360 Version Impressions Thread [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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uobrock
07-15-2006, 06:50 PM
I'm really considering getting the system along with the game, and didn't see a thread for next gen system impressions yet. Post them here, please!

For gameplay, dynasty, menus, online, etc. Anything.

Fluff E Bunny
07-15-2006, 07:02 PM
So far so good.

* The corner routes aren't as bad as tought, as far as I can tell. It largely depends on the coverage. I've had CB's ad safeties completely shut it down...and other times get burned. Not a gimme.

* I've still not completed a single streak. Not one. I've tried leading ahead and to the outside and the throw is either bad or the db swats it.

* Circle routes, on the other hand, may be the new streak. The thing with those is you will sometimes get separation because of another route picking or brushing the db in coverage. Safeties over the top will still have a good shot at getting it though.

* PA Read is still one of the best plays in the game.

* Middle crosses (as in Slot Cross or PA Read) are still effective. I haven't seen enough coverages to know if it is cheese though. Need to see more cover three and LB drop coverages to know.

* I only found one zone block run play so far, and the blocking was not good. I think it was from the pro set and the OT on the TB side just ignored the DE on his side and he came free and destroyed the play.

* Option out of the pistol formation could be tough to stop. I was using FSU with Weatherford (slow) and the power option was really working well.

* While the number of formations is staggering, the depth of the plays in the formations leaves a bit to be desired. Especially in the SG formations if you want to run between the tackles at all.

* There are quite a few SG 5W sets...and all are deadly. SG5W Bunch gave me an erection.

* bowling is fun and a great way to practice short yardage passing.

* No HBD, and possibly no other 'trick' plays. I will try to confirm shortly.

carolinalax23
07-15-2006, 07:11 PM
I'm really considering getting the system along with the game, and didn't see a thread for next gen system impressions yet. Post them here, please!



There's one stickied at the top right now as well as Rhombic and mine's of the demo floating around.

Or, it's not stickied anymore but it's on this page.

Fluff E Bunny
07-15-2006, 08:09 PM
* I only found one zone block run play so far, and the blocking was not good. I think it was from the pro set and the OT on the TB side just ignored the DE on his side and he came free and destroyed the play.



I think I spoke too soon. Zone block runs out if I-family formations works pretty well. Not a magic bullet, but I can actually get *gasp* cutback lanes.

Fluff E Bunny
07-15-2006, 09:01 PM
* I'm not seeing any way to change the camera angle. Fortunately, the default is OK for me.

* I don't see any way to use formation packages. That was one of my favorite additions in 2006

* Toss plays seem to work OK from ace formations, but not so much from I-family formations. I need to try them in pistol, cause I forgot.

EDIT: There are NO toss plays from pistol.

* Screen passes are dreamy.

* Finally completed a streak...from a bunch formation. So far those are the only formations I can get a streak completed from.

* It looks like you can actually change the controls to be whatever you want. I didn't change anything, but it looked like it could be done. So, I guess if you don't like left trigger for pitch you could change it to something else.

* I personally like left trigger-pitch, right trigger-sprint...works great for me for option.

EDIT:

* I can't find a way to do offensive line slide protections.

GOVols
07-15-2006, 09:21 PM
Does the 360 have the ESPN covers and so on in Dynasty Mode?

Fluff E Bunny
07-15-2006, 10:00 PM
Does the 360 have the ESPN covers and so on in Dynasty Mode?

I haven't tried dynasty yet.

I'm a playbook/strategy nut, so dynasty is a lower priority for me...gameplay first.

mobettaut
07-15-2006, 10:07 PM
If formation packages is what i think you mean from 06, then I remember at least on the offensive play call screen you can still do it. I believe it was LT button or one of the shoulder/triggers. It was in the demo so i'm sure it went to the retail version.

Fluff E Bunny
07-15-2006, 10:15 PM
If formation packages is what i think you mean from 06, then I remember at least on the offensive play call screen you can still do it. I believe it was LT button or one of the shoulder/triggers. It was in the demo so i'm sure it went to the retail version.


I'll check again. RS plus right analog left-right will flip the run play at the line. But I haven't seen a package thing. You can use RT during the play call screen to flip the play, but that isn't package switching.

mobettaut
07-15-2006, 10:19 PM
I'll check again. RS plus right analog left-right will flip the run play at the line. But I haven't seen a package thing. You can use RT during the play call screen to flip the play, but that isn't package switching.

I'm pretty sure it was LT or LB, I remember b/c I accidentally hit it and it changed to the dual-RBs package for one of the Strong formations on the play call screen.

Fluff E Bunny
07-15-2006, 10:25 PM
I'm pretty sure it was LT or LB, I remember b/c I accidentally hit it and it changed to the dual-RBs package for one of the Strong formations on the play call screen.

OK, I'm starting it up to see.

EDIT: Yep, LT...dunno how I missed that. Cool...one of my favorite features is still in!

seandigs
07-15-2006, 11:15 PM
I hit some streaks from non lined up man coverage (aka the comp thinks they're smart and will fake zone) for good yardage. I get about the same rate as I did in 06 from the demo (I'm not doing super bullet catches or lob jumps though)

Fluff E Bunny
07-15-2006, 11:27 PM
I hit some streaks from non lined up man coverage (aka the comp thinks they're smart and will fake zone) for good yardage. I get about the same rate as I did in 06 from the demo (I'm not doing super bullet catches or lob jumps though)

Slot streaks gunned much sooner than in 06 seem to be working ok for me. Gonna work on some outside streaks.

EDIT: versus man coverage.

EDIT2: Outside one work too...but man this is a much faster throw than in previous versions. If it gets downfield you can fuggedaboutit.

