3 defensive plays you need to know how to use online [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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rhombic21
11-27-2007, 09:43 PM
I have played a bunch of online games against "Cheesers", and I have developed a base scheme that I find to be very useful against most cheese offenses. It's basically a 3 play base defense and against most of the random people that I play, I will stay within these 3 plays for the bulk of the game in normal down and distances (not third and long or short yardage) against non-spread (4+ WR) and non-power (0 WR) sets. I set all of these plays in my audible, plus Cover 2 Man and a basic Cover 3 zone, all out of 4-3 Normal. Generally I can make adjustments to these plays rather than trying to find other plays. They basically allow me to stop 1) Most Option Plays, 2) Most of the Play Action stuff that people use, 3) Most of the common pass plays and scramble plays that people use.

1) Buzz Weak. IMO, this is the most under-utilized cheese stopping play on the game. Great against I form triple option. Virtually everytime I see a 2 RB set, I go to this play at least early on. Pinch and crash the line. Manually move the safety with the flat assignment down near the LOS so that he's closer to the flat. Flip the play so that the Safety Flat assignment is always to the wide side of the field. It's moderately weak against the scramble, but because your SS is in the flat that contains scramble somewhat, and usually a DL will be chasing from behind. Has a 3 deep zone coverage scheme on the back end that will hold up on most downfield throws. The wideside flat assignment also stops most of your HB flares and PA passes to the TE or FB leaking to the flat. This defense is mostly successful against formations with a strongside and a weakside, or if the offense is on one of the hashmarks. Not so great from the middle. The one adjustment that you can make if the ball is in the middle of the field is to manually hot route the backside LB to a flat assignment, which gives you a basic cover 3 scheme. Defense is solid against almost all running plays, except weakside tosses (another reason why it's mostly good from one hash). It gives you an 8 man near the LOS look versus the run game. I generally take the weakside safety and shade towards the weakside in case of a backside run. I leave the CBs on an island and play up near the intermediate area, generally picking up a slot or TE, or any kind of intermediate route over the middle.

2) Cover 2 Buc. Great conservative pass coverage. Especially great against shotgun sets. Anytime I see 3 WR I go to this play, and anytime I see shotgun I go to this play. Only adjustment that I make is that I hot route the wide side DE to contain. If ball is in the middle of the field, hot both DEs to contain. I generally control the strong side OLB. It's weak over the short middle, but you can free-lance with the OLB to manually cover some of the underneath stuff, or at least put some off color jersey in the area and make the opponent hesistant. Great against Shotgun 3 WR 2 RB Slot Cross, or any of the variants (RB goes to flat, slot runs intermediate drag, sometimes it involves a TE running an out) If you've played online against a mobile QB, you've seen this concept.

3) OLB Fire Man. Great against 1 back option plays. Great against play action. Great against balanced singleback sets. Not so good against 2 back sets. Decent as a man to man pressure play. The main adjustment that I make is that I loop my line (don't spread, just loop out). Against 2 TE sets, like Ace Big, I take the strongside safety and move him down so that he's about 1-2 yards outside the TE's shoulder, at about OLB depth. Manually control other safety. Pass commit basically every down. Sacks galore on play action. This is my go to defense against ace sets, particularly with a fast QB that's an option defense. I generally don't bump and run, because bump and run makes you vulnerable to slants and streaks, and while most people don't throw slants, and they generally don't have time to throw streaks, there's really just no reason to bump and run from a Cover 0 blitz with no safety deep, since the CBs on this game are so ridiculous at jumping short passes.

I get people all the time asking how to stop this, or how to stop that. My advice is to take whatever defensive playbook that you use (4-3, 3-4, 3-3-5, 4-2-5, Multiple), it doesn't matter. Find plays like the ones above. Basically you're looking for one play that's a good run stopping play (key is that it has to stop both interior runs and option runs) and is fairly balanced against the deep pass, one play that can contain a scrambling QB and the quick pass to the flats while still giving deep help in the passing game, and one play that's your aggressive man to man scheme which can stop play action and preferably singleback options, and can get good heat on the QB. Now, when people start going spread all game, or come out in jumbo sets all game, then you've got to look for other defenses that stop those things.

Most of the people on this game are not very good playcallers. Most of them only work a few concepts, and do so in fairly predictable ways. Your average online player only runs 3 or 4 formations, and probably stays within a base of 10-15 plays. Don't out-think yourself by trying to get too cute on defense with mixing things up. When you find stuff that shuts down their core concepts, and get to a space where you can a good feel for how they're calling plays, you're in pretty good shape defensively. Save the intricate stuff for specialized situations (third and long, end of game/prevent, etc...). The fact is that a whole bunch of the defensive plays on this game are just terrible and never work, so mixing things up too much just makes more problems.

JeffHCross
11-27-2007, 10:35 PM
Cover 2 Buc.I always wondered ... is this Tampa 2?

Fluff E Bunny
11-27-2007, 10:47 PM
I always wondered ... is this Tampa 2?

Yes.

Deep MLB drop into coverage.

