View Full Version : AA Sliders by Playmakers
Catch28
07-29-2007, 09:40 PM
these are probably the best sliders I have used on this game
major props to Playmakers for these
FINAL VERSION
You can increase the Human AWR but I wouldn't go any higher than 10 mainly because none of the CPU's offensive sliders are set higher than Default 50. Your going to notice right away they can still move the ball even without increasing their Skill Players or Blocking Sliders. But if you start jacking up the Human AWR it could effect their ability to move the ball vs your defense.
ALL AMERICAN (7-9 MINUTES)
HUMAN/CPU
QBA-50/50
PASS BLK-35/20
WR CATCH-50/50
RB ABLTY-50/50
RUN BLK-20/35
DEFENSIVE SLIDERS
AWR-0/100
KNDWS-0/0
INT-5/5
BRK BLK-0/0
TKL-35/35
SPECIAL TEAMS
FGL-5/5................(I would suggest looking at your FG Kicker's Power rating)
FGA-45/45
PNTP-20/40
PNTA-60/60
KOL-40/60
PENALTY SLIDERS
Offsides-100
False Start-100
Holding-100
Facemask-100
Off Pi-100
Def Pi-75
Kr/pr Int-100
Clipping-50
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100
SUB OUT/SUB IN
Offense
QB-75/90
RB-94/100
WR-75/90
FB/TE-94/100
OL-65/80
Defense
DT-94/100
DE-94/100
LB-80/90
CB-75/90
S-75/90
You can increase the Human AWR but I wouldn't go any higher than 10 mainly because none of the CPU's offensive sliders are set higher than Default.
I backed off at the last minute increasing the RB's because I don't think they really need a boost. So, instead I tweaked other areas of game play to help them out a little more.
The sliders are going to look crazy especially since the INT's seem to be a big deal in this game. But trust me there's a way to slow it down and it has to be a very good balance between the KDWN Slider and INT Slider in order to make it work.
If you set them both up at 0/0 it does no good because your basically going to have the DB's to react just as they would if it was 50/50. If you set the KDWN Slider too high it won't work either atleast not with these sliders. The DB's have to be programmed into going for more deflections as opposed to INT's and this last setup is as close as I could get it.
I think the guy's who control one defender most of the game will see a huge improvement in this area. You might still get 3-4 picks but it will be very rare trust me. The Human player has more control over his QB and where the ball is thrown and the more I played the game the more I realized on AA Level atleast 75-80% of my INT's were do to me missing a read or forcing a pass.
I opened up the CPU's running game a little more aswell. The reason for that is because your going to have to make a decision more often in regards to crowding the line of scrimmage to slow them down or staying back in soft coverage and hope the CPU's QB doesn't beat you. Your going to see some teams put together 8-10 play drives if your just calling defensive plays and you guess wrong. If you found a nice setup already make sure you write it down just in case the changes I made don't suite your style of play.
JeffHCross
07-29-2007, 10:07 PM
Oh Playmakers. I think the man spends more time actually working on his sliders and rosters than he does playing the games. I appreciate his work immensely (and I know he's going to read this), but sometimes I wonder how he doesn't go crazy.
Catch28
07-29-2007, 10:11 PM
Oh Playmakers. I think the man spends more time actually working on his sliders and rosters than he does playing the games. I appreciate his work immensely (and I know he's going to read this), but sometimes I wonder how he doesn't go crazy.
oh you should see his Alumni Roster Project (http://www.sportsgamer.com/forums/ncaa-football-rosters-sliders-downloads/180468-playmakers-ncaa-08-alumni-rosters.html)
JeffHCross
07-29-2007, 10:24 PM
oh you should see his Alumni Roster ProjectWell aware of it. Hence why I said he spends more time on rosters and sliders than the actual game. He and I have had several discussions on the MaddenPlanet forums about those rosters, since I'm doing historical rosters as well, just not nearly on the level he is.
Catch28
07-29-2007, 10:34 PM
Well aware of it. Hence why I said he spends more time on rosters and sliders than the actual game. He and I have had several discussions on the MaddenPlanet forums about those rosters, since I'm doing historical rosters as well, just not nearly on the level he is.
haha missed the roster part, thats just an insane amount of work for that roster
JeffHCross
07-29-2007, 10:37 PM
Yes, yes it is. I honestly don't know if he played NCAA at all last season, since he spent so much time on that roster. I had the luxury of planning my dynasty during the time before NCAA 07's release.
joshuahuskers
07-31-2007, 04:25 AM
These are pretty good. Computer still completing around 75% of it's passes, though.
Catch28
07-31-2007, 02:50 PM
These are pretty good. Computer still completing around 75% of it's passes, though.
you could probably bump human awareness up to 5 or 10 and see if that helps
Gooksta
08-01-2007, 04:40 PM
5 is good enough.. the int's come back just bumping it to 5
Catch28
08-01-2007, 05:56 PM
5 is good enough.. the int's come back just bumping it to 5
well i dropped hum int down to 15 with awr at 0 so that might be another thing to try
HUM AWR - 5
HUM INT - 15
OptionMasta
08-01-2007, 06:18 PM
I, too, have used Playmakers sliders in the past. I am again using them this season.
My problem so far has been I can't run the ball at all. The first game I played I garnered a whopping -4 yards rushing and I was UGA vs. South Carolina. That was in my dynasty, though, and UGA was a B+ vs. a B SC team.