EDIT3: Works fine vs zone. And interestingly, I'm seeing the DBs chucking the receivers depending on the type of zone. That's fucking awesome.

white guy
07-15-2006, 11:34 PM
what level are you playing on AA or Heisman?

Fluff E Bunny
07-15-2006, 11:38 PM
what level are you playing on AA or Heisman?

everything AA

white guy
07-15-2006, 11:39 PM
what about running the ball? how is it?

uobrock
07-15-2006, 11:45 PM
Another couple questions, fluff. Are you having lots of fun playing the game? Are the visuals of the new stadium models as breathtaking as advertised? Athomphere great?

Fluff E Bunny
07-15-2006, 11:49 PM
what about running the ball? how is it?

Not bad. IP doesn't seem overdone. Some stuff works, some doesn't. A lot depends on the defense.

I wish I could find a way to have it call a random play from a defensive formation in practice mode.

Fluff E Bunny
07-15-2006, 11:52 PM
Another couple questions, fluff. Are you having lots of fun playing the game? Are the visuals of the new stadium models as breathtaking as advertised? Athomphere great?


Bowling is fun. I'm in regular practice mode right now, though I suspect a lot of times I will use bowling for 'real' practice cause of the randomness of the D...have to read it.

So, right now I'm looking critically at aspects of the gameplay...blocking, defensive assignments, pass routes etc and not too worried about having 'fun' yet.

As for the atmosphere etc, the stadiums look ice, but I don't really get off on that shit. I want gameplay...most of the time I am trying to click past the stadium shots to get to the next play...I hate games that dilly dally.

white guy
07-15-2006, 11:56 PM
IP can be controlled some with the sliders by knocking down RB Ability...at least it seemed to work on 06(heisman) of course there are going to be some silly plays. But I can live with that...I just hope the tip drill(passing) auto TD for the comp is gone.

Fluff E Bunny
07-16-2006, 12:06 AM
IP can be controlled some with the sliders by knocking down RB Ability...at least it seemed to work on 06(heisman) of course there are going to be some silly plays. But I can live with that...I just hope the tip drill(passing) auto TD for the comp is gone.


Note that I said IP DOESN'T seem overdone. I have had Lorenzo Booker barrel through a few times, but nothing like the pinball crap on 06.

Also, not much in the way of volleyball physics...in fact the ball kinda dies. I've only seen one reflection caught so far...and that was my guy :)


I am seeing one wierd thing, and hopefully it is just a practice mode issue. If I call a formation like this:


WR...........OT..OG..C..OG..OT
......WR................................TE
......................RB..Q..RB

If I motion either of the RB's or the TE out wide to the right, versus something like a 4-3 cover 2 man...nobody goes out wide to cover him..and of course its an easy completion.

Now, I have seen a guy go over once to cover, so maybe it is a an auto man-shift thing...although I can't find any way to set that in the controls.

I will keep an eye out on this when I play some playnow games.

CFR-116
07-16-2006, 12:06 AM
Things sound dang good so far Fluff! Thanks for sharing your thoughts. Can't wait![smile]

CoasterNole
07-16-2006, 12:11 AM
Another couple questions, fluff. Are you having lots of fun playing the game? Are the visuals of the new stadium models as breathtaking as advertised? Athomphere great?
The stadiums and lighting effects are very cool. The crowds are not as noisy due to the lack of HFA.

Fluff E Bunny
07-16-2006, 09:50 AM
* NO CUSTOM PLAYBOOKS

[down]

Fluff E Bunny
07-16-2006, 10:49 AM
* 16 formations per playbook, not including goal line, hail mary and special teams.

EDIT: For some reason Colorado has 17 formations. Extra down reference perhaps??

EDIT2: Guess not...UCONN has 17 also. Florida. South Carolina. Syracuse. Tennessee. Vandy. Virginia. VT. Wake Forest. WVU. Option Run.

EDIT3: Kansas State gets screwed with 15, cause one of the formations is listed twice. Ugh.

EDIT4: LSU gets 15 with no duplicate. Ouch.

durd2817
07-16-2006, 10:54 AM
Hey Fluff E, since you're an FSU fan, can you tell a difference between similar style/size backs with the new ratings? I don't know who has the better juke, finesse, and power moves on the game but can you notice a difference when using Booker and Smith based on those ratings?

Fluff E Bunny
07-16-2006, 11:10 AM
Hey Fluff E, since you're an FSU fan, can you tell a difference between similar style/size backs with the new ratings? I don't know who has the better juke, finesse, and power moves on the game but can you notice a difference when using Booker and Smith based on those ratings?

Yeah, Smith seems quicker and maybe a bit more powerful straight up the middle. But he doesn't catch for shit.

westsidetide
07-16-2006, 11:16 AM
Hey Fluff (or anyone with the 360 version),

I asked this question to Worst2First about the Xbox current console, but haven't heard anything about the 360 version. Is hiring and firing of Assistant Coaches in the 360 version?

durd2817
07-16-2006, 11:18 AM
Yeah, Smith seems quicker and maybe a bit more powerful straight up the middle. But he doesn't catch for shit.
Thanks for the quick reply. I don't want to take up too much of your time but is Antone's strength and power moves rating higher than Bookers. I'm asking this because I'm hoping they didn't put those ratings in for fluff and that they actually mean something. It may be to early to tell or maybe not..

Fluff E Bunny
07-16-2006, 12:21 PM
westsidetide & durd2817:

Dynasty & ratings questions will have to wait to be answered (by me). I've started compiling the team playbooks for 360 (names, not screenshots) since mad bomber only had the current gen stuff.

I've gotta get some shit done around the house today too.

