View Full Version : Four NCAA Football 08 Preview Videos
gschwendt
05-10-2007, 09:08 AM
http://www.ncaastrategies.com/images/ncaafootball08/ign.gif IGN posted 4 NCAA Football 08 preview videos on May 9th.
These videos offer us a glance at actual gameplay and a hint of how the high school and practice modes are going to operate.
IGN Videos (http://media.xbox360.ign.com/media/890/890431/vids_1.html)
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=890431&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/786/786977/ncaa_2008_clip_03_050907_flvlowwide.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed>
coogrfan
05-10-2007, 10:00 AM
http://media.xbox360.ign.com/media/890/890431/vids_1.html
gschwendt
05-10-2007, 10:04 AM
yeah... I posted those in the news, waiting for someoen to approve them. Anyway, my quick analysis
all 4 are from campus legend. 1 high school QB in a game, 1 VaTech QB in practice, and 2 from a Clemson HB against Louisiana-Monroe. Since they're campus legend, the camera angle follows the player so when a pass is thrown, its very hard to follow down field action. Also, I hate seeing these morons that get the game early and all they do is break the pocket early and scramble the QB to the flats and launch it deep. I don't know if its someone from IGN or just some videos that EA sent IGN... either way, I hate knowing that a moron is playing the game before I am.
coogrfan
05-10-2007, 10:10 AM
yeah... I posted those in the news, waiting for someoen to approve them. Anyway, my quick analysis
all 4 are from campus legend. 1 high school QB in a game, 1 VaTech QB in practice, and 2 from a Clemson HB against Louisiana-Monroe. Since they're campus legend, the camera angle follows the player so when a pass is thrown, its very hard to follow down field action. Also, I hate seeing these morons that get the game early and all they do is break the pocket early and scramble the QB to the flats and launch it deep. I don't know if its someone from IGN or just some videos that EA sent IGN... either way, I hate knowing that a moron is playing the game before I am.
:D ... I hear you. Just a guess, but since "roll out and heave it deep" can describe pretty much every NCAA vid IGN has ever posted, this was probably done by them.
Assclowns. [glare]
pavel_quad
05-10-2007, 12:17 PM
Color me not impressed. The player models look patently ridiculous- way too no-neck joe-esque. I don't know about you guys, but my arms don't hang down to my knees like that, especially when they're bent 30 degrees or so...[rock]
rhombic21
05-10-2007, 12:20 PM
Looks like the interior run blocking is a lot better. They ran two stretch/zone plays on the the first video, and the holes were where they should have been.
The scramble out to the side and throw bombs has obviously not been dealt with, which is pretty sad.
Wish they had some vids that were of regular gameplay, and not this campus legend mode.
One thing that I liked is that they did away with the cutscenes before the snap. I like the old-gen style where you break the huddle and read the defense as you walk to the line.
Wahoo35
05-10-2007, 01:05 PM
Not bein' picky just pointing this out but isn't that the same PA guy since NCAA 99?
Fluff E Bunny
05-10-2007, 01:12 PM
Not bein' picky just pointing this out but isn't that the same PA guy since NCAA 99?
That is Gene Drunkerhoff...er Deckerhoff. He is the Radio guy for FSU and the Buccaneers.
MightyBruin
05-10-2007, 01:48 PM
Anyone notice in the pracitce video that the LT had a star below him? Possible impact O-linemen in 08? [laugh]
Fluff E Bunny
05-10-2007, 02:37 PM
Anyone notice in the pracitce video that the LT had a star below him? Possible impact O-linemen in 08? [laugh]
Appears to be!
DVALLEY
05-10-2007, 02:45 PM
I think the speed and smooth motion of the gameplay looks good. The clean-up tackle looked cool.
Looked like there was some improvement on the offensive line play. I did see a double team on the counter play, but was on the backside. What I thought had promise was on the same play the tight end released to seal off a LB, only he ended up blocking the end. I could be wrong, but the DE should be kicked out by the pulling guard and TE should seal off the LB creating the hole. I believe in the past the TE would have just blocked the end. Anywho, looks like some kind of football knowlegde has entered the OL play, will wait for more videos to make conclusion.
Defensively, I notice that it was still blatently obvious to read a man blitz by the linebackers. Also DE's still have no concept of containment. Last I checked DE's are very athletic and would have no problem chasing down QB's that head out of the pocket.