Lui_Passaglia
08-02-2007, 01:50 PM
i'm also using playmakers sliders. My problem is stopping the CPU's offense. After two games of my KSU dynasty, I've given up 1055 yds of total offense. Mind you, my first game was against Auburn.. but I just played SJSU and gave up 505 yds ! JESUS ! Luckily my star RB has no trouble breaking big plays and rushed for 250 yds. I think I'll reverse to KNDW/INT slider to make it KNDW 0/INT 20. Then bump up my AWR to 10-15. That should make it easier to stop the pass attack.
One quick question.. how long is everybodies quarters.. currently I'm playing on 8 but im thinking about dropping it down to 7.
Catch28
08-02-2007, 01:53 PM
i'm also using playmakers sliders. My problem is stopping the CPU's offense. After two games of my KSU dynasty, I've given up 1055 yds of total offense. Mind you, my first game was against Auburn.. but I just played SJSU and gave up 505 yds ! JESUS ! Luckily my star RB has no trouble breaking big plays and rushed for 250 yds. I think I'll reverse to KNDW/INT slider to make it KNDW 0/INT 20. Then bump up my AWR to 10-15. That should make it easier to stop the pass attack.
One quick question.. how long is everybodies quarters.. currently I'm playing on 8 but im thinking about dropping it down to 7.
are you giving up the yards through the air or on the ground or both?
I wouldn't get too high on the awareness, 5 or 10 should do, 15 might be too much
I play on 7 but I pick my plays really fast
OptionMasta
08-02-2007, 02:33 PM
In the last 2 days, I have beaten #6 ranked Kentucky in my dynasty and then lost the next game to B- rated Kentucky.
With that said, I think I need to make some tweaks on these sliders. I can't run the football at all. My YPC is about 2.0. I lowered CPU D awareness to 95 and lowered CPU tackling to 65.
I'm not getting stuffed on blitzes, either. I am getting stuffed on cover 3 zones, etc. If this doesn't work I will tweak them a bit more.
Catch28
08-02-2007, 02:44 PM
With that said, I think I need to make some tweaks on these sliders. I can't run the football at all. My YPC is about 2.0. I lowered CPU D awareness to 95 and lowered CPU tackling to 65.
I'm not getting stuffed on blitzes, either. I am getting stuffed on cover 3 zones, etc. If this doesn't work I will tweak them a bit more.
Playmakers has said not to lower d awareness or tackling because that effects other aspects of the game. he said you should probably bump up your run blocking and/or running ability
His new update will be up later today and he has upped hum and cpu rba to 55 and changed cpu qba to 55. It will also have some changes to special teams and the sub in/out sliders.
I will update the post at the top when he posts them.
kyleec
08-02-2007, 03:16 PM
Do these work for PS3 as well, or just 360?
Catch28
08-02-2007, 03:20 PM
Do these work for PS3 as well, or just 360?
should work for both
Lui_Passaglia
08-02-2007, 06:34 PM
are you giving up the yards through the air or on the ground or both?
I wouldn't get too high on the awareness, 5 or 10 should do, 15 might be too much
I play on 7 but I pick my plays really fast
im more concerned about the passing yards.. in my first game the Auburn QB broke a school record for most passing yards. and the Qb from SJSU ripped me apart as well.
Slider Tweaks: bumped up my tackling ability and moved awareness to 10..
ill let you know how I fair against #5 Texas.. or just follow my dynasty:D
joshuahuskers
08-03-2007, 02:58 AM
Still too many INTs. I lost to USC as Nebraska 28-24. I had a 24-7 lead in the 4th quarter. (I made a bone headed call to go for it on 4th & inches from their 45 with under a minute to go up 3 with them having no TOs and it failed). Anyway, The CPU can still be unstoppable at times, like on USC's last two drives, which they marched right down the field through the air and scored both times. USC threw five picks, four to one guy. Despite all the picks, USC still had 410 passing yards. Go figure. Oh, btw, I had the Human AWR at 5.
Catch28
08-03-2007, 01:55 PM
Still too many INTs.
until someone figures out a way to stop them while keeping passing stats close to realistic we are just gonna have to live with them i guess
updated the top to the final version
keyser soze
08-05-2007, 05:14 PM
Just played a game with these and I must say... pretty fun. Biggest issue I see between these and heisman sliders is the lack of risk when blitzing the CPU... anyone else feel that way? outside of that I really like these.
gnperdue
08-05-2007, 05:50 PM
How many INTs did your team record soce?
I have basically given up on All-American. The INT problem seems intractable.
Catch28
08-05-2007, 10:09 PM
Just played a game with these and I must say... pretty fun. Biggest issue I see between these and heisman sliders is the lack of risk when blitzing the CPU... anyone else feel that way? outside of that I really like these.
I actually felt scared to blitz because every time I did the computer would just dump it off for a good gain
keyser soze
08-06-2007, 09:39 AM
I don't see much of a difference between the CPU throwing INTs on heisman vs. AA if you move the AWR toggle. Its the AWR for HUMAN D that makes a huge difference. I think I put HUMAN DEF AWR = 5, knockdown = 5, INT = 0. With those you will still see a couple every game but with any heisman playable sliders you will probably also see them.
One of big differences I like about AA versus heisman is the lack of last second warping of the CPU DBs. I have seen on numerous replays when I throw an INT that the CPU DB just warps sometimes through my WR's body and picks off the football... .this is just stupid. At the very most make it an incompletion and move on but when my guy has position and the DB can pass through him like a phantom it gets to the point where its not much fun.