CoasterNole
07-16-2006, 12:59 PM
is Antone's strength and power moves rating higher than Bookers.
Both have strength of 62. Antone has break tackle of 76 compared to 74 of Booker. Trucking is same, Booker is two higher in elusiveness (98), Smith in stiff arm (45), Booker in spin and juke move (97), Smith higher in carrying (80). Both are at 5 for power move... Marcus Sims is a 75.

Fluff E Bunny
07-16-2006, 09:57 PM
Man this is taking forever. 53 more playbooks to jot down...screenshots are going to be sheer hell.

coogrfan
07-17-2006, 10:59 AM
I picked up the game Friday evening ( thanks to Geauxlden for the heads up). I don't have a lot of specifics to add to what's already been said, but here goes (based on All-American):

If the game looks this beautiful on my 5+ year old 35" Toshiba, I can scarcely imagine how nice it must look in HD. Time to upgrade.
The running game is utterly wonderful, very 2k-ish.
Passing game feels great, but at times the DB AI seems a tad suspect. Perhaps Heisman will be better.
The manual that came with the game is one of EA's poorer efforts. If there is anything in there at all about how the vision cone works, I couldn't find it. It was only through trial and error that I discovered that you could lock the cone onto a reciever during a play by using the left trigger + the recievers button, and that you could cycle through players before the snap by holding B and moving the left stick.The one negative for me so far is that I'm having a hell of a time adjusting to the new controller. After 10 years of using the dual shock/ds2, my fingers just don't seem to want to push the left side button when my brain says push "x". :(

Fluff E Bunny
07-17-2006, 11:12 AM
I picked up the game Friday evening ( thanks to Geauxlden for the heads up). I don't have a lot of specifics to add to what's already been said, but here goes (based on All-American):

If the game looks this beautiful on my 5+ year old 35" Toshiba, I can scarcely imagine how nice it must look in HD. Time to upgrade.
The running game is utterly wonderful, very 2k-ish.
Passing game feels great, but at times the DB AI seems a tad suspect. Perhaps Heisman will be better.
The manual that came with the game is one of EA's poorer efforts. If there is anything in there at all about how the vision cone works, I couldn't find it. It was only through trial and error that I discovered that you could lock the cone onto a reciever during a play by using the left trigger + the recievers button, and that you could cycle through players before the snap by holding B and moving the left stick.The one negative for me so far is that I'm having a hell of a time adjusting to the new controller. After 10 years of using the dual shock/ds2, my fingers just don't seem to want to push the left side button when my brain says push "x". :(


Are you on 360???

I'll agree on the manual. It is terrible...though, with the internet, I wish they'd just put a really detailed version online....maybe even as a PDF. They'd save money on printing costs and we'd get a better product.

coogrfan
07-17-2006, 11:21 AM
Are you on 360???

I'll agree on the manual. It is terrible...though, with the internet, I wish they'd just put a really detailed version online....maybe even as a PDF. They'd save money on printing costs and we'd get a better product.

Yes, 360. I was waffling for a while between sticking with current gen or upgrading, but the Game Informer vids from a couple of weeks ago(plus the vids I've seen to date of Madden 07 for the 360)pushed me over the edge.

One other thing that bugs me about the 360 version is practice mode, as far I can tell there is no way to randomize the cpu's defensive playcalling. I really miss that.

Fluff E Bunny
07-17-2006, 11:22 AM
Yes, 360. I was waffling for a while between sticking with current gen or upgrading, but the Game Informer vids from a couple of weeks ago(plus the vids I've seen to date of Madden 07 for the 360)pushed me over the edge.

One other thing that bugs me about the 360 version is practice mode, as far I can tell there is no way to randomize the cpu's defensive playcalling. I really miss that.

How the fuck do you turn the vision cone on? I can't find anything.

And yes, the non-random thing is annoying. However, if you play the bowling game, you will get random defenses. I actually like the bowling game as a practice tool...but then I like short yardage passing.

coogrfan
07-17-2006, 11:32 AM
How the fuck do you turn the vision cone on? I can't find anything.

Two methods I've found (both after the snap)

If you move the right stick left or right, the cone appears (not locked on to anybody).
left trigger + receivers button will make the cone appear locked on to that guy.And yes, the non-random thing is annoying. However, if you play the bowling game, you will get random defenses. I actually like the bowling game as a practice tool...but then I like short yardage passing.

I haven't tried the mini-games yet, but I will.

One other thing - I hope for Rice's sake that their uni's in the 360 version are NOT what they are actually going to be wearing this year. Fug-ugly with a capital F.
http://img301.imageshack.us/img301/7637/rice1oy4.jpg
http://img505.imageshack.us/img505/7924/rice2zf6.jpg

Fluff E Bunny
07-17-2006, 01:52 PM
One other thing - I hope for Rice's sake that their uni's in the 360 version are NOT what they are actually going to be wearing this year. Fug-ugly with a capital F.


Those look like widescreen shots. Is it from an HD source? And if so, how did you capture the HD image?

coogrfan
07-17-2006, 01:56 PM
Those look like widescreen shots. Is it from an HD source? And if so, how did you capture the HD image?

I didn't take these, a guy over at OS did.

"I have a 27" Aquos...these pics are just from being plugged into the analog jack on my pc's capture card."

Fluff E Bunny
07-17-2006, 02:07 PM
I didn't take these, a guy over at OS did.

"I have a 27" Aquos...these pics are just from being plugged into the analog jack on my pc's capture card."

OK...I need to find a way to get HD screen caps in a hurry...and not for $3000 worth of equipment.

shakeyjake448
07-17-2006, 04:13 PM
So the vision cone is in the game? Is it used for online gaming too?

jscott
07-17-2006, 04:51 PM
have they added any new Div. I-AA teams to the game?