RUSSELL05
05-10-2007, 02:47 PM
Guys IGN does this every year the play the game on the lowest level and run around like chickens with their heads cut off.
The OL blocking looks really good I saw a double team block and a LT slide out to take care of an edge rusher.
Fluff E Bunny
05-10-2007, 02:49 PM
One thing I see in the CL mode is that the camera will focus on the CL player in such a way that other players on the field are harder to see.
It would be spanktacular if they incorporated that camera swing into the regular game for passing. They should have it default to a designated #1 read on a pass play, which you could change before the snap. Post-snap, you could hit a button to cycle to the next read player and the camera would swing with the QB's eyes to the next target. This would be far more realistic and would make avoiding sacks from the blind side tougher (as it should be).
They could make the pre-snap read sort a single button you just press when you have a receiver highlighted. First guy you set becomes the #1 and it autosorts the rest. If you select a second guy, he becomes the #2 read after the first guy you set, and the rest get auto sorted. For the most part you're probably just going to use it as a hot-read anyway and just select one guy.
They'd need a split screen mode for same-console play though.
DVALLEY
05-10-2007, 02:50 PM
After further review, In the practice session, the DE does some sort of contain and sacks the QB.
Fluff E Bunny
05-10-2007, 03:01 PM
Looked like there was some improvement on the offensive line play. I did see a double team on the counter play, but was on the backside. What I thought had promise was on the same play the tight end released to seal off a LB, only he ended up blocking the end. I could be wrong, but the DE should be kicked out by the pulling guard and TE should seal off the LB creating the hole. I believe in the past the TE would have just blocked the end. Anywho, looks like some kind of football knowlegde has entered the OL play, will wait for more videos to make conclusion.
Yeah, they still have a play side guard pulling on that. On the double team the tackle pretty much whiffs and falls down. The RB didn't bother to take the inside hole either.
Papa LoneStar
05-10-2007, 03:07 PM
Anyone notice in the pracitce video that the LT had a star below him? Possible impact O-linemen in 08? [laugh]
The first thing I noticed. Music to my ears! :D
DVALLEY
05-10-2007, 03:29 PM
Anyone notice in the pracitce video that the LT had a star below him? Possible impact O-linemen in 08? [laugh]
I'm not saying that impact OL isn't going to happen, but this has come up in the past. Check out the LT on last years sizzle video.
http://media.sports.ign.com/articles/703/703567/vids_1.html
I'm guessing EA hasn't put guidelines on who can be Impact yet. Any decent team is going to have a OL in the 90's.
EDIT: That was a punt formation, so I could be wrong. But this has come up in the past on videos pre release.
JeffHCross
05-10-2007, 10:18 PM
Well, looks like my prediction was correct. Extremely rudimentary CAS for high schools, so the whole "why do we have it for HS and not universities" is a moot point.
wvfan14
05-11-2007, 12:55 AM
Looks solid so far.
The running game seems to have become way more realistic in the blocking schemes and running through holes.
This will probably mean that the Spread offense problems have been fixed, and that now I can run Slaton to full effect (using blockers accordingly).
kalgon
05-11-2007, 07:21 AM
So if I understand the clips, the Clemson halfback who was running in circles doing nothing while the QB dumped a first down pass off was controlled by the player? (God, I hope so).
keyser soze
05-11-2007, 08:50 AM
Hmmmmm, I saw a TE shift so to an unbalanced line with a G, T, TE, TE and the defense did nothing in the way of shifting. I really hope this doesn't have to be the first house rule already before I ever get the game.
gschwendt
05-11-2007, 08:50 AM
So if I understand the clips, the Clemson halfback who was running in circles doing nothing while the QB dumped a first down pass off was controlled by the player? (God, I hope so).
yes, it was a Campus Legend player, all four videos were. Apparently in Campus Legend, the camera follows you everywhere which is essentially how it should be.
Fluff E Bunny
05-11-2007, 08:56 AM
Hmmmmm, I saw a TE shift so to an unbalanced line with a G, T, TE, TE and the defense did nothing in the way of shifting. I really hope this doesn't have to be the first house rule already before I ever get the game.
I saw that too. But I didn't check to see what the defense did after the snap. Lemme go look.
EDIT: Pure drop-back zone. All four LB's peel back. Probably should have audibled out to a man defense, or at least had the unblocked LB on the left side blitz.
keyser soze
05-11-2007, 09:28 AM
I saw that too. But I didn't check to see what the defense did after the snap. Lemme go look.
