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coogrfan
04-27-2007, 09:47 AM
http://www.ncaastrategies.com/images/ncaafootball08/gamespot.jpg Brian Ekberg and GameSpot detail their hands-on experience with the next-gen version of NCAA 08. Among the info included is that the new branching animation technology will be included in Madden 08 as well.

NEW YORK CITY--With just two days to go before the NFL makes a whole new crop of former NCAA football stars into pro football stars in the 2007 NFL Draft, EA Sports kicked off NCAA Football 08 with an unveiling at a posh NYC restaurant, full of media, game producers, and potential draftees. Athletes and hangers-on abounded, but out first priority of the evening was getting our grubby paws on a playable build of NCAA 08. We first saw the game a few weeks ago at EA's annual press event in Orlando, home of EA Tiburon, the development studio behind both NCAA and Madden, and were excited to finally try the game out for ourselves.

Our first stop along the way in our ten-minute session with the game was to fire up a match between the Auburn Tigers and the Washington Huskies, to see how the much-vaunted new animation system is affecting gameplay. And though the version of the game we played was still early in the development process, the new animations were on fine display in the game. There were the small, but noticeable touches, such as new catching animations for receivers--such as hauling in the ball while falling to the ground--as well as new celebration moves.

The bigger change could be felt in the responsiveness of the players in the game. Players felt more nimble and quick to respond to the slightest change in direction when using the analog stick. Producers are chalking this up to some sophisticated new branching animation technology that is being built into the core football engine that powers both NCAA 08 and Madden NFL 08. Instead of players being "stuck" to the longer animations of their on-field players, branching animation will allow you to break out of an animation and into an entirely new set of moves. As one producer explained, "Why should you have to wait for an animation to finish?"

Some of the other cool news for the game revolved around some of the improved artificial intelligence we noted, especially with regard to the wide receivers. While the preview build of the game was suffering from a noticeable "dropsies" bug (which will surely be ironed out by release), there was no denying that the receivers were playing position better than we'd seen in a while. Wideouts routinely squared their shoulders to the defender covering them, getting in front of the ball, and then spinning upfield to gain extra yards. AI-controlled running backs were quicker to spin or juke away from trouble.

Late in the first quarter, we managed to drive the ball into the end zone against the Huskies on a gorgeous crossing pass from Auburn quarterback Brandon Cox to the outstretched hands of receiver Rod Smith, a perfect play to experiment with using NCAA 08's new highlight replay feature. After pausing the game, we were taken to a menu that let us choose from any previous play in the game. We chose the touchdown pass by pressing the X button on the Xbox 360 controller, and were then allowed to choose from one of four camera angles to view the replay from (broadcast, wire, press box, and sideline, as well as an additional "random" option).

Once you've chosen your camera angle, you'll have the option to save the play to your NCAA 08 "shrine". Your shrine will save up to five video highlights you've recorded, as well as a number of "photos" of your recent games which are taken automatically during the game. If you have an especially cool replay, you can even save it as a video file and upload it to the Internet and share with your friends.

Another cool features is a new take on the defensive hit stick, one that is designed to even the score between different-sized players. By pressing down on the right analog stick when tackling a ball-carrier, you can cause your defenseman to go low and attempt to take out a bigger opponent's legs--a crucial weapon to have if you're looking to bring down a fullback with a small defensive back, for example. The hurdle button has also returned, allowing you to leap over players with a touch of the Y button. As a counter, your opponent will have be able to use the other new ability with the revamped hit stick--the ability to hit high by pushing up on the right analog stick.

A slightly tweaked interface and menu system presents NCAA 08's playbooks in a slightly different manner, which took some getting used to. One of the other big new features in the game, the motivation levels, was also present in the game but it wasn't really that evident in our brief time with the game. To check your team's individual motivation levels, you zoom out on the field by pressing the trigger button and then push down with the right analog stick. A small circle surrounds each of your players on the field, color-coded to match his intensity level. We didn't have enough time to send any of our players into the zone but, when asked about the system, producers confirmed to us that, while "in the zone" players will give a boost to all players on their team, the individual attribute boosts won't immediately turn the team into the second coming of the 1971 Nebraska Cornhuskers. Instead the boosts will be modest, but noticeable, improvements to whatever your players' base attributes are.

We would have loved to have spent the entire night huddled in the corner, checking out all the nooks and crannies of NCAA Football 08, but it wasn't long before former NCAA stars like JaMarcus Russell and Adrian Peterson came along, looking to try the game out for themselves. And who's going to argue with a guy the size of Russell? Rest assured that we'll be bringing you much more on NCAA 08 in the coming months, including some detailed looks at the game's revamped Campus Legend and dynasty modes. - Link (http://www.gamespot.com/xbox360/sports/ncaafootball08/news.html?sid=6169805&tag=recen)

cmq
04-27-2007, 12:55 PM
The hurdle button is back? That blows. I loved the auto-hurdle.

