number idea, how about being able to retire numbers from an extraordinary player in your schools history, and on the same token, the inability to use previously retired numbers if you choose.

-somehow incorporate the returned discipline rating (fingers crossed) into the game where players with low discipline, make "bonehead" mistakes at crucial times in the games. like, for instance: bad reads, bad snaps, post-play celebrations, and overall rating decreases in necessary based on the game.

-please, please, please, make the home field advantage more challenging or something. there has to be more than just wiggling play art and difficult-to-make audibles. maybe it's just the overall gameplay, but essentially, i can go into the "toughest place to play" on heisman and destroy them running the same plays over and over.

-in dynasty mode, be able to scout teams for tendencies and actually be able to plan against their bread&butter plays. also, post game, after losses be able to go and "fix" what you did wrong so you're less susceptible to those same mistakes in the following weeks or in rematches. this can be done manually by the user or auto for the computer (of course) so that you can't torch teams the same way, week in&week out, thus making the game more difficult. however, i know that each program has it's game plans, so i could see how this could be left out. because ultimately, if done inaccurately, teams wouldn't be efficient whatsoever due to changes and whatnot.

-overall, i'd like to see more interactive pre&post game options.

-a "morale" pool of potential transfers during dynasty mode. see why they want to transfer and what you can do to your own players flirting with the idea, to keep them around.

-the ability to potentially replay&save each play for highlights not just "big" plays the computer thinks are "great."

-having recruits be more able on the field, more gems, busts, and risks. i hate recruiting a 5* guy and his overall is like 78. maybe being able to train a certain amount of recruits after they commit to make them more of a "blue chipper" when the season comes around.

-more lead-up to bowl games, they aren't just another week in the schedule, so they shouldn't be treated that way. have some sort of something to make the games seem more important. the same can be said about rivalry games.

CruzChaos
09-18-2008, 10:25 AM
Maybe it's just me but I liked the old layout with the sports illustrated cover highlighting a big game from that week. It doesn't have to be sports illustrated magazine.

There is an ESPN license right? ESPN the magazine would make sense.

CruzChaos
09-18-2008, 11:13 AM
Most of what has already been posted and

Overhaul the clunky interface for recruiting. I needs to be more intuitive. I hate the whole hit triangle and then R1 or R2 to change teams. Streamline it.
Bring back the discipline and academic stats and have it be something you consider when recruiting players.

customizable stadiums - but with limits - say you take a 1* team with a generic 10-30,000 seat stadium and you start turning the team into a winning program over the course of 5 years. Your program should be awarded with upgrades that will make your facility larger (stadium seating with a maximum of say 65,000 seats). It should not all be at once. And each upgrade will not be instantaneous and the upgrade has to blend into the existing stadium( add 1 part every 2 -3 years such as adding endzone stands on seperate ocassions or parts of an upper deck / pressbox / jumbotron) No upgrades should be possible for large schools (ND, UM, UT, etc...or schools that play in large or well known venues( Hawaii, UCF, Temple, Boise St.).

beeneeb16
09-18-2008, 11:16 AM
I posted this same thing on my blog. However, I doubt that anyone at EA reads my blog.

Assistant Coaches in Dynasty (Affect Playbook and Motivation/Discipline)

"I’ve always had a thing for assistant coaches and why not? They’re the spine of any good football team. In fact, the good ones usually don’t stay on any particular team for very long. Before you know it, they’re the “next big name” in college football & they’re being swept off to another school for millions of dollars without any head coaching experience.

We all know that NCAA 09 will allow you to take other jobs. However, assistant coaches have absolutely no effect on the game. For NCAA 2010, I propose that assistant coaches become an integral part of the dynasty. Without assistant coaches, there’s no playbooks. Thus, I think that your assistant coaches should dynamically affect your playbook. At the end of the season, your assistant coaches can opt to transfer to another school in order to take over that school’s head coaching job. When the assistant leaves, so does certain plays from your playbook. During the off-season, you’ll have the opportunity to browse a list of assistant coaches and what plays / formations they bring to the table. Also, the assistant coaches should have the ability to affect the motivation and integrity of a player. If the assistant coach is really fired up and can get his players motivated, then his players will play more aggressive and are more penalty-prone. However, if the assistant coach is laid back, the players are more conservative, play smarter ball, and are less likely to force an infraction."

Could you imagine how this would impact a 5 or even 10 year dynasty? It would be just like real life: Michigan goes from a power offense to a Spread Offense. While we're at it, we could have head coaching changes impact the main playbooks. Obviously, this would have an impact on what types of players that the CPU controlled teams recruit.

beeneeb16
09-18-2008, 11:20 AM
Let's face it: Recruiting can get old...especially, if you're playing an offline dynasty & 3 or 4 online dynasties. Thus, I want to see an option that will automatically quick call recruits with the press of a button. If you have 10 players on the board, it will spend an hour with each player. If you have 20 players on the board, it will spend 30 minutes with each player...so on & so forth. Obviously, you wouldn't want to do this every week. However, there's some weeks that you're just not motivated to recruit that hard.

Reel E. Weird
09-18-2008, 11:22 AM
I posted this same thing on my blog. However, I doubt that anyone at EA reads my blog.

Assistant Coaches in Dynasty (Affect Playbook and Motivation/Discipline)

"I’ve always had a thing for assistant coaches and why not? They’re the spine of any good football team. In fact, the good ones usually don’t stay on any particular team for very long. Before you know it, they’re the “next big name” in college football & they’re being swept off to another school for millions of dollars without any head coaching experience.

We all know that NCAA 09 will allow you to take other jobs. However, assistant coaches have absolutely no effect on the game. For NCAA 2010, I propose that assistant coaches become an integral part of the dynasty. Without assistant coaches, there’s no playbooks. Thus, I think that your assistant coaches should dynamically affect your playbook. At the end of the season, your assistant coaches can opt to transfer to another school in order to take over that school’s head coaching job. When the assistant leaves, so does certain plays from your playbook. During the off-season, you’ll have the opportunity to browse a list of assistant coaches and what plays / formations they bring to the table. Also, the assistant coaches should have the ability to affect the motivation and integrity of a player. If the assistant coach is really fired up and can get his players motivated, then his players will play more aggressive and are more penalty-prone. However, if the assistant coach is laid back, the players are more conservative, play smarter ball, and are less likely to force an infraction."