IowaWolverine
08-07-2007, 12:31 AM
I used these sliders for a game, and blitzing for me was scary because of the HUM awareness on defense set at 0. This made my safeties unresponsive to deep balls, making blitzing, especially zone blitzing, risky.
keyser soze
08-07-2007, 09:50 AM
yeah, i am officially done with AA. I have gone back to this difficulty too many times now. the cpu AI play calling and adjustments are just not there at all. heisman at least feels like its a human against me. i might burn them once but they don't call that d again.
DonohoFlnkr
08-07-2007, 12:57 PM
You guys have got to be F'in kiddin' me!!!!!!
Who are you guys playing as and who are you playing against. I'm getting picked like crazy, 165 lb RBs bounce off my DLs and LBs (and I'm trying to tackle, not strip the ball or use the HL stick), My OL has more holes than....than...than...well it has a lot of holes. I get like 2 seconds to throw the ball and not only do the defenders knockdown every slant route, they stop the HB/FB flat routes for 0 yards. All of this, plus the fact that if a LB or DB even takes a swipe within three yards of my RBs they attempt to throw a behind the back pass to the DL or just throw it on the ground ( AND I"M HOLDING THE COVER UP BUTTON!!!!!!!![evil] )
I'm looking at using SteelerFans as it appears that either my stick skills just ain't there, my team is less talented than the teams you guys are using, or both.
OptionMasta
08-07-2007, 02:07 PM
You guys have got to be F'in kiddin' me!!!!!!
Who are you guys playing as and who are you playing against. I'm getting picked like crazy, 165 lb RBs bounce off my DLs and LBs (and I'm trying to tackle, not strip the ball or use the HL stick), My OL has more holes than....than...than...well it has a lot of holes. I get like 2 seconds to throw the ball and not only do the defenders knockdown every slant route, they stop the HB/FB flat routes for 0 yards. All of this, plus the fact that if a LB or DB even takes a swipe within three yards of my RBs they attempt to throw a behind the back pass to the DL or just throw it on the ground ( AND I"M HOLDING THE COVER UP BUTTON!!!!!!!![evil] )
I'm looking at using SteelerFans as it appears that either my stick skills just ain't there, my team is less talented than the teams you guys are using, or both.
I have had some trouble using these as well, however, make an attempt to keep playing with them. You will be surprised. In my dynasty I have been able to beat Tennessee but lost to a crappy South Carolina team and a terrible FIU team. Yes, I lost with UGA to FIU.
bruinfan18
08-07-2007, 06:48 PM
I'm going to try these out. I'm still trying to find a set for my dynasty.
bruinfan18
08-07-2007, 08:19 PM
I think I'm going to run with these.
OptionMasta
08-07-2007, 09:17 PM
So I am undefeated rolling into a home game vs. Tennessee. I'll let you guys know how it all panned out when I am finished. [wow]
OptionMasta
08-07-2007, 10:47 PM
I am about ready to switch away from these sliders. I am just not good enough to use them, apparently.
31-13 ends up being the final score of my game vs. Tennessee after I basically dominated them the entire first half. Somehow, they magically intercept me because my QB can't throw the ball to a WR. WRs are supposed to catch the ball but when I throw to mine they don't. Any bad throw gets intercepted, too. To cap all of this off, I get sacked at least a half million times per game. Lots of fun that is.
DonohoFlnkr
08-08-2007, 01:08 AM
I am about ready to switch away from these sliders. I am just not good enough to use them, apparently.
31-13 ends up being the final score of my game vs. Tennessee after I basically dominated them the entire first half. Somehow, they magically intercept me because my QB can't throw the ball to a WR. WRs are supposed to catch the ball but when I throw to mine they don't. Any bad throw gets intercepted, too. To cap all of this off, I get sacked at least a half million times per game. Lots of fun that is.
I had the same problem with these. My OL certainly took the day off with these sliders. If the CPU blitzed, it was either a sack or an INT (and 1 of 4 picks went for pick 6)
joshuahuskers
08-08-2007, 01:17 AM
I have both the INT and KND sliders for the CPU at zero. Seems to help, but the CPU can get a little unstoppable at times on these, especially through the air, ala Heisman.
OptionMasta
08-08-2007, 01:45 PM
I was really frustrated last night using these because I think I played my best game and something just happened, all of a sudden that made me lose it.
I wonder if the motivation had something to do with it. It was like a switch just got flipped and I couldn't do a darn thing right anymore.
Playmakers
08-08-2007, 10:31 PM
Looks like a group of guy's from sportsgamer.com came up with a couple more settings that appears to help the Final version of these AA Sliders posted on the front page.
These are the minor tweaks that were added.
Offensive Changes
HUMAN/CPU
RBA-60/60............Helps to reduce Fumbles and also gives an extra little boost to both running games.
Defensive Changes
HUMAN/CPU
KDWN-0/0...........Reduces the the effectiveness of the DB's and LB's in man coverage a little
INT-10/10...........This really isn't that bad with the KDWN Slider being completely taken away
Special Teams
HUMAN/CPU
FGL-5/5.............No more 50+ yarders just barely missing
joshuahuskers
08-09-2007, 02:06 AM
I was able to run at first with these...and now it seems like I can't get much of a running game going, so I'm going to bump up the run blocking some. The CPU offense is also quite dormat. In the last two games of my dynasty (Playing as Nebraska), Oklahoma St. and Texas A&M have combined for 13 points, 7 of which were off an interception return for a TD.