Yosef
07-17-2006, 04:59 PM
no div II on 360

jscott
07-17-2006, 05:07 PM
damn, i was hoping i'd get to play with Georgetown. oh well, maybe next year.

TrickyD
07-17-2006, 05:15 PM
So the vision cone is in the game? Is it used for online gaming too?
Vision cone kind of threw me off today

I dropped back to pass with Cox and moxed the right thumbstick for whatever reason and the vision cone came up. I didn't know what happened at first.

Buy yeah, move the right thumbstick and you activate vision on any given play, click the right thumbstick and you throw it away.

I got lucky today. EA sent a copy copies of '07 for Xbox one and then I just lucked into the 360 version when I was out getting groceries.

360 version is just rocking from my experience with it so far. Sweet sweet game.

Controls take some getting used to, but when you can line up a defender one on one in the running game you can bust some sweet moves.

Nothingface
07-17-2006, 05:19 PM
Probably a dumb question but is their a practice mode in the 360 version? The controls are fucking with my head.

coogrfan
07-17-2006, 05:20 PM
Probably a dumb question but is their a practice mode in the 360 version? The controls are fucking with my head.

Yes, but it doesn't have an option to randomize play calls.

TrickyD
07-17-2006, 05:21 PM
Yes, but it doesn't have an option to randomize play calls.
Yeah I was missing that immediately

coogrfan
07-17-2006, 05:22 PM
Vision cone kind of threw me off today

I dropped back to pass with Cox and moxed the right thumbstick for whatever reason and the vision cone came up. I didn't know what happened at first.

Buy yeah, move the right thumbstick and you activate vision on any given play, click the right thumbstick and you throw it away.

I got lucky today. EA sent a copy copies of '07 for Xbox one and then I just lucked into the 360 version when I was out getting groceries.

360 version is just rocking from my experience with it so far. Sweet sweet game.

Controls take some getting used to, but when you can line up a defender one on one in the running game you can bust some sweet moves.

Be sure to read the earlier posts in this thread, the right stick is only one of two methods to bring up the vision cone.

UTlonghornguy
07-17-2006, 05:40 PM
Vision cone kind of threw me off today

I dropped back to pass with Cox and moxed the right thumbstick for whatever reason and the vision cone came up. I didn't know what happened at first.

Buy yeah, move the right thumbstick and you activate vision on any given play, click the right thumbstick and you throw it away.

I got lucky today. EA sent a copy copies of '07 for Xbox one and then I just lucked into the 360 version when I was out getting groceries.

360 version is just rocking from my experience with it so far. Sweet sweet game.

Controls take some getting used to, but when you can line up a defender one on one in the running game you can bust some sweet moves.

:) Man you just made my day. I am supposed to pick the game up at midnight and play it all night long with some of my buddies :)

uobrock
07-17-2006, 06:53 PM
I want this game now! I'll definitely wait until school starts (when I have some cash) to get a 360 and such if the good reviews keep coming. I definitely have it in mind that people haven't had the game long, but I'm excited to see what people think of it. Please keep the info coming, it's much appreciated!

jscott
07-17-2006, 07:31 PM
I want this game now! I'll definitely wait until school starts (when I have some cash) to get a 360 and such if the good reviews keep coming. I definitely have it in mind that people haven't had the game long, but I'm excited to see what people think of it. Please keep the info coming, it's much appreciated!

have there been any professional reviews of the game so far?

Fluff E Bunny
07-17-2006, 07:32 PM
have there been any professional reviews of the game so far?

'professional' (sic) reviews < utopian reviews, IMHO

uobrock
07-17-2006, 07:33 PM
I don't know. But I'm not going to look at any professional reviews at all. I don't trust them as they don't go as in-depth as people on this site will.

OU-11
07-17-2006, 07:37 PM
I don't know. But I'm not going to look at any professional reviews at all. I don't trust them as they don't go as in-depth as people on this site will.
Ya, some of the people here are ridiculously meticulous... which is a good thing

jscott
07-17-2006, 07:50 PM
see i know that's a good thing, but sometimes people here get too picky and gripe about stuff that wouldn't bother me, so i like to see both sides

OU-11
07-17-2006, 07:52 PM
see i know that's a good thing, but sometimes people here get too picky and gripe about stuff that wouldn't bother me, so i like to see both sides

But you don't have to care about that part. I like it because it gives me a vantage point of all aspects. I wouldn't know that fsu's facemask is bolted in wrong, or that navy's socks are 3/8's of an inch too short without people like the ones we have here. I mostly pay attention to their talks about gameplay and dynasty mode, but I value all the info.

Fluff E Bunny
07-17-2006, 08:00 PM
I sense UNLV's playbook is gonna be very popular on 360...

OU-11
07-17-2006, 08:13 PM
I sense UNLV's playbook is gonna be very popular on 360...

why is that? :o

Fluff E Bunny
07-17-2006, 08:16 PM
why is that? :o

Ace Big
Ace Normal Slot
Shotgun Split Twins
Shotgun Split Offset
Shotgun 2RB 3WR
Shotgun Normal Flex
Shotgun Slot Strong
Shotgun Trips Over
Shotgun Trio
Shotgun Trips Bunch
Shotgun Tight
Shotgun 4WR Spread
Shotgun Spread Flex
Shotgun Trips Strong
Shotgun Trey Open
Shotgun 5-Wide


No screenshots yet to show you the formations, but lets just say that is an excellent selection.

EDIT: 9 more playbooks to go, so I will definitely be posting them tonight.