EDIT: Pure drop-back zone. All four LB's peel back. Probably should have audibled out to a man defense, or at least had the unblocked LB on the left side blitz.
Me guessing that a quick audible to a stretch run right play will be 7 easy yards with a good line.... good grief. I just hope the CPU's D isn't random AGAIN in 2008. At some point they have to put some AI into play calling AGAINST what the human does.
While I do appreciate the OL upgrade in game play, if nothing has been done about CPU AI on defense then I just don't see this being a viable game to get if you pretty much only play dynasties. Whats the point of all the upgrades if I am still going to win by 50+ when playing against the same team on the hardest level? I sure hope this is not the case.
DVALLEY
05-11-2007, 10:46 AM
At some point they have to put some AI into play calling AGAINST what the human does.
I believe this is true, but in moderation. As I recall, the CPU defense will line up in goaline D versus a 4 wide set dive and not even cover 2 WR's.
Also in the past, if you called a run out of the huddle, then audibled to a pass in the same formation, the D would audible to a pass coverage.
keyser soze
05-11-2007, 10:49 AM
I believe this is true, but in moderation. As I recall, the CPU defense will line up in goaline D versus a 4 wide set dive and not even cover 2 WR's.
Also in the past, if you called a run out of the huddle, then audibled to a pass in the same formation, the D would audible to a pass coverage.
Dude, don't confuse AI with cheating, your example is cheating not intelligence. I am talking about making the computer adapt to the game like another HUMAN player would. A human doesn't know your play call but can still adapt to your style of offense and defense.
DVALLEY
05-11-2007, 12:02 PM
Dude, don't confuse AI with cheating, your example is cheating not intelligence. I am talking about making the computer adapt to the game like another HUMAN player would. A human doesn't know your play call but can still adapt to your style of offense and defense.
I'm not confused, that's what the AI is now. That's why I say moderation: Better adjustment, and less cheat. Actually, this problem is not really AI, but just straight up programming. If this formation, then this adjustment. If motiion here, then this adjustment. I just don't think EA has a good enough knowledge of the game to implement that, or they just don't want to get that in depth.
JeffHCross
05-11-2007, 01:49 PM
Self Removed
JeffHCross
05-11-2007, 01:51 PM
Dude, don't confuse AI with cheating, your example is cheating not intelligence. I am talking about making the computer adapt to the game like another HUMAN player would. A human doesn't know your play call but can still adapt to your style of offense and defense.No, but he's right that a lot of times the CPU knows the play call. If I'm in Ace-Normal and have HB Dive called ... if I audible to Ace-Normal, Streaks (same formation, no one moves), there's no reason whatsoever for the CPU to audible. At the very least, there's no reason for them to completely change formation from 4-3 to nickel or whatever, which they sometimes do now.
keyser soze
05-11-2007, 02:06 PM
No, but he's right that a lot of times the CPU knows the play call. If I'm in Ace-Normal and have HB Dive called ... if I audible to Ace-Normal, Streaks (same formation, no one moves), there's no reason whatsoever for the CPU to audible. At the very least, there's no reason for them to completely change formation from 4-3 to nickel or whatever, which they sometimes do now.
LOL, I know and agree but his point has NOTHING to do with AI so why make it after I point out that AI needs an upgrade? I think your guys point is that EA should not take short cuts like cheating (knowing what play we called) as a way of making the game harder. I agree in the same way as I would not let a friend who is playing me know what play I called every time to help him beat me.
Anyways, I do agree with you guys that defensive AI needs a total overhaul. Just get a defensive coach in there to yell at you as you run different motions and plays against the defense. These issues would be addressed and ironed out just like they are in real football. Every time the defense moved out of position or responded wrong the defensive coach would be in the programmers ear telling him/her why that is wrong and how the player should respond.
Thompson219
05-11-2007, 03:12 PM
yes, it was a Campus Legend player, all four videos were. Apparently in Campus Legend, the camera follows you everywhere which is essentially how it should be.
yah i like that the camara does that also. Makes it more individual to the player. I liked it where the guy controlling the qb tried to actually tried to go run and get a block in after the handoff even though he was still 5 yards away from anybody. I never play campuslegendmode but i might give it a swing this year now that you can do individual players already on teams.