GTwreck
08-09-2007, 09:36 AM
Has anyone tried lowereing the CPU QB accuracy, and then staying away from heavy blitzes? I can get my offense to do what I think it should, but its the CPU's that I am having problems with. It seems the CPU QB completes about 80% of his passes or more, unless I get some heavy pressure on him. But if I get too much pressure, he just throws INTs which my guys return for TD's.
I was thinking this morning on the way into work that if I made the CPU QB not so good by lowering his slider (and maybe even lowering their receivers slider as well) and then compensate by not running any heavy blitzes (6 or 7 people coming) then maybe it would make for a better game. I was just wondering if anyone had tried this yet.
Edit - Tried it last night and it worked pretty well for a full game, and a first half of another game (had to quit after that). The CPU completed a reasonable percentage of passes and ran the ball fairly well. I only had two interceptions, and one was a lucky grab of a ball bouncing between several players. So if you want to limit interceptions of the CPU QB, I would suggest avoid the big blitzes and you should be OK.
Gooksta
08-12-2007, 04:22 PM
Has anyone tried lowereing the CPU QB accuracy, and then staying away from heavy blitzes? I can get my offense to do what I think it should, but its the CPU's that I am having problems with. It seems the CPU QB completes about 80% of his passes or more, unless I get some heavy pressure on him. But if I get too much pressure, he just throws INTs which my guys return for TD's.
I was thinking this morning on the way into work that if I made the CPU QB not so good by lowering his slider (and maybe even lowering their receivers slider as well) and then compensate by not running any heavy blitzes (6 or 7 people coming) then maybe it would make for a better game. I was just wondering if anyone had tried this yet.
Edit - Tried it last night and it worked pretty well for a full game, and a first half of another game (had to quit after that). The CPU completed a reasonable percentage of passes and ran the ball fairly well. I only had two interceptions, and one was a lucky grab of a ball bouncing between several players. So if you want to limit interceptions of the CPU QB, I would suggest avoid the big blitzes and you should be OK.
yes Qb accurracy doesnt seem to effect the cpu's accuracy.. but it makes him hold onto the ball.. he only throws if the wr is open.. and not hit unrealistic passes where the cpu needles the ball in a closed place..
and I think 100 awareness is too high, cuz I hate how the cpu always calls a man blitz on playaction plays and doesnt bite on the fake. then with pass protection shitty as it is in this game, plus with it being down to 35.. I can hardly ever get a pass off.. and I if I do.. its practically always has to be a quick dump off.. I dont know about you.. but I would like the chance to get more then 2.5 seconds to pass the ball every once and a while
herbie92
08-15-2007, 02:23 PM
I played a few games with Playmakers sliders. Right off the bat, I have to say that playing defense is a challenge. The D-backs simply do not react properly with the AWA set at 0. Blitzing is risky but is effective at times. The key is to know when to blitz and know when to hold back. Plus you have to mix up the blitzes. If you keep using one kind of blitz, then you will get burnt eventually. Just like you have to mix up coverages, you have to mix up the blitzes to keep the computer off guard. It is important to set your defensive audibles. Most of the time you are guessing what defense to run at the play call screen. Until you actually see the formation and motions from the offense, you will not know the proper defense to call. That is why you need to have some audibles to fall back on.
One thing that is tricky is when the computer comes out in four wide sets. The low AWA will allow the computer to find open WR's regardless of coverages. If you blitz, then you are risking a long gain or TD. I found that its best to play it safe. It is also a good idea to mix up the packages as well, like switching between the nickel and 3-3-5 etc...The more defensive looks you give, the better.
Plus these sliders (with AWA at 0) forces you to look at the awareness ratings of your defensive players. It might be more beneficial to play the more experienced player over the young athletic one.
As for offense these sliders are very good. I am scoring at a realistic pace and the running game feels pretty good.
GOVols
08-16-2007, 03:31 PM
Well my first time playing the PS3 I put these sliders in and started a Dynasty right up with UT, I lost to CAL 24-21. So, it was very fun, but I'm guessing I'll get quite better, maybe it was a fluke.
Is Heisman extremely hard on the next gen?
gnperdue
08-16-2007, 06:07 PM
Is Heisman extremely hard on the next gen?
It is not hard per se, but it is frustrating. I had a hard time putting up with it because there is an enormous amount of blatant un-called pass interference, player "warping" and "sliding," and, of course, there is the "psychic" defense and offense to put up with. All of these things can be worked around, but then the game starts to feel artificial to me.
But really hard? Meh. Probably not. It depends on how you set your sliders.
Catch28
08-16-2007, 07:33 PM
updated the first post.
GOVols
08-16-2007, 09:51 PM
Are the final sliders harder?
Catch28
08-16-2007, 11:54 PM
Are the final sliders harder?
just little tweaks to make it feel better I guess
nolesandgators
08-26-2007, 06:19 PM
I started using a tweaked version of these sliders yesterday and I think they've really saved the game for me. Thanks!
Mizzou24
08-27-2007, 03:30 AM
i played his new ones and so far i just like smoked kansas with missouri...
any ideas... heisman kicks mmy ass and this seemed like a breeze.