OU-11
07-17-2006, 08:18 PM
Awesome, yea if you like to pass, that is your playbook

uobrock
07-17-2006, 08:22 PM
Ew, that playbook is disgusting! I don't like to throw out of the shotgun. I imagine Oregon's is similar. I'm interested to see what Cal's is like seeing as they have Dunbar, now. I favored Rutgers' playbook in '06.

jscott
07-17-2006, 09:10 PM
From the demo I just downloaded, this game feels pretty awful. Firstly, and I don't mean to sound like a graphics whore, the player models just seem all messed up, and the animations in between plays are terrible. Even during the plays, some of the linking of animations is bad. The gameplay also feels pretty rushed...I didn't feel like I was playing a polished and labored-over game at all. If I try out the retail version and it feels much different, I'll pick it up, but my plans to stand in line at midnight tonight are gone now.

seandigs
07-18-2006, 01:20 AM
From the demo I just downloaded, this game feels pretty awful.

The first time I played the demo I was unsure, but after playing 2-3 games it seemed to me that this game is far superior than what we've been getting in the past. Look at the trench, there is push by both sides, not just stand around and hug each other, or knock someone over. The pass defense makes sense more often then not (when is the last time you could say that?) etc. I think 95% of the animations are really good. The running is a bit weird (the lower body animates ok, but the upper body isn't quite there yet). Sorry to see you don't like it though.

I'll definitely wait until school starts (when I have some cash) to get a 360 and such if the good reviews keep coming.

nice to see. Assuming you and Rhombic get the game I'll get way more than $60 worth.

jscott
07-18-2006, 01:21 AM
The first time I played the demo I was unsure, but after playing 2-3 games it seemed to me that this game is far superior than what we've been getting in the past. Look at the trench, there is push by both sides, not just stand around and hug each other, or knock someone over. The pass defense makes sense more often then not (when is the last time you could say that?) etc. Sucks to see you don't like it though.

I actually heard from a few people off the site that the demo was inferior to the final product, so I bought it. Alas, I'm still not at all impressed. I'm going to be selling this on eBay tomorrow and picking it up for the original Xbox. Damn shame.

Durant_4_Prez
07-18-2006, 01:28 AM
Granted I've only played 1 game (17-7 win with the Vols over Bama :)) I really like the flow of the game so far.

shakeyjake448
07-18-2006, 01:35 AM
Alas, I'm still not at all impressed. I'm going to be selling this on eBay tomorrow and picking it up for the original Xbox. Damn shame.

What don't you like about it?

DVALLEY
07-18-2006, 01:48 AM
I actually heard from a few people off the site that the demo was inferior to the final product, so I bought it. Alas, I'm still not at all impressed. I'm going to be selling this on eBay tomorrow and picking it up for the original Xbox. Damn shame.

So in a span of 4 hours you downloaded the demo, played enough 1 min quaters to not like the game. Then decide to get the game. Seem to find the retail version pre release. Get home and play a couple of games and find it to be bad. Why don't you let the ink dry on the receipt before throwing in the towel. Damn Shame? WTF? I can't find one other person on this board that thinks the game is a damn shame.

OU-11
07-18-2006, 01:55 AM
I think the gameplay looks and plays horrid. Thats only from one game, and I'm going to give it a lot more of a chance, but so far I hate it. The only thing I like about it is dynasty mode and how quick the sims are.

DVALLEY
07-18-2006, 01:57 AM
I think the gameplay looks and plays horrid. Thats only from one game, and I'm going to give it a lot more of a chance, but so far I hate it. The only thing I like about it is dynasty mode and how quick the sims are.

make that 2 people.

OU-11
07-18-2006, 02:02 AM
make that 2 people.

granted I only played one game. I'm sure its just that I suck and am not used to it yet. If I hate it in a week, then its final.

bighuskermav
07-18-2006, 02:29 AM
I'm about to play a game, and I will let you know how I feel.

Keep in mind that I'm not an EA apologist.

TrickyD
07-18-2006, 02:34 AM
The more I play it, the more I like it.

Biggest problem I had with it initially is that is doesn't play exactly like the past gen versions. Where you'd make your cuts on '06 won't get you any extra yards on the 360. Not every dive and blast can be bounced off tackle. The game speed is just different.

It is significantly more polished than I expected. I was willing to give EA a lot more slack on this game than I think they took from me personally.

bighuskermav
07-18-2006, 03:42 AM
Well, I beat Kansas State 7-6 on 5 minute quarters and varsity (I suck right now, I know!)

I didn't even score until there were 30 seconds left in the game.

It took me a long-ass time to figure out what the sprint button was (it's not listed in the manual for some stupid reason).

Overall, I had fun. Probably not worth $60, but it's my only option.

I did notice that the framerate is really chugging along in the stadium shots...they are gonna need to fix that for next year.

OU-11
07-18-2006, 03:48 AM
I'm back. Its a lot better than I thought it was. This will suffice for a year.

UTlonghornguy
07-18-2006, 03:55 AM
I really like this game, and the mini games(tug of war and bowling) are alot of fun if you are fucked up!

mrprice33
07-18-2006, 04:07 AM
loving it!!!

UTlonghornguy
07-18-2006, 04:14 AM
The pictures of former players and shit in the background is incredible!!! Cedric benson and roy williams(where he is holding the american flag out of the tunnel) show up in the background because of setting your favorite team....

UTlonghornguy
07-18-2006, 04:23 AM
I am having a problem however....on all american against my roommate I blocked two EPs and one field goal in two games....pretty excessive.

bighuskermav
07-18-2006, 04:26 AM
Well, I won 28-3 over Colorado using 3 minute quarters on Varsity. I definitely need to move onto AA, lol.

I noticed that the passing accuracy is about 80% on varsity! I did have an awesome 40 yard touchdown run by Marlon Lucky though.

joshuahuskers
07-18-2006, 04:27 AM
I am having a problem however....on all american against my roommate I blocked two EPs and one field goal in two games....pretty excessive.