I just didn't like how before you would create somebody/yourself and put you on a team present. It just seemed in my eyes to fuck up the roster. Now i can play as a player already on the roster and once he graduates i can come in and create someone with the already computer generated recruiting classes so it seems like a hint more of realism
JeffHCross
05-11-2007, 05:08 PM
Well Thompson, one thing they improved this year is that you don't automatically get the start. I think that was the most jarring thing for me. If the only difference between the roster for CL mode and the roster for Dynasty mode is that my guy is at the bottom of the <insert positions here> depth chart, I'll be happy with it.
supersigma2of21
05-12-2007, 12:22 AM
So if I understand the clips, the Clemson halfback who was running in circles doing nothing while the QB dumped a first down pass off was controlled by the player? (God, I hope so).
yeah, it looks like that was a campus legend hb.
Thompson219
05-12-2007, 12:34 AM
Well Thompson, one thing they improved this year is that you don't automatically get the start. I think that was the most jarring thing for me. If the only difference between the roster for CL mode and the roster for Dynasty mode is that my guy is at the bottom of the <insert positions here> depth chart, I'll be happy with it.
agreeded. The other thing i like is the super sim mode and the only playing when you are on the field part, etc. CL mode is nothing compared to dynasty in my eyes and I would never spend even 5% of my time playing it. But if by help reducing the time necessary to play it and actually make you feel like you are the player and a person playing the game might actually help CLmodes cause.
nolesandgators
05-12-2007, 12:20 PM
Yeah, the shoulder pads are way too huge and the QB throwing motion is too robotic and awkward looking. No improvement over last year at all there.
kidzer0918
05-12-2007, 12:48 PM
Yeah, the shoulder pads are way too huge and the QB throwing motion is too robotic and awkward looking. No improvement over last year at all there.
i have to agree with you on the QB comment. For me last year it felt like the release of the ball was a split second to late or it just seemed a little off to me.
JeffHCross
05-12-2007, 01:09 PM
Looking at the Oklahoma practice vid, I think the motion is improved from last year. Maybe I'm off, but it doesn't look very different from NCAA 2004 to me, which is fine. The Clemson video on Gamespot looks pretty nice to me too.
Of course, just about every animation seemed canned and robotic on 360 last year. Personally, I'm more annoyed by the stiff upright rollout animation than the throwing motion. I don't think I've ever seen a QB actually stand that upright when moving laterally.
Yeah, the shoulder pads are way too huge and the QB throwing motion is too robotic and awkward looking. No improvement over last year at all there.
Of course, just about every animation seemed canned and robotic on 360 last year. Personally, I'm more annoyed by the stiff upright rollout animation than the throwing motion. I don't think I've ever seen a QB actually stand that upright when moving laterally.
The QBs have really stood out to me in these clips.
As noles and JHC mentioned, they seem too stiff and the shoulder pads are way too big. They look like LBs...big shoulder pads and their heads 'lean forward' and are not upright.
More worrisome however IMO is that the QBs are tucking the ball and getting out of the pocket WAY too fast. So fast, it seems, that even Michael Vick, Eric Crouch, and Brad Smith would be jealous. It looks like they can go from dropping back and then tucking the ball, running full speed in any direction with no problem. [rock]
Aside for those issues, the game looks pretty solid so far. Being able to choose a current player in Campus Legend mode actually makes it appealing.
JeffHCross
05-13-2007, 02:44 PM
It looks like they can go from dropping back and then tucking the ball, running full speed in any direction with no problem. [rock]With the exception of mollasses running Brian Brohm, I haven't really had a problem with this in recent years. We also have to look at the ratings for the players they're showing. I don't know anything about the Oklahoma player they used (if, in fact, it wasn't the same guy they were using in HS), but that HS QB could very well have been a scrambler. In fact, looking at how much IGN loves it, I would be shocked if he wasn't.
I'm feeling a little better. People in coverage actually react to the run. Love seeing the two offensive linemen double teaming. Player models are still a little weird but look ten times better than last year.
CFR-116
05-13-2007, 11:49 PM
Alittle off topic but...when I was watching the video's of the high school games in Campus legend mode, I kept thinking about how the stadium they had would have made a great looking stadium for CAS.