Catch28
08-27-2007, 12:09 PM
i played his new ones and so far i just like smoked kansas with missouri...
any ideas... heisman kicks mmy ass and this seemed like a breeze.
try gnp's sliders, they seem a little harder to me, especially running and just tweak from there to suit your style
http://www.ncaastrategies.com/utopia/showpost.php?p=1370042&postcount=1
and I just updated these sliders so you could try them
Mizzou24
08-27-2007, 12:54 PM
they seem a little easier if anything but will give them a whirl... still working on my heisman sliders too :P.. if you have any tips on how to get the pass game to open up on heisman greatly appreciated
Catch28
08-27-2007, 01:31 PM
they seem a little easier if anything but will give them a whirl... still working on my heisman sliders too :P.. if you have any tips on how to get the pass game to open up on heisman greatly appreciated
they felt harder but maybe it was just the teams I was playin with/against
I mean I barely got 3 yards a carry with Slaton vs USC(I know SC is damn good though). I run a under center zone and option offense(with house rules, no pitches past LOS) where I will run the ball almost 50 times a game and feel I'm pretty good at it
what kind of offense do you run?
Mizzou24
08-27-2007, 02:39 PM
i run a spread..
i usually run up the middle and rarely outside..
i run to the outside when i see a opening.
anyways i gain about 6-8 yards avg and break 20+ yard runs alot.
and the passing is just way to easy on this level
then i move to heisman and my god no one is open
i go from 300 yards games to 100 yard games
running still stays pretty good i get a bout 5 yard avg on heisman..
Catch28
08-27-2007, 02:54 PM
i run a spread..
i usually run up the middle and rarely outside..
i run to the outside when i see a opening.
anyways i gain about 6-8 yards avg and break 20+ yard runs alot.
and the passing is just way to easy on this level
then i move to heisman and my god no one is open
i go from 300 yards games to 100 yard games
running still stays pretty good i get a bout 5 yard avg on heisman..
how much option are you running?
ideas would be you could lower your run blocking and up the cpu tackle and awareness, just depends on if you are breaking a lot of tackles, the dl is getting dominated, or the defense just doesn't react quick enough
theres really a lot you can change to fit your play style/skill level
Mizzou24
08-27-2007, 03:29 PM
i dont run option but once or twice
Playmakers
09-01-2007, 02:52 PM
I played a few games with Playmakers sliders. Right off the bat, I have to say that playing defense is a challenge. The D-backs simply do not react properly with the AWA set at 0. Blitzing is risky but is effective at times. The key is to know when to blitz and know when to hold back. Plus you have to mix up the blitzes. If you keep using one kind of blitz, then you will get burnt eventually. Just like you have to mix up coverages, you have to mix up the blitzes to keep the computer off guard. It is important to set your defensive audibles. Most of the time you are guessing what defense to run at the play call screen. Until you actually see the formation and motions from the offense, you will not know the proper defense to call. That is why you need to have some audibles to fall back on.
One thing that is tricky is when the computer comes out in four wide sets. The low AWA will allow the computer to find open WR's regardless of coverages. If you blitz, then you are risking a long gain or TD. I found that its best to play it safe. It is also a good idea to mix up the packages as well, like switching between the nickel and 3-3-5 etc...The more defensive looks you give, the better.
Plus these sliders (with AWA at 0) forces you to look at the awareness ratings of your defensive players. It might be more beneficial to play the more experienced player over the young athletic one.
As for offense these sliders are very good. I am scoring at a realistic pace and the running game feels pretty good.
You have some good observations in regards to zero awareness.
Most people think that having the slider at zero awareness makes your players dumb. That is not the case at all it actually takes away from any increase in ratings that were assigned by EA for the actual awareness of the players.
For example if a guy is rated 75 in awareness for game when you have the AWR at default 50 on the slider that guy is probably getting and additional 25% increase to his overall awareness.
Basically lowering the slider awareness makes you rely on the true awareness ratings of your players without any boost at all. Some people may hate this because if your DB's are poor in man coverage or zone coverage it will really show using the awareness at zero on the sliders.
Keep in mind EA has 2 seperate awareness ratings they assign players.
1)Overall Awareness
2)Play Recognition Awareness
The slider awareness effects both of these ratings.
As for pass defense it is my belief that the INT slider renders the best pass defense for game play. That slider makes your DB's react much more realistic as opposed to the KDWN slider. Basically if your defender is in a position to make play he'll try to make it. But if he 5-10 yards away or out of position he's not going to get magically warped over to the ball as he would if you were using the KDWN slider.
The KDWN slider to me is more of cheat slider because it takes players and put them in position regardless of where they were at when the ball was thrown. It sorta glides players over to the ball like a suction or magnetic so if a WR has a DB beat deep if the KDWN slider is high that DB will make up ground in hurry. The INT slider doesn't do that if the DB is beat he's beat and the INT slider isn't going to take that DB and put him in a better position to make up ground on the ball.
I can see how having the Slider at zero awareness can frustrate some people because they think it's making their players perform at a lower awareness. But in reality it's getting them to react more closely to the awareness they were assigned in the overall ratings and when you stated it's very important to check the awareness of your defenders that is correct.
You may have a young guy who is rated higher overall than a JR or SR based on his speed, agility and other ratings but if that JR or SR has a higher awareness rating and play recogntion rating he'll react quicker on defense than the younger guy would.
It also forces you to really call plays on defense because if your zone coverages and your DB's are rated low in zone coverage skills then guess what your going to see blown assignments a few times during game play plain and simple.
I think a lot of guy's will really understand what I mean once I release my NCAA Alumni Roster file where the ratings will really reflect in game play much better. You'll see a guy like Steve Atwater on the file using these same sliders very rarely get caught out of position in zone coverage. Where as Ken Hamlin who isn't as smart as Atwater on the file will blow coverages from time to time being a young freshman saftey.