Could you imagine how this would impact a 5 or even 10 year dynasty? It would be just like real life: Michigan goes from a power offense to a Spread Offense. While we're at it, we could have head coaching changes impact the main playbooks. Obviously, this would have an impact on what types of players that the CPU controlled teams recruit.



good shyt!! them maybe we can have "ask the Off/Def coordinator" vs. asking corso who will suggest a shotgun on 4th and 1..smh!

gobucks33
09-18-2008, 01:40 PM
Most of what ha
Bring back the discipline and academic stats and have it be something you consider when recruiting players.

i agree with that. i always liked taking over a program that was on probation and bringing there academics back up to standard.

kindella2
09-18-2008, 04:44 PM
Formation Subs
Discipline...if on probation then no postseason or title eligibility
Create a Playbook
Create a Team
Playoff option...it is a game you know

ajaxmacy
09-18-2008, 09:11 PM
word

ajaxmacy
09-18-2008, 09:44 PM
how about a point system. schedule a big opponent and beat them, then you win points. schedule a cake opponent and beat them, then you won't win as many points. then use the points you earned to upgrade your stadium, or weight room, or hire new coaches and increase your prestige.

gobucks33
09-19-2008, 03:38 AM
i would like to have more control over scheduling. when you make a schedule out they should let you choose day and time of the game intead of just the week.

gobucks33
09-21-2008, 02:24 AM
i think they are headed in the right direction with momentum and home field advantage. but i think next year they need to take it a step further. i think it would be great if when you had momentum you got a ratings boost to all your ratings except for the the physical ones like spd, acc, th pwr ect.
you could devide the meter into thirds. if 1/3 of the meter was full you got a 1 pt boost. 2/3 full you got 2 pts and a full meter you got 3 pts boosted to your ratings. and the opposite for if the other team had momentum. you would lose 1 pt for 1/3 of the meter 2 pts for 2/3 and so forth. that would make it harder if you lost momentum to get it back and take control of the game. but also make it easier if you had momentum to put the game away.

also they should incorperate a season momentum meter. if you are doing good and you have momentum you could get a ratings boost just like in a game but only divide the meter in half. if half of your meter is full then you get 1 pt boost to your ratings. if its all the way full you get 2 points. then those are the points you start with in the game.

if your season momentum is all the way full and you are playing a home game against and weaker opponent then you start with a little bit of game momentum at the kickoff.
if its full against an equal opponent you also have a little bit of momentum
but to counter that is if you are playing a team that is weaker than you but there momentum is full also you get less of momentum boost at the beggining of the game and if its played at there place or a neutral site then no boost.
if you are playing against an equal opponent and both momentums are full then they cancel each other out.
if you are playing an equal opponent and there momentum is negative and yours is positive then you have some momentum to start the game. you have less momentum to start if its at there place and they are negative but still have a little.
also in between the season and bowl games your momentum should slowly drift back towards neutral cause you arent plaing games and have no momentum positive or negative. same with the offseason.

thefranchise26
10-02-2008, 05:03 AM
Be able to customize your playbook again.

Be able to customize formation subs again.

Create-a-school again.

1AA schools again.

Discipline and academics.

Schedule neutral site games.

More realistic scheduling, instead of scheduling a new schedule each year you schedule home and home series with schools, possibly making a series a new annual rivalry.

Ability to upgrade stadiums. Its not fun to take, say ball state, to the Big 10, and still play in an under 30k stadium when your playing in stadiums 50, 60, and 100k+. Plus, in real life it would put ball state at a competative disadvantage.

When changing conferences, no more replacing teams all the time, sometimes add teams and if necessary create a conference champ. Shouldn't be that hard for EA just to program in a scenario where a 12th team creates a conf champ played in one of the teams home stadiums. Also maybe EA targets a number of teams for movement up to 1A, and then joing a confernce (USF, WKU). And when a team is replaced, it should't trade places with the team that replaces them all the time, it should be recruited by a new conference possibly or go into the Independents then join a conference (Temple).

Heisman Presentation returns, but with more creativity and fanfare. Maybe even a post season awards ceremony like they air on ESPN for the other trophies and AA team.

More pre-game fanfare, like college gameday, Lee returns with his mascot heads. Fans rallying around the stadium as the marching band and/or team enter the stadium. Teams running out of the tunnel with cheerleaders leading them out with flags waving and running through the marching band.

Speaking of the marching band, until now they've played music but never been at the stadium, show the marching band at the stadium, Notre Dame on the sideline, IU's Marching hundred in the stands, Purdue with the World's Largest Drum, Ohio State's best damn band in th eland dotting the I in script ohio.

Also, and this isn't just for dynasty, players should pile on and fight for a fumble instead of running around like chicken with their heads cut off. A lot of times theres a scrum that the refs have to sort out.

More mascots and mascot animations. How about Chief Osceola riding atop Thunder running out before FSU games to plant the flaming spear at midfield, Ralphie running around Folsom Field, Uga barking on the sideline, Mike the Tiger roaring and swiping his paws, the War Eagle swooping around the stadium, Traveler and Tommie Trojan roaming the sidelines. How about the human mascots getting in the pretend fights they get into. Or showing camera shots of them interacting with fans in different sections of the stadium. Not just Albert the Aligator, but Alberta, and the Razorback family, Lots of teams have multiple mascots.

More atmosphere. How about the wave. The FSU chop. Fans chanting back and forth ("WE! ARE! N! D!)"

I believe this was brought up for previous itterations of the game, but the NCAA shot it down, but its worth mention, TONS of games end with the fans rushing the field, or tearing down the goal posts. maybe have fans rush the field and show the animation for the grounds crew lowering the new field goal posts that collapse so they can't be torn down.

Show team members hoisting the rivalry trophy, conference champ, bowl trophy etc. Show the player with the rose in his mouth when he clinches the Rose Bowl.

Have fans boo when your stinkin' the joint up.

The school should fire you if you're not cuttin the mustard.

Include the USC Song Girls, or the other special cheerleaders, like Ralphie's handlers or whatever.

Show outside shots of the stadium, shots from around campus shots of the area during night games where the campus has the lights turned out and only the football, basketball and baseball stadiums lit up.

I wanna see the Cadets in the stands again when I play the Naval Academy.

Offensive and Defensive coordinators. Coaches retiring and switching schools. Jopa and Bobby Bowden should not still be coaching when I'm in year ten.