We bitched about it being impossible to block a kick, and now it's overdone. Wonderful.

volniac
07-18-2006, 04:30 AM
I played a couple of games after picking it up at midnight. It was fun...the most fun I've had with NCAA since 04. I have to go to bed now, though, because I have to be at work in 3 and a half hours.

Fluff E Bunny
07-18-2006, 09:33 AM
So in a span of 4 hours you downloaded the demo, played enough 1 min quaters to not like the game. Then decide to get the game. Seem to find the retail version pre release. Get home and play a couple of games and find it to be bad. Why don't you let the ink dry on the receipt before throwing in the towel. Damn Shame? WTF? I can't find one other person on this board that thinks the game is a damn shame.

Seriously. I bet his gf doesn't bother to ask him for foreplay.

jscott
07-18-2006, 10:10 AM
So in a span of 4 hours you downloaded the demo, played enough 1 min quaters to not like the game. Then decide to get the game. Seem to find the retail version pre release. Get home and play a couple of games and find it to be bad. Why don't you let the ink dry on the receipt before throwing in the towel. Damn Shame? WTF? I can't find one other person on this board that thinks the game is a damn shame.

what i don't like is that, for all this fuss about next generation football games, i feel like i got an unpolished version of the last-gen NCAA with higher resolutions and polygon counts. in all honesty, the graphics look like crap to me - i think the player models are all sorts of wrong, and the gameplay during my first two games on AA was completely unrealistic. i haven't tried Heisman, but i've never had to in the past on my regular Xbox, either. it's not an awful game - it's still playable, sure - but this wasn't the leap forward i was expecting at all, and i still enjoy the xbox version more, it plays much tighter, so i think i'll be getting that instead.

Psycho
07-18-2006, 10:20 AM
WR...........OT..OG..C..OG..OT
......WR................................TE
......................RB..Q..RB



Hate to bring something up from a couple of days ago but I haven't been around.

Fluff does the formation really look like this? If so this is an illegal formation. Seven men must be on the line of scrimage.

What playbook is this in?

Fluff E Bunny
07-18-2006, 10:26 AM
Hate to bring something up from a couple of days ago but I haven't been around.

Fluff does the formation really look like this? If so this is an illegal formation. Seven men must be on the line of scrimage.

What playbook is this in?

TE is on the line, sorry.

I believe that one is Shotgun Split Twins, and it is in a bunch of playbooks.

Fluff E Bunny
07-18-2006, 10:42 AM
Ew, that playbook is disgusting! I don't like to throw out of the shotgun. I imagine Oregon's is similar. I'm interested to see what Cal's is like seeing as they have Dunbar, now. I favored Rutgers' playbook in '06.

Oregon:
Ace Big 3TE
Ace Big
Ace Big Twin WR
Ace Twin TE
Ace Normal Slot
Shotgun Split Offset
Shotgun Ace
Shotgun Normal
Shotgun Normal Offset Wk
Shotgun Slot Strong
Shotgun Tight
Shotgun 4WR Spread
Shotgun Spread Flex
Shotgun Double Flex
Shotgun Trips Strong
Shotgun 5WR Trio

Kinda similar, but not as good.

The UNLV playbook is probably the best overall balanced shotgun book in the game.

You have all three of the two-back shotguns. And those give you a good run game and flats passing.

You have a bunch, and a tight. These formations result in a LOT of 'picks' which can get you enough separation from a defender to make the play.

Then there is a 5W. My favorite from 2006...and probably more effective in 2007. I wish they had done some WR options and reverses out of these sets though (there are 4 different SG5W's now).

And you have trips over, which I hope is as effective as it was in 2006. For people not great at reading defenses, trips over is a godsend.

Then you have a bunch of other standard SG stuff.



'Ace Big' in 2007 is the same as 'Ace Normal' in 2006:

...............TE..OT..OG..C..OG..OT..TE
WR............................Q................... .........W
...
................................RB

I think the 2007 naming convention is more 'correct'.

Ace Normal in 2007 has three WR's and one TE...like I-Form Normal with the FB exchanged for a slot.

Anyway, that gives you a balanced and very effective under-center run formation should your opponent sell out on pass defense.

The playbooks is great for allowing you to exploit the best aspects of your personel.

kella
07-18-2006, 10:44 AM
Fluff, the Northwestern playbook from current gen is money in da bank.

Fluff E Bunny
07-18-2006, 10:56 AM
Fluff, the Northwestern playbook from current gen is money in da bank.

It isn't too bad on 360:

Ace Big
Ace Normal Slot
I-Form Big
Strong I Normal
Shotgun 2RB 3WR
Shotgun Ace
Shotgun Twin TE WR
Shotgun Normal Offset Wk
Shotgun Slot Strong
Shotgun Slot Strong TE Flip
Shotgun Trips Over
Shotgun Trips Bunch
Shotgun 4WR Spread
Shotgun Double Flex
Shotgun Trips Strong
Shotgun 5-Wide

Gives you more blocking with TE's if you want. I'd definitely like to at least see SG Ace in UNLV's book, but good TE's are harder to get usually, so I can live without.

kella
07-18-2006, 11:03 AM
The unfortunate part is that NW's QB, is, of course, slow. The problem with that is that Randy Walker (RIP) didn't recruit leadfoots. Basanez in real life is probably the equivalent of an 80spd. I'm sure his replacement isn't far off, but he's 72 or so in the game.

SoonerTrumpet
07-18-2006, 11:05 AM
The pictures of former players and shit in the background is incredible!!! Cedric benson and roy williams(where he is holding the american flag out of the tunnel) show up in the background because of setting your favorite team....

My old roommate is on the OU background.

swiftmcvay
07-18-2006, 11:05 AM
Who else loves the jump the snap feature?