EA has so many QB's that are rated low in awareness that if you play with the default rosters even some of the poor DB's will look like All-Americans. That's not the case at all when playing against the guy's I'm creating like Joe Namath, Joe Montana, John Elway and many others. They will simply pick you apart and in most cases those guy's will put the ball in the air 25-30 times a game and rarely throw a pick even vs the best secondary's on the file.
mavmoses07
09-12-2007, 01:52 PM
Just tried the sliders and they worked out really well. First game I've played where there's only been 1 turnover, and that turnover was only because the other team's QB threw it right at my guy.
The only thing that could be changed is improving the CPU's rush game and improving my pass defense a little. I was playing against Aurburn who had the best run offense, and I was able to hold their RB to 3.5 ypc. While I don't think my rush defense is anything special, but I thought my pass defense should've been a little better. 5 guys in my secondary have ratings 90-85, while none of their receivers had a rating over 85. The other team's QB threw for 250 yards 1 int, and 75% completion rate. Is there anyway to increase my teams' pass defense without getting a bunch of interceptions?
Playmakers
09-15-2007, 06:33 PM
Just tried the sliders and they worked out really well. First game I've played where there's only been 1 turnover, and that turnover was only because the other team's QB threw it right at my guy.
The only thing that could be changed is improving the CPU's rush game and improving my pass defense a little. I was playing against Aurburn who had the best run offense, and I was able to hold their RB to 3.5 ypc. While I don't think my rush defense is anything special, but I thought my pass defense should've been a little better. 5 guys in my secondary have ratings 90-85, while none of their receivers had a rating over 85. The other team's QB threw for 250 yards 1 int, and 75% completion rate. Is there anyway to increase my teams' pass defense without getting a bunch of interceptions?
Here's a couple of things you can do to tweak it for game play.
Change Human KDWN to 30 and INT to 0
Lower Human TKL to 30 or Increase CPU RBA to 60
Coming soon Playmakers NCAA 08 Alumni Rosters (Lets you play with the greatest players in NCAA History)
JeffHCross
09-15-2007, 08:20 PM
Coming soon Playmakers NCAA 08 Alumni Rosters (Lets you play with the greatest players in NCAA History)You do sit down and enjoy the game at some point, right?
Playmakers
09-15-2007, 08:38 PM
You do sit down and enjoy the game at some point, right?
I played 1 dynasty season already.
I'm not not big on dynasty modes or franchise modes in NCAA/Madden because I loose interest after 1-2 seasons.
So, having the ability to create legend players and see how they fair versus each other especially in NCAA is a great deal of fun to me personally. That's how I get replay value out of the game atleast until EA decides to put the Classic teams back into NCAA on Next Gen. But I doubt it because that would be extra work for them and EA isn't going to do any extra work unless it involves adding a new gimmicky feature to their games.
Coming soon Playmakers NCAA 08 Alumni Rosters (Lets you play with the greatest players in NCAA History)
JeffHCross
09-15-2007, 10:26 PM
Well, I know over on MP it seemed like you spent all your time either working your sliders or on those rosters. And then you start it all again the next year.
Maybe you just spend a lot more time on the game in general than I do. That's the only way you could get that much done.
DonohoFlnkr
09-15-2007, 11:34 PM
You have some good observations in regards to zero awareness.
Most people think that having the slider at zero awareness makes your players dumb. That is not the case at all it actually takes away from any increase in ratings that were assigned by EA for the actual awareness of the players.
For example if a guy is rated 75 in awareness for game when you have the AWR at default 50 on the slider that guy is probably getting and additional 25% increase to his overall awareness.
So, by that reasoning, having the sliders set at 0 for all settings OFF/DEF/SpTms and HUM/CPU, might actually be a better, more realistic game?
No sarcasm, just curious if anyone has tried it?
JeffHCross
09-15-2007, 11:48 PM
So, by that reasoning, having the sliders set at 0 for all settings OFF/DEF/SpTms and HUM/CPU, might actually be a better, more realistic game?
No sarcasm, just curious if anyone has tried it?I don't know of anyone that's tried 0 on both sides, but people have tried 0 on the human side in the past and just adjusted the CPU sliders. I don't think 0 on both sides would work.
Playmakers
09-16-2007, 04:42 PM
Well, I know over on MP it seemed like you spent all your time either working your sliders or on those rosters. And then you start it all again the next year.
Maybe you just spend a lot more time on the game in general than I do. That's the only way you could get that much done.
I'm usually done with sliders within a month. That is probably the average time it takes for most guy's who create sliders to feel comfortable with a set that they post.
As for the rosters in 07 it was my first time creating them for myself and since I did almost 100 teams it took me until late March to complete the file.
But most of the users who recieved an email with the roster file over at sportsgamer.com will tell you the file was pretty good simply because it had over 4500 created former players from all schools fully re-rated and I utilized the ratings to fix most of the issues that many had experienced with the game play in 07 other than collision detection which was out of my control.
I'm rather new to this site so the file will probably seem meaningless and maybe even a waist of time to some. But the guy's at sportagmer.com that used the file last year will have better understanding of what it is does for the game play. As for 08 it's not like I can just patch my file from 07 to 08 and make it work (Although I wish that was the case).
The beauty of the file is that you get to play with guy's like Joe Namath, Joe Montana, Barry Sanders, Tony Dorsett and many other former great college players. It's a long process but the end result is it takes a game that was good (08) and makes it very good because it makes the AI smarter and it takes away some of the annnoying things within the game like silly int's and fumbles by the AI players.
