TubbyChooChoo
04-27-2008, 08:02 PM
Recently a few players have been asking for higher salaries so that they can train on intense every day. After reviewing the budget I do not think this is going to be possible. [You only gain 30% more from intense vs relaxed anyway.] I also realize that many players can't train on intense because they would never get their energy back up after games.
One of the reasons we are so good is because we have good players at every position and good backups. One reason we'll be good for years to come is the fact that we grew our stadium into one of the largest in the game. We will need to continue building the stadium up even if it's not to the degree of our first season. We will also b ready in season three to sell out all tickets on day one - we lost millions in revenue as we planned to raise the prices in several stages [based on season one's sales]. Instead we sold all our tickets and had to give %15 off for season ticket price to boot.
I will work up a total budget and send everyone new contracts here shortly so that we can both on the field now, and in future seasons. We can always adjust as the season goes along depending on results and current outlook...along with potential playoff money. I think we can take care of everyone but keep long term goals in the picture as well.
Anyway I just wanted to give a heads up that all salaries are under review and we may need to make changes.
How does training work? For more in-depth analysis, go to this thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=78600
-----a. What’s the cost of training per day?
----------i. On relaxed = $10 x your level
----------ii. On normal = $75 x your level
----------iii. On intense = $200 x your level
-----b. What do you gain from training per day?
----------i. On relaxed = +15 in energy and a boost in an attribute of your choice
----------ii. On normal = +9 in energy and a boost in an attribute of your choice (18% more than relaxed)
----------iii. On intense = +3 in energy and a boost in an attribute of your choice (30% more than relaxed)
----------iv. You will also gain XP when you train, the amount is solely dependent upon your level. As your level increases, the amt of XP/day decreases.
One of the reasons we are so good is because we have good players at every position and good backups. One reason we'll be good for years to come is the fact that we grew our stadium into one of the largest in the game. We will need to continue building the stadium up even if it's not to the degree of our first season. We will also b ready in season three to sell out all tickets on day one - we lost millions in revenue as we planned to raise the prices in several stages [based on season one's sales]. Instead we sold all our tickets and had to give %15 off for season ticket price to boot.
I will work up a total budget and send everyone new contracts here shortly so that we can both on the field now, and in future seasons. We can always adjust as the season goes along depending on results and current outlook...along with potential playoff money. I think we can take care of everyone but keep long term goals in the picture as well.
Anyway I just wanted to give a heads up that all salaries are under review and we may need to make changes.
How does training work? For more in-depth analysis, go to this thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=78600
-----a. What’s the cost of training per day?
----------i. On relaxed = $10 x your level
----------ii. On normal = $75 x your level
----------iii. On intense = $200 x your level
-----b. What do you gain from training per day?
----------i. On relaxed = +15 in energy and a boost in an attribute of your choice
----------ii. On normal = +9 in energy and a boost in an attribute of your choice (18% more than relaxed)
----------iii. On intense = +3 in energy and a boost in an attribute of your choice (30% more than relaxed)
----------iv. You will also gain XP when you train, the amount is solely dependent upon your level. As your level increases, the amt of XP/day decreases.