Fluff E Bunny
07-18-2006, 11:12 AM
The unfortunate part is that NW's QB, is, of course, slow. The problem with that is that Randy Walker (RIP) didn't recruit leadfoots. Basanez in real life is probably the equivalent of an 80spd. I'm sure his replacement isn't far off, but he's 72 or so in the game.

Here's something for ya...when I first started playing 360, I was of course using FSU...and I ran some option with Weatherford...and he gained yards.

Food for thought.

Nothingface
07-18-2006, 11:58 AM
I'm about 2 hours away from playing this game. Watching Little Giants has put me in a football mood.

Nothingface
07-18-2006, 01:13 PM
No Orange jerseys for the Canes? [down] Oh well, Im about to head into practice mode now. Later tonight I may go get a 3 month gold membership after I get lots of practice.

volniac
07-18-2006, 02:11 PM
Ok, a quick synopsis of my two games last night both were played on All-American...

First game (just getting the feel of things/learning the controls)

Tennessee - 27
Florida Atlantic - 17

Took the opening kickoff back for a touchdown, and it appeared the rout was on. FAU was resilient though and after I extended the lead to 10-0, they responded with an interception return for a touchdown. The game was close from there on out. I had trouble getting my run game going for some reason.

Second game

Tennessee - 31
California - 13

Jumped on Cal early with an interception for a TD and pulled out to a 21 point lead. They drove for a TD to cut it to 21-7, but struggled from there only adding two field goals. I passed and ran reasonably well in this game.

joshuahuskers
07-18-2006, 04:03 PM
This is a minor picky thing, but one thing I'm kinda disappointed with is the lack of team names in the endzones for Bowl games and conference championships. It's only the Conference/Bowl/NCAA logo on each end of the endzone. Owell, that's OK, I guess.

nolesandgators
07-18-2006, 04:06 PM
We bitched about it being impossible to block a kick, and now it's overdone. Wonderful.
This was about as predictable as the sun coming up today. That's how EA rolls.

UTlonghornguy
07-18-2006, 04:36 PM
First, the blocking of the kicks is definately overdone....i dont like so much.

I have played approximately 8 hours since midnight last night, and I love this game. The fun factor is incredible....I have had friends over constantly and this is awesome.

OU-11
07-18-2006, 04:48 PM
First, the blocking of the kicks is definately overdone....i dont like so much.

I have played approximately 8 hours since midnight last night, and I love this game. The fun factor is incredible....I have had friends over constantly and this is awesome.
You have friends now!!!

HAWGS
07-18-2006, 04:57 PM
I just got my copy, and Im really pleased w/ it. Very good gameplay (although I may be slightly skewed on that as Ive only had Madden 06 to play since January). Great animations, stadiums etc. Actually quite realistic to me anyway. My only complaint is it still has the almost numb control feel from Madden 06, in that players reactions are delayed and not as crisp. Its improved over Madden, but still nothing like the original XBox. Although this seems to be on par w/ other EA offerings like Fight Night.

On a side note, how do you change the coaches name in Dynasty mode? I cant figure out how.

uobrock
07-18-2006, 07:14 PM
Oregon:
Ace Big 3TE
Ace Big
Ace Big Twin WR
Ace Twin TE
Ace Normal Slot
Shotgun Split Offset
Shotgun Ace
Shotgun Normal
Shotgun Normal Offset Wk
Shotgun Slot Strong
Shotgun Tight
Shotgun 4WR Spread
Shotgun Spread Flex
Shotgun Double Flex
Shotgun Trips Strong
Shotgun 5WR Trio

Kinda similar, but not as good.
Hmm...if I get the game I definitely won't be using it. Thanks, though.

Chiz82
07-18-2006, 07:25 PM
Can you edit equipment and player details?

and is there is no div iaa on 360 only, or all systems?

coogrfan
07-18-2006, 07:30 PM
No.
360 only.

uobrock
07-19-2006, 12:23 AM
So far this looks like a definite buy for me. Has anyone started dynasty? And if so I have a couple of questions.

1. Do simmed scores seem realistic, along with upsets and such?
2. How are the stats compared to real life? Both game and individual statistics.
3. Could you list a year or so of recruiting rankings, and maybe sim a couple years to see if any mid-majors break out, or major programs flop?

Thanks.

OU-11
07-19-2006, 12:33 AM
So far this looks like a definite buy for me. Has anyone started dynasty? And if so I have a couple of questions.

1. Do simmed scores seem realistic, along with upsets and such?
2. How are the stats compared to real life? Both game and individual statistics.
3. Could you list a year or so of recruiting rankings, and maybe sim a couple years to see if any mid-majors break out, or major programs flop?

Thanks.

1. Yes to the scores, a lot of scores where one team is in the 30s and the other in teens or 20s.
2. The top notch guys will go 30s, low 40s in TDS and teens in ints usually.


I'm about to sim about 10 years tomorrow, so I could jot some things down.

uobrock
07-19-2006, 12:36 AM
2. The top notch guys will go 30s, low 40s in TDS and teens in ints usually.

Thanks, but (if you get the chance) could you possibly list a couple of stats for different levels of QBs? Say one for a team like Arizona State, one for say...Alabama, and maybe Air Force? If you could that would be great. And maybe for a few running backs if you get the chance. From the same teams would be fine.

Looking forward to your findings in the simmed years. Thanks!

OU-11
07-19-2006, 12:42 AM
Thanks, but (if you get the chance) could you possibly list a couple of stats for different levels of QBs? Say one for a team like Arizona State, one for say...Alabama, and maybe Air Force? If you could that would be great. And maybe for a few running backs if you get the chance. From the same teams would be fine.