Branching animations sound great though.

Fluff E Bunny
04-27-2007, 01:17 PM
The hurdle button is back? That blows. I loved the auto-hurdle.

Branching animations sound great though.

I would definitely agree with you if it weren't for the new high-low hit stick option. With that, the auto-hurdle would be a bit unfair to the defender.

The branching animations should hopefully alleviate the 'stuck' problems that made auto-hurdle nice in the first place.

DonohoFlnkr
04-27-2007, 04:27 PM
I would definitely agree with you if it weren't for the new high-low hit stick option. With that, the auto-hurdle would be a bit unfair to the defender.

The branching animations should hopefully alleviate the 'stuck' problems that made auto-hurdle nice in the first place.

Everything he said.
I'm getting stoked about the release now, but I'm waiting to hear about 1AA rosters (and updated at that) and Player Editing to get really excited. Either way, I'll be buying it, as it was my REAL reason for buying the PS3. The Blu-Ray is nice and I will (eventually) heed the advice to buy The Elder Scrolls, but I was really keeping my fingers crossed that the first game on TWO NEXT GEN consoles would bring about better development of the 08 game. Right now, it looks like they're heading in the right direction. Hell, I'm even interested in playing some of the Campus Legend now. Well,....Maybe.

UMCanes50
04-30-2007, 01:21 AM
I feel you should auto-hurdle people who are laying on the ground, but i dont mind having it in to get over the "low tackle thing" or people who are diving.

Hopefully its return doesn't mean you will go back to tripping over completely prone defenders...

Keith1212
04-30-2007, 01:27 AM
Hopefully its return doesn't mean you will go back to tripping over completely prone defenders...
It most likely will.

rhombic21
04-30-2007, 01:55 AM
They took auto hurdle too far this year. It auto-hurdles when people dive at you from behind, which is beyond retarded.

Speaking of hurdling and diving, I hope they did something about the superman dives on next gen. Watching players dive from 5 yards behind a ballcarreir (both guys running full-speed) and tackle him was ridiculous.

DonohoFlnkr
04-30-2007, 01:59 AM
They took auto hurdle too far this year. It auto-hurdles when people dive at you from behind, which is beyond retarded.

Speaking of hurdling and diving, I hope they did something about the superman dives on next gen. Watching players dive from 5 yards behind a ballcarreir (both guys running full-speed) and tackle him was ridiculous.

Did it make you feel like you were playing Super Tecmo Bowl again?

Thompson219
04-30-2007, 11:53 AM
I actually liked the auto hurdle because normally the only time your using it is the last 5 yards before a td on a long run. Nothing pissed me off more in ncaa 05/06 when you break off a 50+yd run only to be tackled at the 5yd line. That happened repeatidly. The biggest thing i like about the auto hurdle is ncaa 07 is that if you do happen to do it your guy actually slows down for people to catch up. When normally when you press the hurdle button you don't slow down a whole lot.

cmq
04-30-2007, 01:02 PM
I feel you should auto-hurdle people who are laying on the ground, but i dont mind having it in to get over the "low tackle thing" or people who are diving.

Hopefully its return doesn't mean you will go back to tripping over completely prone defenders...
Yeah, that's my main concern too. I don't mind having a hurdle button, but I was pretty bad at using it and I just hated getting tripped up by defenders who were lying down flat on their face.

DVALLEY
05-01-2007, 11:42 AM
Yeah, that's my main concern too. I don't mind having a hurdle button, but I was pretty bad at using it and I just hated getting tripped up by defenders who were lying down flat on their face.

I think they should keep the auto hurdle, but also have a button. I remember that It wouldn't auto hurdle your own players. That pissed me off to no end.

UMCanes50
05-01-2007, 01:42 PM
Does that mean the "hold on to the ball really tight" button is gone?

rhombic21
05-01-2007, 04:47 PM
The button was useless anyways. It did the same thing as Right Analog stick up, and wasn't even that effective at preventing fumbles.

I wanted auto-hurdle as it was in Madden '06, but they messed it up this year in NCAA.

The idea that it auto hurdles when guys dive at you is so stupid. Somehow players automatically know when a guy dives at them from behind?

Also, as others said, it wouldn't hurdle over your own teammates, so that was a big problem. Also, sometimes the computer would hurdle me over a guy and make me run in a direction that I didn't want to. For instance there have been a number of times when the computer has auto-hurdled over somebody near the sidelines and run me out of bounds, when instead I wanted to cut it back and stay in bounds.

DVALLEY
05-02-2007, 12:30 AM
I can't wait to see a smaller d-back get run over trying to tackle high on a big RB or FB.

bruce wayne
05-02-2007, 08:44 AM
I can't wait to see a smaller d-back get run over trying to tackle high on a big RB or FB.

You mean as opposed to just bouncing off like they do now?