Filedat
11-29-2007, 07:11 PM
Good post rhombic. I agree with you that many of the players online or the players in the level 1 skill range are not very diverse players. Occasionaly you may find a worthy opponent. I myself use the 4-3 on defense and I have to say, even against a "cheeser" I usually go into a nickle defense to a 3-3-5 nickle when faced with a 3 WR set. I will have to try this as I have just lost 2 in a row. 1 of them to a not so good player >.<

rhombic21
11-29-2007, 07:25 PM
I'm thinking that the 4-2-5 might be the better defensive scheme against most of your cheese players. It has a lot of very effective blitz schemes that both shut down the running game and can force people to make quick throws. You could theoretically accomplish the same things in the 4-3 if you could manually move guys around and hot route them in time, but the 4-2-5 seems much better from a default alignment. I wish there was a way to run a 4-2-5 with 4-3 personnel. I play with OU a lot and our LBs are actually pretty fast to begin with, so bringing on the extra safety isn't a huge benefit in terms of speed. I'm hesitant to sub a LB in at that second safety spot though, because of the huge drop in AWR.

JeffHCross
11-29-2007, 07:42 PM
What about audibling from 4-3 to 4-2-5, rhombic? Wouldn't that accomplish the same thing?

Oh, wait ... forgot next-gen doesn't have the on-the-fly audibles that would have made that a lot easier.

rhombic21
11-29-2007, 08:00 PM
There's also no defensive playbook that contains both 4-3 and 4-2-5.

JeffHCross
11-29-2007, 08:06 PM
Is there on last gen? That might explain my confusion.

I miss Global playbooks :(

rhombic21
11-29-2007, 08:14 PM
I don't remember on last gen.

I wish we could save depth chart changes offline and carry them online. I'd be really tempted to look at a 3-3-5 defense. But OU's got 4 really good DTs and 2 pretty average DEs, so what I was thinking was that I'd probably move 2 of the DTs to one of the DE spots, since a 3 man line needs more bulk anyways. Then I would sub out the backup SS and put in Nic Harris (backup FS), who's an 88 OVR. But it just takes too long to make depth chart changes online during the game to be making all those subs, because I also have to make changes to my return men (the default guys fumble too much), put in the backup FB, and put in the backup MLB.

Filedat
11-29-2007, 10:08 PM
I actually just fairly recently played against OU. He was a good player. I had some stupid nothing-you-can-do-about-it-I-hate-you-ea turnovers so I lost a close one. Tennessee also has speedy linebackers in the upper 80s like Rico McCoy and Jerod Mayo. He had a mainly an option offense had I had trouble getting the right defense on him, but I eventually had him stopped with a 5-2 and 4-4.

FiftyFront
12-16-2007, 10:30 PM
I like to use 4-3 Quarters on occasion to give a different look. The 4-3 defense is usually the last formation my opponent expects to see against the 4 & 5 wide set. My guess is most of the time they assume I am bringing the blitz so it makes them wonder where exactly the blitz is coming from and they immediately look for the check down.

I make minor physical adjustments with the secondary but nothing I can really share, mainly because it really depends and the down and distance or whether he is on the right or left hash mark. Spreading the d-line would be the only consistent adjustment I like to make.

The 4-3 Quarters defense screams of mismatch by putting LB's against receivers but I have found that most players I have dealt with online don't feel completely at ease throwing against it especially if you can get a push with your front four.

This is definitely not a play you want to run against these formations every time.

Fluff E Bunny
12-16-2007, 10:54 PM
The 4-3 Quarters defense screams of mismatch by putting LB's against receivers but I have found that most players I have dealt with online don't feel completely at ease throwing against it especially if you can get a push with your front four.

This is the same reasoning as my one-up/down philosophy, although you're taking it to the extreme of 2/3 down.

seandigs
12-17-2007, 12:03 AM
I'm thinking that the 4-2-5 might be the better defensive scheme against most of your cheese players. It has a lot of very effective blitz schemes that both shut down the running game and can force people to make quick throws.

i toyed with the 4-2-5 for a while. It worked pretty well against legit offenses, and has alot of options to help cut down cheese. I had issues defending the interior run though. This was mostly done while I was playing with ASU (don't let the B+ rating fool you, ASU is awful) so it could have just been terrible players.

A good thing about the 4-2-5 is not many people use it, so it confuses players who have not seen it at first.

djwill13
12-17-2007, 12:32 AM
Yes.

Deep MLB drop into coverage.I might be wrong (this is off the top of my head), but there is a difference between cover 2 buc and tampa 2. Cover 2 Buc I believe has at least one defender in a buzz zone where as tampa 2 is your standard cover 2 with the MLB playing deeper.

I'll have to fire up the game to double check this though.

djwill13
12-17-2007, 12:33 AM
Is there on last gen? That might explain my confusion.

I miss Global playbooks :(

There isn't. Back on 06 there was, but they discontinued that on 07 and the trend continued into this year's game.

rhombic21
12-17-2007, 12:50 AM
Tampa 2 = Cover 2 Buc

Named after the Tampa Bay Buccanneers, where Tony Dungy made it famous.

JDB_USC_2007
12-25-2007, 01:43 AM
what does it mean to "loop the line"

Fluff E Bunny
12-25-2007, 03:18 PM
what does it mean to "loop the line"

Loop:

.......DE....DT...DT.....DE
......./......./.......\........\


Crash:

.......DE....DT...DT.....DE
........\......\...../......./

GoBeavs34
12-27-2007, 02:02 PM
I'd be really tempted to look at a 3-3-5 defense. But OU's got 4 really good DTs and 2 pretty average DEs, so what I was thinking

i'm not entirely sure but i think there is a package sub to get three dt's on the field