JeffHCross
05-14-2007, 01:50 AM
Alittle off topic but...when I was watching the video's of the high school games in Campus legend mode, I kept thinking about how the stadium they had would have made a great looking stadium for CAS.Really think so? I mean, I guess it works for the "Dual Sides" or whatever it is now. Now that I look at it again, if that's what we can expect to get out of the next-gen version of "Dual Sides" I might be a lot more willing to play a created school versus playing in the Horseshoe.
kidzer0918
05-14-2007, 01:20 PM
well at this point if they already have that create your own High School stuff then i am sure they could squeeze in create a school.
gschwendt
05-14-2007, 01:25 PM
well at this point if they already have that create your own High School stuff then i am sure they could squeeze in create a school.
nah... not quite that easy... they'd still have to code all the team tracking, etc. Besides, the create your own high school is REALLY basic... just pick out a team name and a color scheme. No stadium editor, no mascot selection, etc.
JeffHCross
05-14-2007, 08:42 PM
well at this point if they already have that create your own High School stuff then i am sure they could squeeze in create a school.They could. But it'd be really really crappy. None of us would be satisfied with what they have for HS if it was replacing CAS.
JeffHCross
05-15-2007, 12:18 AM
Haha, found this on Google News
"EA Sports has worked out a deal with the Weather Channel to have real-time weather conditions included in its NCAA Football '08 video game--if there's snow in South Bend, Ind., there's going to be snow on your monitor. Next up, a deal with law enforcement officials for Madden '08? Police occasionally come onto your screen and haul away a key player, forcing a lineup adjustment." -- Chris Foster, of the Los Angeles Times.
I'm not sure I'm terribly crazy about that real-life weather thing. It sounds like a neat idea, but it basically means that for at least 6 months of the year, you won't ever play a snow game. And when you think about it, it's silly. If I'm playing a June game of NCAA football, but in my dynasty it's November, why should the weather in Michigan be 90 and sunny?
jwhite25
05-15-2007, 01:07 PM
I'm not sure I'm terribly crazy about that real-life weather thing. It sounds like a neat idea, but it basically means that for at least 6 months of the year, you won't ever play a snow game. And when you think about it, it's silly. If I'm playing a June game of NCAA football, but in my dynasty it's November, why should the weather in Michigan be 90 and sunny?
If it's in the game......it's....er...wait..um....hmmm.... unrealistic!
better make sure those players are hydrated for those hot November home games.
hopefully you can turn that off.
rhombic21
05-15-2007, 01:13 PM
I went back and watched the video with the Clemson RB.
http://www.zshare.net/video/dumbblocking-wmv.html
The counter play is fucking stupid as shit.
WR........TE LT LG C RG RT TE .........................WR
..........................QB
..........................HB
The play goes out to the left. They have the LG pull out to the left. Nobody even blocks down on his man. The DT just gets magnetized to the center. Nobody from the right side pulls back to the left, and they have a freaking double team block on the weakside DT. Then the pulling LG runs into the TE, gets confused, and proceeds to block nobody. Somehow the TE randomly decides to stop blocking the DE, and if the HB doesn't break a tackle and pull off a juke, the play is blown up in the backfield. Also, the WR doesn't even touch the CB.
Defensively, what in the hell is the MLB doing? He's just standing there and not filling any gap.
Forget the MLB, WR, TE and LG for a second. That's potentially correctable with some AI adjustments. What in the hell kind of scheme is this? What the fuck kind of play design is this? They're double teaming the wrong motherfucking DL. The play doesn't appear to be designed with an interior run in mind, given that NOBODY is blocking the MLB, so why in the fuck are they double teaming the weakside DT? Somebody tell me why. Are we that worried that the backside DT is going to chase our HB down from behind on a play that is apparently designed to go outside the TE? And then they're pulling a guy on the strongside, and not replacing him with anybody. The entire point of using pulling linemen is to create a numbers advantage at the point of attack. Pulling a guy and then not replacing him with anybody is pointless, because you still have the same # of blockers trying to create a lane against the same # of defenders. This is simply a retarded scheme.
Hawkfan
05-15-2007, 01:44 PM
What in the hell kind of scheme is this? What the fuck kind of play design is this?
I can only guess that there were supposed to be more than just the frontside guard pulling. Perhaps a backside guard, which would have made the play closer to what you'd see IRL.
Without that pulling guard from the backside, there's no telling what they were going for here. The WR missing the DB is inexcusable.
Rhombic, when you mentioned the MLB, which guy were you talking about? The defense looked like a 4-4, which would have meant there were two MLB's, or ILB's, whatever you'd like to call them. Were you talking about the Strong or the Weak ILB? The guy who started the play head up on the center, but several yards deep was the Safety, I think.