Speaking of legendary coaches, how about Paternoville? there should be more fanfare around legendary coaches and coaches that have become synonymous with their program. If I create a coach, I should defi nitely be able to create my playbook and coaching style.

Bring back the momentum meter. I have never played in a tougher stadium than South Carolina's when I played there as Clemson, it actually affected my ability. The momentum meter, and more impact players for schools lime USC, Florda etc. Let's face it Baylor doesn't have as many impact players as Texas, but if in my Dynasty I turn Baylor into the new Texas, then my number of impact players should go up. I remember playing against some players, Jeff Samarzija for example, who were unstoppable, pretty much lime real life. Combine all that with stuff like the scrambled routes, guys flat out not knowing their routes, audiblizing and guys not hearing the new play, calling the audible or hot route again so they can hear it and having to contend with the play clock.

Also, the play clock is 40 seconds... not 40 seconds until the playcalling menu shoes up then its 25 seconds.

School profiles... Notre Dame is less likely to have players leave early than USC or Florida. Notre Dame, Stanford Etc. are not going to have academics go down over time.

Schools should be able to move up and down in prestige but it should be harder to gain 6 star or lose 6 star prestige. a few BCS bowl wins isn't going to make BYU a 6 star... but reaching 8, 9, or 10 wins and making bowl games and a few BCS bowls for a period of about 10 years would make them a 6 star. And michigan and notre dame won't drop a star of prestige because they had one losing season, they'd need to be completely irrelevant for a while before people forgot about they're 100 years of prestige.

The hype machine should be in NCAA, when USC and Florida and Ohio State are on top, you hear about it ALL THE TIME. Same for some heisman canidates. there should be a bigger hype machine. Maybe a college gameday final with thoughts on players or teams and handing out helmet stickers. not necessarily animation but just some pictures and a write up about the teams and opinions/predictions for games and seasons from Mark May and Lou Holtz and Kirk and Lee.

Maybe even something to simulate the nor=toriety of players and coaches. In Madden in Superstar Mode there are interviews, so maybe your coach or player in NCAA can get requests for interviews that lead to bulliten board material, speculation over changing jobs, etc. And it could all have an effect on recruiting.

Son of Sam99
10-14-2008, 12:45 PM
i would like to see a coach mode where you start off 1* program of your choice and you are the offense or defense coordinator. based on how well your side of the ball does you get points to improve your coaching ability and when you get good enough you get offers from other school to be there oc, dc, or hc depending on how good your ratings are. you could start it after your done with campus legend. you could have the option to do coach mode or dynasty.
also i would like to see an alumni choice when your creating a coach so that i can get an offer to coach that team when i become a good coach. just like you select your fav school in campus legend so theyll recruit you. same concept.

I love this idea. Its a lot like College hoops 2K7 which had the best coaching mode I've ever played of any sports game!

Also get rid of mini games & mascot games
"Now mascot games are back!!!" Who the hell cares? Id rather replay key moments and be able to use Natl Champ teams than have mini & mascot games.

DEFFINITLY GET COLLEGE GAMEDAY INVOLVED!!! i think its the best show on TV and has a big influance on the sport, it should be in the game!!

carnac767
10-17-2008, 01:52 PM
Be able to customize your playbook again.

Be able to customize formation subs again.

Create-a-school again.

1AA schools again.

Discipline and academics.

Schedule neutral site games.

More realistic scheduling, instead of scheduling a new schedule each year you schedule home and home series with schools, possibly making a series a new annual rivalry.

Ability to upgrade stadiums. Its not fun to take, say ball state, to the Big 10, and still play in an under 30k stadium when your playing in stadiums 50, 60, and 100k+. Plus, in real life it would put ball state at a competative disadvantage.

When changing conferences, no more replacing teams all the time, sometimes add teams and if necessary create a conference champ. Shouldn't be that hard for EA just to program in a scenario where a 12th team creates a conf champ played in one of the teams home stadiums. Also maybe EA targets a number of teams for movement up to 1A, and then joing a confernce (USF, WKU). And when a team is replaced, it should't trade places with the team that replaces them all the time, it should be recruited by a new conference possibly or go into the Independents then join a conference (Temple).

Heisman Presentation returns, but with more creativity and fanfare. Maybe even a post season awards ceremony like they air on ESPN for the other trophies and AA team.

More pre-game fanfare, like college gameday, Lee returns with his mascot heads. Fans rallying around the stadium as the marching band and/or team enter the stadium. Teams running out of the tunnel with cheerleaders leading them out with flags waving and running through the marching band.

Speaking of the marching band, until now they've played music but never been at the stadium, show the marching band at the stadium, Notre Dame on the sideline, IU's Marching hundred in the stands, Purdue with the World's Largest Drum, Ohio State's best damn band in th eland dotting the I in script ohio.

Also, and this isn't just for dynasty, players should pile on and fight for a fumble instead of running around like chicken with their heads cut off. A lot of times theres a scrum that the refs have to sort out.

More mascots and mascot animations. How about Chief Osceola riding atop Thunder running out before FSU games to plant the flaming spear at midfield, Ralphie running around Folsom Field, Uga barking on the sideline, Mike the Tiger roaring and swiping his paws, the War Eagle swooping around the stadium, Traveler and Tommie Trojan roaming the sidelines. How about the human mascots getting in the pretend fights they get into. Or showing camera shots of them interacting with fans in different sections of the stadium. Not just Albert the Aligator, but Alberta, and the Razorback family, Lots of teams have multiple mascots.

More atmosphere. How about the wave. The FSU chop. Fans chanting back and forth ("WE! ARE! N! D!)"

I believe this was brought up for previous itterations of the game, but the NCAA shot it down, but its worth mention, TONS of games end with the fans rushing the field, or tearing down the goal posts. maybe have fans rush the field and show the animation for the grounds crew lowering the new field goal posts that collapse so they can't be torn down.

Show team members hoisting the rivalry trophy, conference champ, bowl trophy etc. Show the player with the rose in his mouth when he clinches the Rose Bowl.

Have fans boo when your stinkin' the joint up.

The school should fire you if you're not cuttin the mustard.

Include the USC Song Girls, or the other special cheerleaders, like Ralphie's handlers or whatever.

Show outside shots of the stadium, shots from around campus shots of the area during night games where the campus has the lights turned out and only the football, basketball and baseball stadiums lit up.