Now, if your not really a big fan of legend players then the file probably doesn't do much for that individual. But if your a fan of old school players and would love to see how they perform on NCAA 08then I'd say the file will most likley appeal to that type of sports gamer and provide them with some excellent game play through modified ratings and improves the overall detail in the players because of the player creation feature EA has provided and the ability to edit gear this year.
That's allows me to not only creat a guy like Deion Sanders but also make him look and play like Deion Sanders did back in his days at FSU. It's time consuming but the file this year will be released right around the holiday season which is just in time for most of the bowl games and it will add replay value to the game for those who are looking for something different within in the teams and players.
Coming soon Playmakers NCAA 08 Alumni Rosters (Lets you play with the greatest players in NCAA History)
JeffHCross
09-16-2007, 10:24 PM
I know how much work you're putting into it, Playmakers. Remember, I've been seeing your work first-hand for years.
I'm sure the guys here will appreciate it. We've got a lot of traditionalists here.
Glad to hear you're going to get it out faster this year. I guess all the work you did last year will pay off. I'll probably look at your file to see how you handled the new ratings, that's one of the many things that killed my Buckeyes dynasty.
PurdueJD
09-17-2007, 01:58 PM
I'm excited about the new roster of Alums. I'm going to try these sliders out and see how they feel. Thank for all the hard work Playmakers!!!
DonohoFlnkr
09-18-2007, 10:13 AM
I started using a tweaked version of these sliders yesterday and I think they've really saved the game for me. Thanks!
Side Note: N&G, I look at that avatar and I'm hearing "Little Green Bag" in my head (Resovoir Dogs). I know that ol' Chucky Boy (Amato) is going to be Mr. Pink. I'm guessing the other two are Mr. Black and Mr. Blonde.
Playmakers
09-18-2007, 07:31 PM
I'm excited about the new roster of Alums. I'm going to try these sliders out and see how they feel. Thank for all the hard work Playmakers!!!
Not to get OT because this is a slider thread but let me know if you want a demo version of the file with 10 teams fully rated with assigned depth charts.
I've been using a modified version of the sliders for the demo teams and it's rendered some outstanding results for me so far.
Here's a sample of Florida and Florida St's rosters which have been some awesome games for me.
I've had to move players around in order to get them assigned Impact Players or All-American's. But for the most part it hasn't been as bad I expected initially when EA removed the ability to edit classes. I've just ajusted the years and made a formula that has worked out pretty good by keeping guy's like Deion and Emmitt within the same class year since they played in the same era/decade.
FLORIDA
IMPACT PLAYERS-JACQUEZ GREEN/JEVON KEARSE
ALL AMERICAN-EMMITT SMITH
CAPTAIN-LOMAS BROWN/JACK YOUNGBLOOD
ROSTER-* indicates new addition to the team was not on Alumni 07 file
OFFENSE
QB-Steve Spurrier-(Sr/P), Danny Wuerfel-(So), *Doug Johnson-(So), Rex Grossman, *Chris Leak-(Fr)
RB-Emmitt Smith-(Jr), Erric Rhett-(Jr), Fred Taylor-(So), Ernest Graham-(Fr), Ciatrick Fason-(Fr)
FB-John L Williams-(Sr), Terry Jackson-(So)
WR-Chris Collinsworth-(Sr), Wes Chandler-(Sr), Jacquez Green-(So), Reidel Anthony-(So), Ike Hilliard-(So), Darrell Jackson-(So), Travis Taylor-(Fr), Jabbar Gaffney-(Fr), Reche Caldwell-(Fr), *Chad Jackson-(Fr)
TE-Errin Kinney-(So), Ben Troupe-(Fr), *Aaron Walker-(Fr)
OT-Lomas Brown-(Sr), David Williams-(Jr), *Cooper Carlisle-(So), Kenyatta Walker-(Fr), Mike Pearson-(Fr), Max Starks-(Fr)
OG-*Burton Lawless-(Sr), Jeff Zimmerman-(Sr), Moe Collins-(So), Zach Piller-(So), Shannon Snell-(Fr)
C-Jeff Mitchell-(Jr), *Mike Degory-(Fr)
DEFENSE
DE-Jack Youngblood-(Sr), Kevin Carter-(Jr), Alex Brown-(Fr), Bobby McCray-(Fr), *Jarvis Moss-(Fr)
DT-Brad Culpepper-(Jr), Ellis Johnson-(Jr), *Reggie McGrew-(So), Gerrard Warren-(Fr), Ian Scott-(Fr), *Marcus Thomas-(Fr)
OLB-Wilbur Marshall-(Sr), Jevon Kearse-(So), Johnny Rutledge-(So), Channing Crowder-(Fr)
MLB-David Little-(Sr), Mike Peterson-(So), Andre Davis-(Fr), *Brandon Siller-(Fr)
CB-Jimmy Spencer-(Jr), Fred Weary-(So), Lito Sheppard-(Fr), Reynaldo Hill-(Fr), Keiwan Ratliff-(Fr), Dee Webb-(Fr)
FS-Jarvis Williams-(Sr), Marquand Manuel-(So), *Reggie Nelson-(Fr)
SS-Louis Oliver-(Jr), Todd Johnson-(Fr)
Special Teams
K-*Judd Davis-(Jr), Jeff Chandler-(Fr/P)
P-Steve Spurrier
PR/KR-Wes Chandler/Jacquez Green