Ideally, given the one pulling guard and the defensive alignment, this play didn't actually get blocked that poorly, if it was executed correctly. The strongside TE should move to the 2nd level and get either the OLB or the strong ILB. The T should have blocked man-on. The G should have pulled out and blocked first color, and the C should have reached the DT. On the backside, it would have been more helpful if instead of pancaking and then falling down with the DT, the backside G & T could have combo blocked up to the weak ILB, eliminating backside pursuit, but he didn't factor in the play.
The pulling guard, however, really ruined this play. The OLB took a false step (several actually) to the inside, and the TE was able to seal him. If the G gets around that block and kicks the ILB who had scraped outside, and the WR would have actually blocked the DB, this could have been a big play.
rhombic21
05-15-2007, 01:58 PM
Yeah, I was talking about the ILB that's standing in the middle of the screen.
EDIT: After looking at it again, I guess that's a FS. Still, his reaction time is horrible.
The only reason that the play works is because the playside DT runs himself into the center, and the ILB doesn't move.
I would think that the play would be a lot more effective if they reversed the OL assignments. Have the left side of the line double teaming the playside DT, then pull the right guard around and block the ILB.
bigturboweenie
05-15-2007, 03:46 PM
One thing I see in the CL mode is that the camera will focus on the CL player in such a way that other players on the field are harder to see.
It would be spanktacular if they incorporated that camera swing into the regular game for passing. They should have it default to a designated #1 read on a pass play, which you could change before the snap. Post-snap, you could hit a button to cycle to the next read player and the camera would swing with the QB's eyes to the next target. This would be far more realistic and would make avoiding sacks from the blind side tougher (as it should be).
They could make the pre-snap read sort a single button you just press when you have a receiver highlighted. First guy you set becomes the #1 and it autosorts the rest. If you select a second guy, he becomes the #2 read after the first guy you set, and the rest get auto sorted. For the most part you're probably just going to use it as a hot-read anyway and just select one guy.
They'd need a split screen mode for same-console play though.
i do love your idea, but i think pressing buttons might take too long. really something you would have to get used to. BUT YOU KNOW WHAT, and sad to say this is only for ps3 fans. What about implementing your system, but using the movement capabilities of the ps3 controller. so you turn your controller to the right and the qb follows.....to the left and the qb's eyes turn to the left side of the field. i think that would be a great innovation and would still involve the difficulties of having blindside rushers.
JeffHCross
05-15-2007, 06:35 PM
If I'm playing a June game of NCAA football, but in my dynasty it's November, why should the weather in Michigan be 90 and sunny?I'd suspect that Weather Channel is only for Exhibition, Play Now, or maybe Online games. Similar to how you can currently select your current System Time for the time of the game. I'd be shocked if they implemented it in Dynasty Mode because of how unrealistic it would probably be.
rhombic21
05-15-2007, 06:46 PM
It'll still be retarded when every single game is in the snow when I play online during the winter.
It'll still be retarded when every single game is in the snow when I play online during the winter.
Well it'll be true to life...
"we want more realistic weather!!!!"
There it is.
gschwendt
05-15-2007, 08:06 PM
I'm hoping that this weather deal can progress to where NCAA09 has the feature to where it saved the actual weather for a particular location on any given day. That is, if you're playing your dynasty and its September 29th and in real life, on 9-29 it rained like hurricane, in your game it will rain like a hurricane.
JeffHCross
05-15-2007, 08:34 PM
It'll still be retarded when every single game is in the snow when I play online during the winter.Well, that's also assuming it's pre-set and not an option. Current games let you specify the weather or select a random weather setting. I'd suspect that the only thing that will change is "Weather: RANDOM, SPECIFIC, WEATHER CHANNEL"
Thompson219
05-15-2007, 09:44 PM
Well, that's also assuming it's pre-set and not an option. Current games let you specify the weather or select a random weather setting. I'd suspect that the only thing that will change is "Weather: RANDOM, SPECIFIC, WEATHER CHANNEL"
i pretty sure it stated in one of the interviews you could select to have the weather channell or go witht he basic simulation/random or whatever setup
DVALLEY
05-15-2007, 09:47 PM
I only hook my 360 to the network occasionally to get updates and rosters. So EA would have to have an option for a system that wasn't LIVE.