I wanna see the Cadets in the stands again when I play the Naval Academy.

Offensive and Defensive coordinators. Coaches retiring and switching schools. Jopa and Bobby Bowden should not still be coaching when I'm in year ten.

Speaking of legendary coaches, how about Paternoville? there should be more fanfare around legendary coaches and coaches that have become synonymous with their program. If I create a coach, I should defi nitely be able to create my playbook and coaching style.

Bring back the momentum meter. I have never played in a tougher stadium than South Carolina's when I played there as Clemson, it actually affected my ability. The momentum meter, and more impact players for schools lime USC, Florda etc. Let's face it Baylor doesn't have as many impact players as Texas, but if in my Dynasty I turn Baylor into the new Texas, then my number of impact players should go up. I remember playing against some players, Jeff Samarzija for example, who were unstoppable, pretty much lime real life. Combine all that with stuff like the scrambled routes, guys flat out not knowing their routes, audiblizing and guys not hearing the new play, calling the audible or hot route again so they can hear it and having to contend with the play clock.

Also, the play clock is 40 seconds... not 40 seconds until the playcalling menu shoes up then its 25 seconds.

School profiles... Notre Dame is less likely to have players leave early than USC or Florida. Notre Dame, Stanford Etc. are not going to have academics go down over time.

Schools should be able to move up and down in prestige but it should be harder to gain 6 star or lose 6 star prestige. a few BCS bowl wins isn't going to make BYU a 6 star... but reaching 8, 9, or 10 wins and making bowl games and a few BCS bowls for a period of about 10 years would make them a 6 star. And michigan and notre dame won't drop a star of prestige because they had one losing season, they'd need to be completely irrelevant for a while before people forgot about they're 100 years of prestige.

The hype machine should be in NCAA, when USC and Florida and Ohio State are on top, you hear about it ALL THE TIME. Same for some heisman canidates. there should be a bigger hype machine. Maybe a college gameday final with thoughts on players or teams and handing out helmet stickers. not necessarily animation but just some pictures and a write up about the teams and opinions/predictions for games and seasons from Mark May and Lou Holtz and Kirk and Lee.

Maybe even something to simulate the nor=toriety of players and coaches. In Madden in Superstar Mode there are interviews, so maybe your coach or player in NCAA can get requests for interviews that lead to bulliten board material, speculation over changing jobs, etc. And it could all have an effect on recruiting.

Good stuff, except Navy doesn't have Cadets. Army and Air Force does. Navy has Mids.

I would add to the above: Identify the freaking ATHs in recruiting by what positions they're best at, not throwing them into every position you examine.

Stop decreasing a HB's speed if I shift him to FB. That's idiotic.

One should be able to improve a school's ratings over time. For instance, if a coach wins three consecutive national championships, his prestige ought to increase from GOOD. Likewise a school that is a consistent winner will obviously be on TV a lot more. Right now Navy is rated SUBPAR for TV, yet every single Navy game for the past three years has been on national tv.

Budgeting: You have a successful program, it translate into more ticket sales, more TV revenue, more alumni donations, more tee shirts, jerseys, etc. sold. Likewise losing has the opposite effect. Give us the ability to allocate resources to the recruiting budget, facilities, increasing stadium size, adding luxury boxes, whatever.

Increase the roster size.

Speed up the recruiting process. It's agonizingly slow.

Improve the AI scheduling. One year when I was coaching Nebraska it had my non-conference schedule as Western Kentucky, Temple, Duke and Buffalo--all on the road. Hmm, does sound like a K-State non conference sched. Also, stop scheduling games after traditional season ending match-ups.

jobob
10-17-2008, 10:55 PM
There are a few "easy" fixes that would help with the 70-man roster limits. These should be in even if you go to 85, but are a MUST if EA sticks with 70-man limits.

DO AWAY with position minimum requirements. For fuck's sake this must be the dumbest thing I've ever heard of. If the NCAA showed up at Nick Saban's house and told him that he didn't have enough fullbakcs on his team and he had to take a shitty walkon and, oh by the way, cut a 4-star WR to make room, he would destroy them. Add walkons if you want to fill to a "recommended" minimum, but don't make it mandatory that I keep them. If I end up fielding a makeshift line out of TEs and FBs, then so be it... my fault.

Make players more flexible at positions. If you pay attention to college football, you find HBs who get moved to S or LB, DEs playing LB and vice-versa, QBs who go to WR, linemen that move to the other side of the ball, and many other things. It's frustrating as Hell to have 3 good OLBs and have to keep a shitty MLB because my OLB for some reason sucks ass as a MLB. Included in this is the ability to move players IN SEASON. Oh, and for the love of God, get rid of the speed drop when changing positions.

Give me the ability to turn off going pro early. Yes, I know it's "in the game", but let's not pretend that little adage is followed any way. It's annoying as fuck to plan your recruiting methodically around a 70-roster minimum, only to find you have an open spot because your HB scored too many touchdowns and went pro.


I'm pretty sure the above changes could be done pretty easily, though I'm not that skilled a programmer... so maybe I'm wrong. There is one more thing I would really like to see, that would make moving players around so much better: A "familiarity" rating for each position. This is a feature many sim-style games already have. Let's say I have a LB who has 99 AWR, and is 100% familiar with the LB position, but only 50% familiar with the DE position. So when I switch him to DE, his AWR drops from 99 to 99 x 0.50 or 50 AWR. Then as he plays more, the familiarity increases and he eventually regains his awareness. Or maybe you recruit a guy who played both ways in HS, so he starts off 75% familiar with HB, 75% familiar with LB. You can play him at either, but whichever he sees the most he will gain the most familiarity. This would make for a MUCH MUCH more realistic position-switching dynamic, and would give you another reason to play players at different positions late in blowout games.

dodgerphreak
10-18-2008, 12:25 AM
Be able to customize your playbook again.

Be able to customize formation subs again.

Create-a-school again.

1AA schools again.

Discipline and academics.

Schedule neutral site games.

More realistic scheduling, instead of scheduling a new schedule each year you schedule home and home series with schools, possibly making a series a new annual rivalry.

Ability to upgrade stadiums. Its not fun to take, say ball state, to the Big 10, and still play in an under 30k stadium when your playing in stadiums 50, 60, and 100k+. Plus, in real life it would put ball state at a competative disadvantage.

