Gooksta
07-29-2007, 11:11 PM
now note on defense.. I tend to usually start and stay as a defensive lineman every play..
------- Human-----CPU---------
QBA 50 / 40
PBlck 50 / 30
WR ctch 50/ 40
RB Ablty 50 / 50
R/Blck 50 / 30
Aware 70/ 40
knckdwn 50/25
ints 50/ 0
brk blck 60/45
tacklin 55/40
fg pwr 20/20
fg acc 50/40
pnt pwr 20/ 20
pnt acc 50/ 40
kck pwr 20 /20
give em a try.. I thought my games seemed pretty realistic with 10 min qrtrs..
quick synopsis of some the reasons for the sliders..
QB Acc is 40 for the cpu.. it doesnt seem to effect accuracy on heisman.. but it seems to make the cpu QB more likely hold the ball until someone actually becomes open.. no snap, then throw right off the snap in between 2 defenders... and from what i noticed it keeps the cpu committed to the run game..
Human awareness is up to 70 - they actually react to whats going on,, instead of waiting 2-3 seconds after a pass is thrown.. or just stand there and do nothing... had the cpu run a draw play.. and mlb was right there in the hole.. and the rb ran by him before he even reacted.. so I jacked it up till they actually reacted to what was going on
I kept my knckdwns and ints at fifty. but I get 0-1 ints a game.. if Im lucky I get 2.. and I think everyone knows why the cpu ints is at zero..
pass blck and run blck are at 30 a piece for the cpu.. but with human brk blck at 55.. the pressure is average at best.. I might do a lil adjusting.. but the cpu oLine doesnt have the whole D line locked up on pass plays.. I might tinker with this a tad.. gets decent pressure at best with a man free blitz.
------- Human-----CPU---------
QBA 50 / 40
PBlck 50 / 30
WR ctch 50/ 40
RB Ablty 50 / 50
R/Blck 50 / 30
Aware 70/ 40
knckdwn 50/25
ints 50/ 0
brk blck 60/45
tacklin 55/40
fg pwr 20/20
fg acc 50/40
pnt pwr 20/ 20
pnt acc 50/ 40
kck pwr 20 /20
give em a try.. I thought my games seemed pretty realistic with 10 min qrtrs..
quick synopsis of some the reasons for the sliders..
QB Acc is 40 for the cpu.. it doesnt seem to effect accuracy on heisman.. but it seems to make the cpu QB more likely hold the ball until someone actually becomes open.. no snap, then throw right off the snap in between 2 defenders... and from what i noticed it keeps the cpu committed to the run game..
Human awareness is up to 70 - they actually react to whats going on,, instead of waiting 2-3 seconds after a pass is thrown.. or just stand there and do nothing... had the cpu run a draw play.. and mlb was right there in the hole.. and the rb ran by him before he even reacted.. so I jacked it up till they actually reacted to what was going on
I kept my knckdwns and ints at fifty. but I get 0-1 ints a game.. if Im lucky I get 2.. and I think everyone knows why the cpu ints is at zero..
pass blck and run blck are at 30 a piece for the cpu.. but with human brk blck at 55.. the pressure is average at best.. I might do a lil adjusting.. but the cpu oLine doesnt have the whole D line locked up on pass plays.. I might tinker with this a tad.. gets decent pressure at best with a man free blitz.