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seandigs
07-20-2006, 02:29 AM
Been working on these for the few games I've played. They seem to work pretty well so far. I just beat UA with ASU 28 - 21. Both teams ran for about 3.6 ypc, and passed for about 7 yard per attempt. I threw at around 60% and the CPU was just under 50% (though this is a bit skewed as their last 2 drives I could sit back in pass coverage and let them throw prayers). Offensively that looks good for me, and is a bit under what I want for the cpu (though it is very close).


I think the CPU running game needs just a slight boost, and their passing accuracy might need a slight boost. Also, there were 7 picks in the game, but none of the "WTF" variety. All were poorly thrown balls that went right to a defender. I still think I'll be knocking INT sliders down a bit though.

Right now it looks like:

Hum CPU

QB Acc 45 23
Pass Block 50 35
Catch 45 25
RB Abil 60 35
Run Block 70 40

Awareness 70 55
Knockdowns 70 55
Interceptions 45 45
Break Block 65 45
Tackle 60 50

This is 5 minute quarters, but I'll be playing with 7 eventually. Any feedback would be much appreciated. I'm sticking to Pac-10 teams because A) I know the offense I like to run with ASU and B) I know the competition. If you play with other conferences, your feedback would be a huge help.

2 things that helped out alot.

A) vary your snap count using the Left shoulder button. It'll help slow the pash rush.

B) use pass\run commit on defense. (right analogue stick at the beginning of a play)

seandigs
07-20-2006, 02:14 PM
upped cpu running + passing. Testing a few more things then I'll post my updated sliders.

GeauxNadz
07-20-2006, 02:18 PM
ill try em out with Navy in my dynasty and let you know. Thanks.

seandigs
07-20-2006, 03:28 PM
updated

Hum CPU

QB Acc 45 20
Pass Block 60 20
Catch 50 25
RB Abil 60 45
Run Block 75 55

Awareness 60 55
Knockdowns 70 55
Interceptions 25 25
Break Block 60 45
Tackle 60 50

joshuahuskers
07-20-2006, 04:59 PM
I'm gonna give these a try, I'll let you know how it goes.

mobettaut
07-20-2006, 05:36 PM
I gotta play OSU in my next game, so testing these should give a good idea for me that they are just right or I need more practice if I get lit up on Heisman :p

joshuahuskers
07-20-2006, 08:37 PM
OK the good news is I played a game in my dynasty as Nebraska with these sliders. The bad news is, it was against the "1-AA southeast" team. I won 48-0. Some Impressions:

Too many interceptions. I picked off 5 passes, 2 of wihch were returned for scores. Although that could be because I was playing "1-AA southeast"

I completed under 50% of my passes, although I believe that has to do with the fact that I ran an option based offense on '06, and I'm not used to passing as much yet. I need to practice up.

Their passes that weren't intercepted seem to all be caught by them. There were a few balls that were WAY off the mark, but other than that, almost everything was completed. A good chunk of the time, the reciever was wide open. Seems unlikely for Nebraska vs. "1-AA southeast." Maybe a raise in Human awareness or a drop in CPU catching and/or passing? Only time will tell.

The running game seemed to do well...for both teams, although I would have imaged I could run a little bit better against "1-AA southeast."

I'll give these sliders another try for my next game, which is not against "1-AA southeast". As a matter of fact, it's against USC. We'll see how that goes.

seandigs
07-21-2006, 12:17 AM
OK the good news is I played a game in my dynasty as Nebraska with these sliders. The bad news is, it was against the "1-AA southeast" team. I won 48-0. Some Impressions:

Too many interceptions. I picked off 5 passes, 2 of wihch were returned for scores. Although that could be because I was playing "1-AA southeast"

I completed under 50% of my passes, although I believe that has to do with the fact that I ran an option based offense on '06, and I'm not used to passing as much yet. I need to practice up.

Their passes that weren't intercepted seem to all be caught by them. There were a few balls that were WAY off the mark, but other than that, almost everything was completed. A good chunk of the time, the reciever was wide open. Seems unlikely for Nebraska vs. "1-AA southeast." Maybe a raise in Human awareness or a drop in CPU catching and/or passing? Only time will tell.

The running game seemed to do well...for both teams, although I would have imaged I could run a little bit better against "1-AA southeast."

I'll give these sliders another try for my next game, which is not against "1-AA southeast". As a matter of fact, it's against USC. We'll see how that goes.

Thanks for the feedback. With only 1 day of testing I imagine these still have quite a bit of tweaking left.

The passing game has been fickle. I had human AWR up higher, but then the cpu running game was a non issue. When I put the cpu passing\catching lower they tend to complete less than 50% passes (against ASU). I've found using the "commit pass" helps me keep their completion rate down, as does user controlling the DB's when the ball is enroute.

I'm passing right around 55-60% accuracy against Pac-10 foes. I might bump up QB acc a few points, as I get some disgusting misses that should not really be missed. I think the human running game is a little under powered at the moment, so I'm gonna be bumping that up a little bit. I might also just lower cpu AWR a few points, and leave both human sliders alone.