When changing conferences, no more replacing teams all the time, sometimes add teams and if necessary create a conference champ. Shouldn't be that hard for EA just to program in a scenario where a 12th team creates a conf champ played in one of the teams home stadiums. Also maybe EA targets a number of teams for movement up to 1A, and then joing a confernce (USF, WKU). And when a team is replaced, it should't trade places with the team that replaces them all the time, it should be recruited by a new conference possibly or go into the Independents then join a conference (Temple).

Heisman Presentation returns, but with more creativity and fanfare. Maybe even a post season awards ceremony like they air on ESPN for the other trophies and AA team.

More pre-game fanfare, like college gameday, Lee returns with his mascot heads. Fans rallying around the stadium as the marching band and/or team enter the stadium. Teams running out of the tunnel with cheerleaders leading them out with flags waving and running through the marching band.

Speaking of the marching band, until now they've played music but never been at the stadium, show the marching band at the stadium, Notre Dame on the sideline, IU's Marching hundred in the stands, Purdue with the World's Largest Drum, Ohio State's best damn band in th eland dotting the I in script ohio.

Also, and this isn't just for dynasty, players should pile on and fight for a fumble instead of running around like chicken with their heads cut off. A lot of times theres a scrum that the refs have to sort out.

More mascots and mascot animations. How about Chief Osceola riding atop Thunder running out before FSU games to plant the flaming spear at midfield, Ralphie running around Folsom Field, Uga barking on the sideline, Mike the Tiger roaring and swiping his paws, the War Eagle swooping around the stadium, Traveler and Tommie Trojan roaming the sidelines. How about the human mascots getting in the pretend fights they get into. Or showing camera shots of them interacting with fans in different sections of the stadium. Not just Albert the Aligator, but Alberta, and the Razorback family, Lots of teams have multiple mascots.

More atmosphere. How about the wave. The FSU chop. Fans chanting back and forth ("WE! ARE! N! D!)"

I believe this was brought up for previous itterations of the game, but the NCAA shot it down, but its worth mention, TONS of games end with the fans rushing the field, or tearing down the goal posts. maybe have fans rush the field and show the animation for the grounds crew lowering the new field goal posts that collapse so they can't be torn down.

Show team members hoisting the rivalry trophy, conference champ, bowl trophy etc. Show the player with the rose in his mouth when he clinches the Rose Bowl.

Have fans boo when your stinkin' the joint up.

The school should fire you if you're not cuttin the mustard.

Include the USC Song Girls, or the other special cheerleaders, like Ralphie's handlers or whatever.

Show outside shots of the stadium, shots from around campus shots of the area during night games where the campus has the lights turned out and only the football, basketball and baseball stadiums lit up.

I wanna see the Cadets in the stands again when I play the Naval Academy.

Offensive and Defensive coordinators. Coaches retiring and switching schools. Jopa and Bobby Bowden should not still be coaching when I'm in year ten.

Speaking of legendary coaches, how about Paternoville? there should be more fanfare around legendary coaches and coaches that have become synonymous with their program. If I create a coach, I should defi nitely be able to create my playbook and coaching style.

Bring back the momentum meter. I have never played in a tougher stadium than South Carolina's when I played there as Clemson, it actually affected my ability. The momentum meter, and more impact players for schools lime USC, Florda etc. Let's face it Baylor doesn't have as many impact players as Texas, but if in my Dynasty I turn Baylor into the new Texas, then my number of impact players should go up. I remember playing against some players, Jeff Samarzija for example, who were unstoppable, pretty much lime real life. Combine all that with stuff like the scrambled routes, guys flat out not knowing their routes, audiblizing and guys not hearing the new play, calling the audible or hot route again so they can hear it and having to contend with the play clock.

Also, the play clock is 40 seconds... not 40 seconds until the playcalling menu shoes up then its 25 seconds.

School profiles... Notre Dame is less likely to have players leave early than USC or Florida. Notre Dame, Stanford Etc. are not going to have academics go down over time.

Schools should be able to move up and down in prestige but it should be harder to gain 6 star or lose 6 star prestige. a few BCS bowl wins isn't going to make BYU a 6 star... but reaching 8, 9, or 10 wins and making bowl games and a few BCS bowls for a period of about 10 years would make them a 6 star. And michigan and notre dame won't drop a star of prestige because they had one losing season, they'd need to be completely irrelevant for a while before people forgot about they're 100 years of prestige.

The hype machine should be in NCAA, when USC and Florida and Ohio State are on top, you hear about it ALL THE TIME. Same for some heisman canidates. there should be a bigger hype machine. Maybe a college gameday final with thoughts on players or teams and handing out helmet stickers. not necessarily animation but just some pictures and a write up about the teams and opinions/predictions for games and seasons from Mark May and Lou Holtz and Kirk and Lee.

Maybe even something to simulate the nor=toriety of players and coaches. In Madden in Superstar Mode there are interviews, so maybe your coach or player in NCAA can get requests for interviews that lead to bulliten board material, speculation over changing jobs, etc. And it could all have an effect on recruiting.

Good stuff man. I like the idea about the marching band, too. Also like the idea of fans rushing the field if the home team just upset the away team. Also like the momentum meter thing too. How about NCAA 2010 team goes to each of the team's stadium that will be in the game and measures loudness after a certain event, like a fourth down stop or a home touchdown or opposing offense on third down, and base the crowd effect on decibel readings that they get from the stadium that they are at.

There are a few "easy" fixes that would help with the 70-man roster limits. These should be in even if you go to 85, but are a MUST if EA sticks with 70-man limits.

DO AWAY with position minimum requirements. For fuck's sake this must be the dumbest thing I've ever heard of. If the NCAA showed up at Nick Saban's house and told him that he didn't have enough fullbakcs on his team and he had to take a shitty walkon and, oh by the way, cut a 4-star WR to make room, he would destroy them. Add walkons if you want to fill to a "recommended" minimum, but don't make it mandatory that I keep them. If I end up fielding a makeshift line out of TEs and FBs, then so be it... my fault.

Make players more flexible at positions. If you pay attention to college football, you find HBs who get moved to S or LB, DEs playing LB and vice-versa, QBs who go to WR, linemen that move to the other side of the ball, and many other things. It's frustrating as Hell to have 3 good OLBs and have to keep a shitty MLB because my OLB for some reason sucks ass as a MLB. Included in this is the ability to move players IN SEASON. Oh, and for the love of God, get rid of the speed drop when changing positions.