LS-Jeff Mitchell
-------------------------------------------------------------------
FSU
IMPACT PLAYER-CHARLIE WARD/DEION "PRIME TIME" SANDERS/ANDRE WADSWORTH
ALL AMERICAN-FRED BILETNIKOFF/RON SIMMONS
CAPTAIN-KEN LANIER
ROSTER-* indicates new addition to the team was not on Alumni 07 file
OFFENSE
QB-Charlie Ward-(Jr)), Brad Johnson-(Jr), Chris Weinke-(Fr)
RB-Marion Butts-(Jr), Warrick Dunn-(So), Travis Minor-(So), Leon Washington-(Fr), *Lorenzo Booker-(Fr)
FB-Edgar Bennett-(Jr), William Floyd-(Jr), Greg Jones-(Fr)
WR-Fref Biletnikofff-(Sr), *Ron Sellers-(Sr), *Jessie Hester-(Sr), Tamaric Vanover-(Jr), Laveranues Coles-(So), Peter Warrick-(So), Snoop Minnis-(So), Anquan Boldin-(Fr), Javon Walker-(Fr)
TE-Zeke Mowatt-(Sr), *Lonnie Johnson-(Jr)
OT-Walter Jones-(So), Tra Thomas-(So), Todd Fordham-(So), Ray Willis-(Fr), Alex Barron-(Fr)
OG-*Ken Lanier-(Sr), Pat Tomberlin-(Jr), Montrae Holland-(Fr), *Milford Brown-(Fr)
C-*Jamie Dukes-(Sr), Clay Shiver-(Jr), Kevin Long-(So)
DEFENSE
DE-Dan Footman-(Jr), Derrick Alexander-(Jr), Andre Wadsworth-(So), Reinard Wilson-(So), Jamal Reynolds-(So), Tony Bryant-(So)
DT-Ron Simmons-(Sr), *Alphonso Carreker-(Sr), Orpheus Roye-(Jr), Cory Simon-(So), Darnell Dockett-(Fr), Travis Johnson-(Fr), Brodrick Bunkley-(Fr)
OLB-Peter Boulware-(Jr), Derrick Brooks-(Jr), Tommy Polley-(So), Ernie Sims-(Fr), *Michael Boulware-(Fr), *Kamerion Wimbley-(Fr)
MLB-*Jessie Solomon-(Sr), Marvin Jones-(Jr), Sam Cowart-(So)
CB-Bobby Butler-(Sr), Deion "Prime Time" Sanders-(Jr), Terrell Buckley-(Jr), Samari Rolle-(So), Mario Edwards-(So), *Antonio Cromartie-(Fr)
FS-LeRoy Butler-(Jr), Chris Hope-(So), Dexter Jackson-(So)
SS-*J.T. Thomas-(Sr), Derrick Gibson-(Fr)
SPECIAL TEAMS
K-Sebastian Janikowski-(So)
P-*Rohn Stark-(Sr), Scott Player-(Jr)
KR/PR-Tamaric Vanover/Deion Sanders
LS-Clay Shiver
Coming soon Playmakers NCAA 08 Alumni Rosters (Lets you play with the greatest players in NCAA History)
etothep
10-23-2007, 01:46 PM
you suggest setting subs to 80+/100 for a couple positions, but i cant set the sub out rating to higher than 80 on most positions
my spread option has been mildly subdued by these sliders (obviously due to the heavy cpu awareness), but not completely stuffed...appear to be solid sliders thus far
clane1
10-25-2007, 05:26 AM
I'm using these now and it says 7-9 minutes well I tried 8 and the stats and scores I were getting were still too high. I bumped it down to 6 so now it is way mroe realistict. Running around 50+ plays and having around 400 yards of offense.
keyser soze
10-26-2007, 01:52 PM
what house rules are you guys using with these both offensively and defensively?
Catch28
10-27-2007, 03:11 PM
what house rules are you guys using with these both offensively and defensively?
I just used ask corso for plays and no option pitches to wrs or past the LOS
Im probably gonna start playin this more again though (till the new halo maps come out probably) and will start with these and update you soce
Deleer
01-01-2008, 05:58 PM
Seems like tackling is kinda low. Every game I play running backs are looking like barry sanders breaking tackles all over the field. Very frustrating. And it's a garaunteed lock that the first two guys on punt coverage will have their tackle broken. Never fails.
Catch28
01-01-2008, 06:55 PM
Seems like tackling is kinda low. Every game I play running backs are looking like barry sanders breaking tackles all over the field. Very frustrating. And it's a garaunteed lock that the first two guys on punt coverage will have their tackle broken. Never fails.
do you have the patch?
Deleer
01-01-2008, 07:25 PM
do you have the patch?
I think so. The game autoupdated a couple days ago.
Catch28
01-01-2008, 07:46 PM
I think so. The game autoupdated a couple days ago.
yeah these were made before the patch, which could cause the problems you were having :)
the red c
01-01-2008, 09:32 PM
yeah these were made before the patch, which could cause the problems you were having :)
What is this patch you speek of?
Deleer
01-01-2008, 09:41 PM
yeah these were made before the patch, which could cause the problems you were having :)
So is there an updated version of these sliders? and/or do you have suggestions? I don't know why they'd patch the game so that tackling is harder [oops]
Catch28
01-01-2008, 10:43 PM
So is there an updated version of these sliders? and/or do you have suggestions? I don't know why they'd patch the game so that tackling is harder [oops]
it is harder for me too so its not just you but maybe EA thought it would be fun...
I'll post up a couple sliders here real quick
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