Gooksta's heisman sliders [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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Gooksta
07-29-2007, 11:11 PM
now note on defense.. I tend to usually start and stay as a defensive lineman every play..




------- Human-----CPU---------

QBA 50 / 40
PBlck 50 / 30
WR ctch 50/ 40
RB Ablty 50 / 50
R/Blck 50 / 30


Aware 70/ 40
knckdwn 50/25
ints 50/ 0
brk blck 60/45
tacklin 55/40

fg pwr 20/20
fg acc 50/40
pnt pwr 20/ 20
pnt acc 50/ 40
kck pwr 20 /20


give em a try.. I thought my games seemed pretty realistic with 10 min qrtrs..


quick synopsis of some the reasons for the sliders..

QB Acc is 40 for the cpu.. it doesnt seem to effect accuracy on heisman.. but it seems to make the cpu QB more likely hold the ball until someone actually becomes open.. no snap, then throw right off the snap in between 2 defenders... and from what i noticed it keeps the cpu committed to the run game..

Human awareness is up to 70 - they actually react to whats going on,, instead of waiting 2-3 seconds after a pass is thrown.. or just stand there and do nothing... had the cpu run a draw play.. and mlb was right there in the hole.. and the rb ran by him before he even reacted.. so I jacked it up till they actually reacted to what was going on

I kept my knckdwns and ints at fifty. but I get 0-1 ints a game.. if Im lucky I get 2.. and I think everyone knows why the cpu ints is at zero..

pass blck and run blck are at 30 a piece for the cpu.. but with human brk blck at 55.. the pressure is average at best.. I might do a lil adjusting.. but the cpu oLine doesnt have the whole D line locked up on pass plays.. I might tinker with this a tad.. gets decent pressure at best with a man free blitz.

Gooksta
07-30-2007, 07:27 PM
really like how these have been working

bumped human brk block up to 60.. so the qb doesnt always have 5-6 sec to throw the ball

joshuahuskers
07-30-2007, 07:29 PM
I'll give em a try later tonight.

Gooksta
07-31-2007, 02:14 AM
good ole heisman.. was up 7 against the cpu.. and they had 4-- 4th down attempts on their final drive.. all of a sudden one of my guys jump offsides to give em a first down.. a rb jukes and stiff arms a guy somehow with the hand he has the ball in, a phantom def PI on 4th and 17 to give em a first down. and the rb breaks 3 tackles to get over the goal-line..

LOL @ why even try with sliders

joshuahuskers
07-31-2007, 02:16 AM
I really thought Heisman is the way to go this year. However, when the CPU gets in the zone, you just can't stop them, even when the sliders are reasonable for the rest of the game. Nevada had two drives on me, one in at the end of the half and the other at the end of the game, when they didn't have an incompletion the whole drive, and the RB broke at least one tackle every play. I lost 22-21 as Nebraska.

Also, I threw four picks. Just to note, this was using Soce's sliders, but I don't know if Heisman is the way to go or not.

Gooksta
07-31-2007, 02:18 AM
I really thought Heisman is the way to go this year. However, when the CPU gets in the zone, you just can't stop them, even when the sliders are reasonable for the rest of the game. Nevada had two drives on me, one in at the end of the half and the other at the end of the game, when they didn't have an incompletion the whole drive, and the RB broke at least one tackle every play. I lost 22-21 as Nebraska.

Also, I threw four picks. Just to note, this was using Soce's sliders, but I don't know if Heisman is the way to go or not.

their final drive against me was 23 plays long

Gooksta
08-01-2007, 05:03 PM
heisman is frustrating.. going back to aa - at least AA is somewhat fun

noles86
11-24-2008, 09:57 PM
i find the qtr length makes a big difference in how the cpu moves the ball down the field. i think qtrs have to be long enuf so that each team gets atleast a few possessions a qtr. if not you have the robo qb dominating every possession because they cannot afford to run time consuming plays. i agree sliders make a big difference i jus think with the right qtr lengths makes a more realistic game.