Give me the ability to turn off going pro early. Yes, I know it's "in the game", but let's not pretend that little adage is followed any way. It's annoying as fuck to plan your recruiting methodically around a 70-roster minimum, only to find you have an open spot because your HB scored too many touchdowns and went pro.


I'm pretty sure the above changes could be done pretty easily, though I'm not that skilled a programmer... so maybe I'm wrong. There is one more thing I would really like to see, that would make moving players around so much better: A "familiarity" rating for each position. This is a feature many sim-style games already have. Let's say I have a LB who has 99 AWR, and is 100% familiar with the LB position, but only 50% familiar with the DE position. So when I switch him to DE, his AWR drops from 99 to 99 x 0.50 or 50 AWR. Then as he plays more, the familiarity increases and he eventually regains his awareness. Or maybe you recruit a guy who played both ways in HS, so he starts off 75% familiar with HB, 75% familiar with LB. You can play him at either, but whichever he sees the most he will gain the most familiarity. This would make for a MUCH MUCH more realistic position-switching dynamic, and would give you another reason to play players at different positions late in blowout games.

I like your idea of getting rid of the minimum roster requirements and the do away with the go pro early setting, too.

Cdenz
10-23-2008, 06:03 PM
need coaches on the sidelines that are active

need To be able to Hire and Fire Ass. Coaches, This is a MAJOR part of FOOTBALL and needs to be address in 2010!

colb
10-28-2008, 04:11 PM
Give us a points spread for the big games and let our coaches bet on them! :D


Just kidding, of course.

visionz
11-07-2008, 08:39 PM
how about defensive subs, as well as able to make preset multi position sub packages. lets say my opponent comes out in 3 wide setup, i bluff using a 3-4 but have safeties replacing one or two linebacker spots. he sees 3-4 and audibles thinking he has the matchup he wants on my "linebackers". or how about switching out to pass rushers on obvious passing downs, like 3rd and long or while ahead in 4th quarter, 2 min offense, etc.

this way i can just put sub packages in instead of having to stop the game to manually sub players. also be able to sub while in no huddle, you do see this in real games, players just have to be fast or they get "too many" or "not enough" players on the field penalties.

give defense more time to call plays, its hard enough having to wait for offense to call its play to see their package then have enough time to pick the play. maybe put in an advanced play call mode where you pick your scheme while you wait for the offense, then you pick your formation. realistically you should have some clue as what you wanna do every down before the offense picks it play. example, player rolls out on almost all passing play, its 2nd and 12, there is a good chance he is going to call a roll out pass, so you want to have some sort of contain scheme.

alot of ppl already have mentioned playbooks, so no need to emphasize that.

i think athletes should stay as athletes and be able to play multiple rolls through substitution. meaning, if i recruit one , i dont have to put him at one particular position right away (or ever).

**edit**
actually didnt really look at all the forums, i think most of my post would belong there lol. im kinda new here ;x

gowvu10
11-09-2008, 10:11 PM
The best things to add or bring back:

1) The ability to build/upgrade/customize stadiums (this was the best part of the older Madden games)

2) More in-depth recruiting; can recruit Juniors, play All-American game, view high school stats such as rushing yds and TD's

3) Create-a-School with in-depth stadium builder, in-depth uniform creator (brands, styles, colors), ability to upload or create logos, and no juggernaut teams.

welker3234
11-11-2008, 06:29 PM
I agree that ESPN needs to be used in dynasty more. Also when players get injured it would be cool to have some more cut scenes of them getting helped off the field, limping off the field in pain, and it is a really serious injury maybe a cart to carry the player offf the field. I think that would be really cool.

HailtotheKing
11-17-2008, 11:30 AM
"No upgrades should be possible for large schools (ND, UM, UT, etc...or schools that play in large or well known venues( Hawaii, UCF, Temple, Boise St.)"

I don't understand that quote. The University of Texas just re-did their endzone to close one end of the stadium. Kyle Field just had an enormous endzone put in a couple of years ago, Michigan is doing major renovations, and Illinois is as well. Huge programs are just as much in the need of updates as the smaller guys.

I do however feel that any/all "custom" or "create" a whatever is needed in the dynasty mode. As the coach/AD I should be able to upgrade my stadium or build a brand new one. Hell, you've got the models of over 100 in the game already, just segment them and make them available as individual segments instead of rendering all new ones for a create a stadium. That alone would create countless options and satisfy MANY people.

Uniforms are HUGE, and I should be able to choose to wear any combination of what I've already got, one from 20 yrs ago, or create a new one five years down the line. Hell, Oregon has 2346523643775 new ones every damn year. Maryland has constant tweeks as well. At the end of each season I should be able to do this. I should also be able to use them however I see fit - like WSU's two helmets. Or, what if I want to completely change the look ? Maybe I want one of the other logos for Texas AM on a white helmet for an all white away uni ... I should be able to do that. Or, at the very least I should be able to choose from the helmets (unis) my chosen school has worn in the past. And even further, maybe the ability to add a special patch/logo for a bowl game i.e. - Purdue's addition of the rose to the P on the helmet when Brees and company went.

Clearly, create a school needs to be there. Since there's no longer even the 1-AA schools (and I'll address this in the "new feature" thread) there HAS to be an option to create a school. This is a huge audience we're talking about that is NOT part of the FBS party in terms of where we're going/went to school. Seriously, if you can keep the retarded damned mascot crap in the game then you can AT LEAST give me a chance to make something that resembles my college.

jmaddy
11-17-2008, 12:17 PM
Some great stuff in this thread, and I would love to see everything mentioned implimented in the coming years. The big ones for me:

- Ability to upgrade my crappy stadium and change the look of the team as the dynasty progresses.
- Different conference invite system/improved & expanded conference re-alignment. It was mentioned before, but don't necessarily replace a team from the conference, and have the ability for conferences to be expanded and re-aligned.
- Include FCS teams. This makes for better scheduling. If you do this, try to use recent history to gauge the ability of the teams. Teams like JMU and App. State should be able to compete with the lower level FBS teams.
- Progressive program prestige ratings. If you are in the Sun Belt Conference and dominate it, you should be capped off at a 3* program prestige until you move up in conferences. Set different limits of prestige based on what conference you are in.