Interceptions for me were really bad at 45, but as of my 2nd revision (25 int) I've dropped a number of ints. I'm throwing\catching 1 or 2 a game right now.

Anyway keep the impressions coming they are much appreciated. I should have a new set of revised sliders tomorrow morning.

joshuahuskers
07-21-2006, 01:35 AM
I wouldn't worry about the human passing too much. I believe the problem is mine, not the sliders'. I'm not in the practice of the passing game, and I just need some time to get the hang of it.

seandigs
07-21-2006, 05:04 AM
Newest settings

Hum CPU

QB Acc 45 23
Pass Block 55 25
Catch 50 20
RB Abil 60 50
Run Block 85 70

Awareness 50 55
Knockdowns 70 55
Interceptions 15 15
Break Block 60 35
Tackle 60 50

Was getting too much dline penetration from the CPU, so I toned down the breakblock. I played 1 half with these settings and they're looking alright. Will need some more tweaking but hit me up with some feedback.

seandigs
07-21-2006, 04:46 PM
I might have broken the human running game. Got 22 carries for 203 yards as ASU vs UA. I had a long of 68 though. Either way that is getting really close. I was hoping for 4.5 ypc but I got that 68 yard run and another of 25-30.

Sacks are still a little high, had 5 for each team. I'm hoping for around 2-3.

Computer completed just over 52% of passes (which for UA is ok I think) I completed 55%.

I'm gonna bump up each teams pass block by 5, and play a few more games.

mobettaut
07-22-2006, 05:16 PM
Newest settings

Hum CPU

QB Acc 45 23
Pass Block 55 25
Catch 50 20
RB Abil 60 50
Run Block 85 70

Awareness 50 55
Knockdowns 70 55
Interceptions 15 15
Break Block 60 35
Tackle 60 50

Was getting too much dline penetration from the CPU, so I toned down the breakblock. I played 1 half with these settings and they're looking alright. Will need some more tweaking but hit me up with some feedback.


Beat UNT pretty easily, didn't rush as well as I should have but I think it was more my part. They got a good rush day from their star RB and a bad passing day which is pretty much on target.
Against OSU my offense was pretty realistic: had one big run over 60 yds, ended with 148 yds. Passing was about 50%, threw a couple bad picks on my part with decent yardage. Their rushing game was on target at about 100+ yds. The only thing off was the passing, the percentage was good at about 60% but I gave up too many long passing plays which led to inflated yardage but I would chalk that up more to bad calls or bad user control. The scoring was also too high, but this was more due to INTs and fumbles.
Overall I have been satisfied with these base sliders. I'll have to play a few more games to see if I make any tweaks but right now I'm leaving them alone.
Thanks seandigs.

edit: playing 6 min qtrs, gonna play some more later or tomorrow and see if 6 min is ok or too much.

keyser soze
07-26-2006, 09:58 AM
seandigs, take a look at what i posted above for sliders. I played a couple of games with these minor tweeks and the only thing that I think I still need to move is CPU break block slightly down so I don't get blown up in the backfield as much. With these simple 4 tweaks I think I may be able to start my dynasty very soon.

seandigs
07-26-2006, 07:28 PM
I agree that for the most part the game plays well out of the box like you posted, but the passing game for both sides is ridiculously easy. Interceptions are also really high (most times there are more INTs than incompletions).

keyser soze
07-27-2006, 12:04 PM
I am going back to AA. On heisman I just have too many times where an OL will take the play off and allow the DL to come in untouched or the DL will just run over my 92 OT. It seems that heisman means that there are random times when a CPU player will get 99+ stats for a play. I tried to counter this with sliders but that doesn't seem to work because then I dominate the line too much. I am going to try AA and jacking CPU sliders up and see if that works better.

seandigs
07-27-2006, 05:09 PM
yeah I have like 12-14 sacks allowed through 3 games. Usually I get sacked because I don't see a blitz or something.

lseknightpride
07-29-2006, 12:54 AM
AAAAAAAAAAAAAAHHHHHHHHHHHHH
i like the sliders except for one thing
Louisiana Tech receivers and running backs keep breaking every single open field tackle there is against my Nebraska defense....

how do i fix this? (other than stronger players)



edit--- i don't even care... i just ended up winning in 3 OT's (after blitzing with 9 seconds up and a 7 point lead)

but the greatest game score was 2491 (my highest in my ncaa history)

seandigs
07-29-2006, 06:58 PM
AAAAAAAAAAAAAAHHHHHHHHHHHHH
i like the sliders except for one thing
Louisiana Tech receivers and running backs keep breaking every single open field tackle there is against my Nebraska defense....

Hmm I haven't noticed excessive broken tackles personally, but bump up human Tackle a few points (I usually go in 2 or 3 point increments) until the problem stops.

mobettaut
07-29-2006, 07:36 PM
I agree that for the most part the game plays well out of the box like you posted, but the passing game for both sides is ridiculously easy. Interceptions are also really high (most times there are more INTs than incompletions).