JeffHCross
05-15-2007, 11:35 PM
I only hook my 360 to the network occasionally to get updates and rosters. So EA would have to have an option for a system that wasn't LIVE.Straight from the IGN preview:IGN Sports editor Jon Robinson and I jumped right into the Horseshoe and changed the weather to 11 degrees with slight precipitation. That means snow. Now if the console had been hooked up to Xbox Live, the new real-time weather feature courtesy of the Weather Channel would have selected 65 degrees and cloudy, as it was in Columbus on April 26 at 5:30 p.m. But snow is more fun.
It'll still be retarded when every single game is in the snow when I play online during the winter.
"It is winter" is not the same thing as "it is snowing." It really doesn't snow all that often up north here.... it's just after it DOES snow, it sticks around.
gschwendt
05-16-2007, 01:15 PM
"It is winter" is not the same thing as "it is snowing." It really doesn't snow all that often up north here.... it's just after it DOES snow, it sticks around.
that and I imagine depending on the location of where the game "is" then will depend on the weather. If you're sitting in Minnesota and it's snowing but the game is located in Florida where it's sunny, the game should be sunny.
that and I imagine depending on the location of where the game "is" then will depend on the weather. If you're sitting in Minnesota and it's snowing but the game is located in Florida where it's sunny, the game should be sunny.
Yeah, exactly. You probably won't see a lot more snow than you already do.
bruce wayne
05-16-2007, 02:25 PM
Yeah, exactly. You probably won't see a lot more snow than you already do.
My problem with the weather ''engine'' is that the weather doesn't have any affect on the game. Do you ever see a player slip and fall because it is raining? Do you ever see a kicker miss a FG because he couldn't plant on the frozen, snow covered turf? Do the players fatigue more while playing in 98 degree temps in Austin, TX in September?
Right now, the weather is fluff and doesn't do much for the game, other than add dark spots to the unis when playing in the rain on a grass field. BORING!!
JeffHCross
05-16-2007, 02:48 PM
Do the players fatigue more while playing in 98 degree temps in Austin, TX in September?They will this year. It's been widely discussed as one of the changes to the engine.
wvfan14
05-16-2007, 04:57 PM
I hope all these changes, at least to the gameplay (blocking & running) and to Campus Legend, were on current-gens as well as next-gens. [oops]
Catch28
05-16-2007, 06:11 PM
They will this year. It's been widely discussed as one of the changes to the engine.
atleast in madden
msudawg
05-17-2007, 12:52 AM
That counter play on the Clemson video looked terrible. The right guard doubled with the RT instead of pulling.
keyser soze
05-17-2007, 07:54 AM
Would be nice if people at EA were focused on changing stuff like Rhombic called out instead of worrying about finding the funniest caption for a contest. Its too bad but I think we are only going to get a slight upgrade to 2007's game despite all the hype and promises that we are hearing about.
Hawkfan
05-17-2007, 12:45 PM
That counter play on the Clemson video looked terrible. The right guard doubled with the RT instead of pulling.
Check posts 49, 50, and 51. Further dissection of the stupidity of this play.
JeffHCross
05-17-2007, 01:09 PM
Would be nice if people at EA were focused on changing stuff like Rhombic called out instead of worrying about finding the funniest caption for a contest.It'd be nice too if the marketing department wasn't blamed for the shortcomings of the programmers. There's little to no chance that anyone running a caption contest has anything to do with programming the game.
It'd be nice too if the marketing department wasn't blamed for the shortcomings of the programmers. There's little to no chance that anyone running a caption contest has anything to do with programming the game.
Haha. Yeah, you took the words right out of my mouth. I was just thinking "yeah, I'm sure they pulled the programmers out of their cubicles to develop a caption contest"
keyser soze
05-17-2007, 02:41 PM
It'd be nice too if the marketing department wasn't blamed for the shortcomings of the programmers. There's little to no chance that anyone running a caption contest has anything to do with programming the game.
Ok, how about a contest to evaluate some game play and discuss what can be done to make it more realistic before the release? Would that be ok or is that flammable request as well? Geeesh
Relax. We understand your point, but leave the poor marketing guys alone :)
JeffHCross
05-18-2007, 12:57 PM
Ok, how about a contest to evaluate some game play and discuss what can be done to make it more realistic before the release? Would that be ok or is that flammable request as well? GeeeshActually, that's completely flammable, but for reasons I won't get into here.
Relax. You just made the mistake of taking my two majors (marketing/PR & programming) and saying that at EA they aren't two separate jobs. I'm certainly not going to let that one go without some fun ;)
vBulletin® v3.7.2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.