GNP's Heismann Sliders [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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gnperdue
08-06-2007, 11:20 AM
Here are my Heismann sliders as of now. I couldn't stop the CPU INT problem in '07 on AA and I have given up for '08. These sliders are designed for people who are not great on the sticks and would generally prefer to be on AA, but can't stand the INT issue ruining the whole game anymore. I like to relax when I play, sometimes even have a glass of wine or a whiskey, so some of the sliders (User QBA, Pass Block) might look too high. If you try these and for some reason feel the CPU is not getting adequate pressure, first, you're wrong, lol, but second, obviously feel free to change whatever.

One comment is that these sliders come with some house rules. You cannot try to Jump-The-Snap on running downs (there is some subjectivity there, but 1st & 10, 2nd & 5, 3rd & 1, etc. are all good examples of downs where a running play is fairly likely, 2nd & 12, 3rd & 10, etc. are not). You cannot call the same offensive play twice in a half and you cannot call the same defensive play twice in a quarter. I'm on the fence on whether this includes audibles. I always try to make it include audibles, but sometimes I break the rule for audibles - but you obviously cannot go to the line with the plan of audibling. If you really feel you know your playbooks well and want some extra challenge, then extend it to once per game and once per half for offensive and defensive plays respectively.

User QB Accuracy - 55
User Pass Blocking - 100 - This is 100% about Jump-The-Snap.
User WR Catching - 50
User RB Ability - 50
User Run Blocking - 50
User Awareness - 40 - This may yet come down, but at this level my LB's will watch passes go over rather than leap to make a pick.
User Knockdowns (INT) - 0
User Intercetptions (KNKDWN) - 0
User Break Block - 70 - This is 100% about the impenetrable CPU pass defense.
User Tackling - 50
User FG Power - 45
User FG Accuracy - 30 - This is on its way down.
User Punt Power - 45
User Punt Accuracy - 40
User Kickoff Power - 45

CPU QB Accuracy - 40
CPU Pass Blocking - 25
CPU WR Catching - 50
CPU RB Ability - 55
CPU Run Blocking - 60 - I had to bring this up to counteract the User Break Block.
CPU Awareness - 0 - Don't worry, the defense still makes plays.
CPU Knockdowns (INT) - 0
CPU Intercetptions (KNKDWN) - 0
CPU Break Block - 20
CPU Tackling - 50
CPU FG Power - 45 - I am hesitant to lower this because the CPU always tries 57 yard FGs. And Corso always yells at me when I punt instead of kicking the 58 yarder into the wind, in the rain, with my 86 KPW kicker.
CPU FG Accuracy - 30
CPU Punt Power - 45
CPU Punt Accuracy - 45
CPU Kickoff Power - 45

I did most of the tuning for these in Play-Now games with Maryland, and they still need some work, but I thought I would throw these out there for the curious.

marcotte14
12-02-2008, 04:20 PM
This seems pretty legit. In our OD we just keep all the user stuff at 50 and put all of the CPU defensive stuff up to 55 or 60. But it seems like everyone is winning fairly easy. I want something challenging, but i want to keeo the slider between 45-65. I want a team like north texas have slim chance of winning against a team like USC, but in our dynasty, its close. What do you think???