Interceptions are still too high for the CPU. I bumped CPU QB Acc up to 60 and turned HUM INT down to 0. It helped some last game against TTech. I also turned up CPU Pass Blk and WR Catch. Problem is, the CPU seems to put together great passing drives or throw an interception...nothing in-between. So they usually hit 300+ yds w/ 3+ INTs. I also turned up the CPU running game b/c I didn't feel it was effective enough and they were passing too much. So I thought it would help them to rely some more on the rush game. Need to play more to see if it balances out.

seandigs
07-30-2006, 05:47 PM
Yeah it seems the CPU run game is either automatic or disgusting. I'm seeing about 55-65% completions by CPU which is what I'm aiming for. Their run game seems ok to me, however they tend to throw alot, and I'm not sure if that'll be helped by sliders. Let me know if you can get them to run a bit more. Also I'm playing Pac-10 teams so its not like I'm ever going to see 35 carries a game.

HogsRule22
07-30-2006, 06:03 PM
Here is the game i played today using these sliders. It seemed too easy during the first half but it may have been because of momentum. I was up 28-0 at halftime. So i tweaked the sliders a little but and got pretty good results in the 2nd half. 2nd half score was 17-10. My stats seem pretty good but the CPU's aren't that great. The main problem was the running game for the computer, im definately gonna have to tweak it some. Just tryin to give osme feedbak


Alabama (2-1) vs #17 Arkansas (3-0)
Final score: Bama 10 Arkansas 45

Statistics Alabama Arkansas
Rushing attempts for 17 28
Rushing yards for -5 119
Passing attempts for 25 29
Passing yards for 119 235
Punts 6 3
Field goals for 0 1
Long field goals (40+) for 0 0
Rushing touchdowns for 0 3
Passing touchdowns for 1 3
Returns touchdowns for 0 0
Defensive touchdowns for 0 0
Turnovers for 3 2
Interceptions for 1 2
Number of third downs 13 11
Third down conversions 2 4
Fourth down attempts 0 1
Fourth down rushing plays 0 1
Fourth down passing plays 0 0
Fourth down conversions 0 1
Time of possession 11:42 12:22


Passing
Bama QB #14 10/25 140 yards 1 TD 2 INT
Mitch Mustain 19/29 241 yards 3 TD 1 INT

Rushing
Bama HB #38 16 rushes 4 yards 0TD Long 5
Darren McFadden 27 rushes 110 yards 3 TD Long 31

seandigs
07-31-2006, 07:00 PM
I went ahead and boosted CPU run blocking\ability and hum pass block. I forget what exactly they're at, as I don't have internet at my new appt yet. I believe its cpu 85 run block, 50 abil, and hum 85 pass block.


I'm having a problem blocking too many kicks right now :(

mobettaut
07-31-2006, 07:20 PM
I went ahead and boosted CPU run blocking\ability and hum pass block. I forget what exactly they're at, as I don't have internet at my new appt yet. I believe its cpu 85 run block, 50 abil, and hum 85 pass block.


I'm having a problem blocking too many kicks right now :(

I think those were some of the things I bumped up as well after your last sliders. I'm not sure how much though, I would have to check.

keyser soze
08-01-2006, 09:02 AM
Wow, I played your sliders and I am shocked how similar heisman is to AA this year. I don't think my one game was enough of a test since I got out on the Buckeyes early and pounded them 49-0. Momentum is just overdone to the extreme and I think I will have to bump up CPU sliders enough to give them a fighting chance with zero momentum.

I think these sliders are generally in the right direction with the CPU just needing some help.

joshuahuskers
08-01-2006, 03:39 PM
any update on the newest version of these?

seandigs
08-01-2006, 04:02 PM
Just got internet running in my new appartment last night, so I'll post my updated sliders once everyone clears out of the living room (its like a fuckin war zone in there right now).

keyser soze
08-02-2006, 08:57 AM
If I had to make a guess what having full momentum versus the CPU having full momentum meant in sliders alone, I would say 50 ticks or more!

Does that sound about right? My RBs can catch balls that hit them in the back of their heils while running down field with full momentum but if the other team has it, my impact WR seems to be wearing a blindfold when the ball hits him in the face!

HogsRule22
08-03-2006, 01:49 PM
i had a couple good games on these sliders after i adjusted a few things in the CPU's favor. i gave them alot higher run block/run ability, a little more QB accuracy, i also tweaked all of the defense (seemed like it was a little too easy to score). i played 2 games in my dynasty, both of which got a greatness score. i beat ole miss by a very close margin in what seemed like a realistic game, then i was kinda upset that i beat #7 Auburn even though it was a close game. ill post stats later

keyser soze
08-07-2006, 10:02 AM
Hum CPU

QB Acc 25 25
Pass Block 75 25
Catch 25 25
RB Abil 60 50
Run Block 75 75

Awareness 75 75
Knockdowns 75 75
Interceptions 15 15
Break Block 60 40
Tackle 60 40

I am not home so I am not 100% sure but I think these are my sliders. I am having problems with 2 things.

1- Stopping either teams passing game when they get it going. I like to run motion and stuff and I wish the CPU would pick up on things a bit faster.

2- Increasing the running game without breaking it....

keyser soze
08-10-2006, 09:55 AM
You know... the more I play the closer I am getting to heisman default sliders.... good work EA. I only have run blocking moved up at the moment for both human and CPU.