Honestly, these are the top things for me that I would like to see added. Here are two example scenarios that I would LOVE to play, and would be able to with those conditions:

1) Say I choose Miami of Ohio for my dynasty. As time passes, I win say 4 MAC titles in 6 years. Then, I upgrade the stadium to add 10,000 more fans. In the next 4 years, I win 2 more MAC titles back-to-back. Then I get an invite from the Big 10 conference to give them 12 teams (maybe a new conference name is needed, maybe not?) and two divisions resulting in a conference championship game. It takes me some time to begin building my team but by the 10th year of being in the Big 10, I am starting to become a solid program. Time to add more seats, revamp the uniforms, and give this program a new identity. And so it goes...

2) I want to take the current 8 best programs from the FCS and put them into one NEW FBS conference. Say this would be: JMU, App. St., New Hampshire, Delaware, UMASS, Furman, Georgia Southern, and some other team (list completely arbitrary at this point). Then, I would take JMU and try to build them up, changing their stadium, uniforms, and general feel, but capped at a 3* prestige with the conference prestige effect I talked about above. Then, the odyssey would continue.

Basically, the biggest problem for me in offline dynasty mode is staying motivated to stay at a school. After a while of looking at the same uniforms and same stadium, and it only taking a few years to make Buffalo nasty, I get bored, and frankly repeating the process is not all that appealing to me.

HailtotheKing
11-17-2008, 09:35 PM
- Progressive program prestige ratings. If you are in the Sun Belt Conference and dominate it, you should be capped off at a 3* program prestige until you move up in conferences. Set different limits of prestige based on what conference you are in.


I like quite a bit of what you said, but why cap the prestige level ? I mean, there are perfect examples of schools in "lesser" conferences that would be above a 3 in prestige. Fresno State, Boise State, Utah, TCU, BYU would all be on my list as above 3* programs but they aren't in a "major" conference. So why auto handicap them when in real life they aren't ? If you take a Sun Belt team and roll with them and continually make/win bowl games, then undoubtedly your prestige would rise above the 3* level. (and you'd probably be out of the Sun Belt, but still).

jmaddy
11-17-2008, 10:46 PM
I like quite a bit of what you said, but why cap the prestige level ? I mean, there are perfect examples of schools in "lesser" conferences that would be above a 3 in prestige. Fresno State, Boise State, Utah, TCU, BYU would all be on my list as above 3* programs but they aren't in a "major" conference. So why auto handicap them when in real life they aren't ? If you take a Sun Belt team and roll with them and continually make/win bowl games, then undoubtedly your prestige would rise above the 3* level. (and you'd probably be out of the Sun Belt, but still).

I honestly wouldn't consider any of those schools higher than a 3* prestige level from the recruiting standpoint. Yes, there are definitely schools in those conferences that have history and tradition that warrant a higher prestige level, but in the game the only thing (as far as I can tell) that prestige effects is recruiting. I think, and I have no ACTUAL idea, that those schools would pull in above average recruiting classes for their competition, which would be the same with how easy recruiting is in the game.

irish103
11-19-2008, 08:09 AM
4 things that i would really love to see in dynasty mode next year:

1) The cpu ranks conference according to their strength for that year (College hoops 2k8 did this, and it was very successful)

2) Their should be an option when you start dynasty mode to allow the cpu teams to upgrade to bcs conferences and switch conferences and so on when they get to a certain prestige level.

3) Also, in terms of the AD mode and the user being able to edit their stadium, there should also be an option to let the cpu teams automatically update their stadium with the newest and greatest tecnology.

4) There should be an espn licensed show at the beginning of the season naming all of the all americans, the top 25 teams, and teams biggest high school recruits during the offseason. There should be a weekly college football show each and every week recaping the biggest games and upsets of the week. There should also be an end of the year bowl game special show.

woopigsooie333
11-29-2008, 12:21 PM
Not something over the top, but just a short simulated clip of each prospect while they were in a High School game. It could be an option to select when your on the prospects personal profile.

It gives the coach (player) a unique feel for what the prospect is like.

And maybe some how EA could team up with Rivals.com to do this!!!!:)

TreeT0p
12-01-2008, 01:12 PM
Create a school

HailtotheKing
12-02-2008, 03:11 PM
I honestly wouldn't consider any of those schools higher than a 3* prestige level from the recruiting standpoint. Yes, there are definitely schools in those conferences that have history and tradition that warrant a higher prestige level, but in the game the only thing (as far as I can tell) that prestige effects is recruiting. I think, and I have no ACTUAL idea, that those schools would pull in above average recruiting classes for their competition, which would be the same with how easy recruiting is in the game.

I honestly wouldn't consider any of those schools higher than a 3* prestige level from the recruiting standpoint. Yes, there are definitely schools in those conferences that have history and tradition that warrant a higher prestige level, but in the game the only thing (as far as I can tell) that prestige effects is recruiting. I think, and I have no ACTUAL idea, that those schools would pull in above average recruiting classes for their competition, which would be the same with how easy recruiting is in the game.

I disagree with the recuriting assesment, but having different opinions is what makes discussion fun [cool] ...

Under what you're saying though, the craps schools of the BCS conferences would be able to rise in prestige simply because they are in a BCS conference and not necessarily because of the school and what it's doing.

As it sits right now, TCU has the 37th class BUT their average recruit ranking is 3.07 (according to rivals). Thats actually BETTER than teams such as Minnesota, Rutgers, Virginia, PENN STATE, Virginia Tech, and UCLA ..... soooo ...

18 Load
12-18-2008, 10:48 PM
An AD mode is definitely necessary, but not separate from the dynasty mode itself. It should be somewhat similiar to what Madden did with owner mode, just hopefully with more, shall we say, next gen, options to choose from.

Customizable Stadiums
Like many others have said on this thread, the ability to upgrade a current stadium or build a completely new one would be an EXCELLENT addition to dynasty/AD mode. It would really allow a player to take a crap school and witness how he's building the program into a powerhouse.

Dynamic Attendance
This used to be a lot of fun to do on last gen NCAA's: start with a school with a crappy fan base and watch yourself build up your home field advantage. It was always cool to watch the stands fill up as you began winning more games, rather than having 100% packed stadiums and apparently only having an average attendance of 5,000...

Dynamic, performance-contingent Budgets
In AD mode, one of the goals will obviously be to build the most prosperous (read: rich) program you can. This happens in a lot of ways, with attendance, promotions, etc.

What would be cool would be to have the option to have the big payout games if you're a crap school and you want to get paid to get your tail kicked by Florida or someone similiar.

If you received bonuses for bowl games (that changed according to which bowl, your fan base and how they travel, BCS, win/loss, etc.)

And if you received bonuses for teams in your conference making bowl games. I'm not sure if this is true for all bowls but I know that each team in the conference gets a paycheck when a team from the conference gets a bid/wins a BCS bowl.

Customizable Uniforms
Allow us to have multiple customizable alternate jerseys. Either mixing and matching throwbacks, current options, etc. or building a completely new design.

Sponsorships
Allow us to change aspects of our school based on what brand we choose to be affiliated with. We'll get a bonus from the company from sporting their equipment, and our players' equipment will change (but still be customizable within the company's stock) with the sponsorship contracts.

Recruiting based on budget
This is simple, the more money you have, i.e. the more money you CHOOSE to spend on recruiting, the more long visits you can make. Things like that...

Allow us to renovate our training facilities
This would give us reasons for our recruiting attribute in facilities going up or down, and could be tied to the level of success in offseason training and progression.




Just a few ideas :D

zoltan
12-20-2008, 10:34 PM
i would definitely like to see more ESPN integration , and more offseason stuff....alot more offseason stuff.

Dawuss
12-30-2008, 08:15 PM
Once in Dynasty, the only time you should be able to see a player's ratings is if you decide to create-a-player. This would put more emphasis on player evaluation when you build your depth chart.


I do like the idea of including retired numbers in the game - IMO they never seem to get enough recognition in video games

mierk
01-01-2009, 06:15 PM
Most of mine have already been mentioned, but just to get my 2 cents in, I'll drop stuff in order of importance...

Head/assistant coaches in dynasty -- Some people are going crazy with building 8-10 person staffs, but adding at least a head guy and 2-3 assistants with ratings that actually affect gameplay, training, and recruiting would be huge. College sports are so focused on coaches, since they are the ones who are around for a long time and are the face of your program even moreso than the players. It'd also add a whole new dynamic -- land a young hotshot coach at your Sun Belt program who leads your school to the BCS -- but then maybe he's gobbled up by a bigger school. Do you hire a guy who can get your players to execute and perform better in games, or a hotshot recruiter who may bring better talent but can't coach guys are sloppy on the field? You could even look at importing the best of the best into Madden. You'd probably have to do generic names for licensing purposes, but as long as names are editable that's not a big deal.

Import a dynasty -- I realize that could be tough to integrate with different features that are added from year to year, but geez it's depressing to have to start from scratch every year when I've put so much time and effort into the last year's game.

Create a school -- Imagine being able to create online dynasties comprised of created schools? If Warcraft can have 5 million guilds, surely NCAA could have dynasties with all created schools. That would almost eliminate the need to add in 1AA back in the game, you could just create your own Big Sky or SWAC if you wanted to.

Gogey
01-01-2009, 06:24 PM
Not sure if it was mentioned, but during the offseason when you schedule visits and plan their events you get something like this:

Conference Prestige: Elite Most

but during the regular season, while you plan them you only get

Conference Prestige: Most

So you dont get to see your own school's ratings for the pitch, when it should be there like with the offseason recruiting. Its minor, but oh well :P

mackzills
01-02-2009, 12:45 PM
The ability to ease all existing records and re-start from scratch so that records reflect what has happened during your dynasty (school & NCAA) rather than historical. College Hoops 2K8 gave you the option to do this when starting a Legacy.


I actually disagree. One part that upsets me is that when you start, EVERY coach is 0-0. I don't like that. If they could implement their actual records, it could give more significance to the coaching aspect ("could be his last game" etc). Although, I think this would be more meaningful in an AD Mode.

gatorfan25
01-02-2009, 06:06 PM
They should add an all american game to dynasty mode so u can scout players while playing as them in disney.

Also there should be an all american game in career mode. wen u create ur player you play in the HS playoffs and if ur good enough, u get selected to the all america team and go through the practices and then play in the all america game.

youALREADYknow
01-03-2009, 05:29 AM
I like quite a bit of what you said, but why cap the prestige level ? I mean, there are perfect examples of schools in "lesser" conferences that would be above a 3 in prestige. Fresno State, Boise State, Utah, TCU, BYU would all be on my list as above 3* programs but they aren't in a "major" conference. So why auto handicap them when in real life they aren't ? If you take a Sun Belt team and roll with them and continually make/win bowl games, then undoubtedly your prestige would rise above the 3* level. (and you'd probably be out of the Sun Belt, but still).

I disagree with prestige being capped and restricted for non-BCS teams, but I don't disagree that there need to be massive changes to how prestige changes from year to year.

In real life even if Utah goes undefeated again next season they won't be taking recruits from USC or Oklahoma and they won't be ranked above USC to begin the next season if USC happens to lose a game next year. The bottom line is that prestige changes far too quickly in this game and those kind of changes need to take years to happen.

I've also seen the other side of this where a team like Michigan or Notre Dame will go down to a 4 star program within 2-4 years. This simply won't happen because prestige and tradition go hand-in-hand and these programs have a long lasting tradition of excellence. EA needs to do a better job of preprogramming the game to recognize a school's history before year 1 of the dynasty.

EireHog
01-03-2009, 08:26 PM
The swaying is not messed up in this game. It always says to meet the correct match-up. If you were very good and the recruit is high, then the pitch would be swayed down to above average and become locked. I have never seen it go in the wrong direction.

Elite = Most
Excellent = Very High
Great = High
Very good = Above Average
Good = Average
Fair = Low
Sub Par = Very Low
Poor = Least

Now you can not sway anything up to most or down to least.

Ah, but you can; we've all seen screens with multiple 'Most' pitches-- one of the silly glitches in recruiting.

The area this becomes a serious problem for is when you are playing an abysmal team that has to fight for prospects-- I'll give an example.

Say you are Arkansas State, and are recruiting against Maryland for a local QB; he has a 'High' level of interest in Playing Close to Home, perhaps the only advantage you have on Maryland. Your opportunity window is
'Very Good', whereas at Maryland, it is 'Fair'.

If you really wanted to sell that point, you should be able to try to pitch it up to Very High-- as it is, you can only diminish your one advantage by swaying it downwards. You are stuck with trying to swing a recruit with a 'High' Hard Sell, when it is your most distinct advantage on another program.
That absolutely kills the realism of recruiting.