Looking forward to your findings in the simmed years. Thanks!
Well I had to check out a lot of stuff for Craigy last night, and I remember it going like this (only for QBs because thats what he really wanted to know about)

90-99 rated qbs = 30s,40s TDS and lower teens INT
80-89 rated qbs = mid-high 20s, some low 30s and upper teens INT

Tomorrow I'll list some stats for RBs, WRs and whatever else. I have to get some sleep now though, staying up until 4AM last night killed me.

uobrock
07-19-2006, 12:43 AM
Alright, cool. Thanks a bunch.

husker_lover15
07-19-2006, 02:01 AM
i was wondering if anyone knows if you can export your dynasty team to regular play (360)

OU-11
07-19-2006, 08:44 AM
Another thing I remember. Sim times

Weeks = about 25 seconds
Season = about 5:03 (14 weeks)
A recruiting week = 10-12 seconds

Coming from a PS2, that is so ridiculous it is astounding.

OU-11
07-19-2006, 09:29 AM
06-07 post

Top 25

1. Notre Dame
2. Texas
3. Tennessee
4. Clemson
5. Virginia Tech
6. Ohio State
7. Iowa
8. Oklahoma
9. Georgia
10. West Virginia
11. Nebraska
12. Kansas State
13. USC
14. Ole Miss
15. Louisville
16. Florida State
17. Tulsa
18. TCU
19. Florida
20. Michigan State
21. Alabama
22. Miami
23. NC State
24. Colorado State
25. UNLV

Nobody had over 4 loses.

Rose Bowl : Virginia Tech - USC = Virginia Tech
Fiesta Bowl : Clemson - West Virginia = Clemson
Sugar Bowl : Tennessee - Nebraska = Tennessee
Orange Bowl : Texas - Iowa = Texas
National Championship : Notre Dame - Ohio State = Notre Dame 26 - 21

OU-11
07-19-2006, 09:30 AM
Passing

Player Rating Comp Att Yards TD INT Comp %

Leaders
OSU QB # 10 174.5 223 329 3089 32 7 67
TENN QB # 10 173.7 242 377 3387 48 15 64
ND QB # 10 171.6 313 461 3974 51 12 67
TCU QB # 16 170 199 306 2696 36 12 65
OU QB # 7 165.3 251 380 3182 40 11 66
WVU QB # 5 157.5 209 318 2425 34 12 65
TT QB # 13 155.2 332 519 4303 40 10 63

Random Teams
UW QB # 4 121.3 237 417 2424 30 17 56
UCF QB # 9 121.6 227 390 2531 19 14 58
ORE QB # 16 134.6 170 278 1869 21 11 61

Psycho
07-19-2006, 09:34 AM
One thing that needs to be mentioned about the 360, is when my graduating class left I was not asked if I wanted to import them into Madden 07.

I could be wrong but if that's the case you can't import NCAA into Madden this year.

Fluff E Bunny
07-19-2006, 09:36 AM
One thing that needs to be mentioned about the 360, is when my graduating class left I was not asked if I wanted to import them into Madden 07.

I could be wrong but if that's the case you can't import NCAA into Madden this year.


I saw a roster export option somewhere.

Mr. Tennessee
07-19-2006, 09:47 AM
If Ainge has those kind of numbers and we finish in the top 10 in polls ill faint

volniac
07-19-2006, 09:49 AM
If Ainge has those kind of numbers and we finish in the top 10 in polls ill faint

He's not doing too bad in my dynasty. I don't have my numbers because I'm at work, but we're 4-0 right now.

Foster is a damn bull on the 360 version.

Mr. Tennessee
07-19-2006, 10:06 AM
He's not doing too bad in my dynasty. I don't have my numbers because I'm at work, but we're 4-0 right now.

Foster is a damn bull on the 360 version.
Just so you know, Im leery about playing withthe Vols before the season starts.

OU-11
07-19-2006, 11:47 AM
Rushing

Player Att Yards Avg TD

Leaders
UNT RB # 20 286 1888 6.6 12
OHIO RB # 5 280 1884 6.7 20
AU RB # 23 264 1718 6.5 13
NIU RB # 1 275 1692 6.1 17
PSU RB # 26 220 1616 7.3 20
TU RB # 34 251 1599 6.3 15
TX RB # 25 254 1563 6.1 14

Random Teams
UW RB # 9 240 1368 5.7 14
UCF RB # 24 197 1226 6.2 7
ORE RB # 23 261 1652 6.3 17


Oregon's RB was 4th or 5th but I took him out of the leaders so I could keep the random teams for brock

rhombic21
07-19-2006, 12:02 PM
I just got to connect to XBox Live so I'm in the middle of my first game.

I really don't like the way that the players move. I'm not just talking about the run animations, but the way that they respond to user control. It seems really herky-jerky to me.

This camera angle sucks. You can't see a damn thing.

I suck too bad at controlling to say anything else at this point. Is there a way to switch to current-gen controls?

OU-11
07-19-2006, 12:07 PM
Top Recruiting Classes

1. Texas
2. Virginia Tech
3. Tennessee
4. Ohio State
5. Notre Dame
6. Cal
7. Michigan State
8. USC
9. Texas A&M
10. Clemson
11. Kansas State
12. Nebraska
13. Oklahoma
14. NC State
15. Missouri
16. LSU
17. Ole Miss
18. Loisville
19. North Carolina
20. Florida State
21. Iowa
22. West Virginia
23. Alabama
24. Miami
25. Georgia

31. Washington
55. Oregon
59. UCF

coogrfan
07-19-2006, 12:08 PM
I suck too bad at controlling to say anything else at this point. Is there a way to switch to current-gen controls?
My understanding is there are no specific alt. configs, but you can remap any and all of the controls to any button you choose.

rhombic21
07-19-2006, 12:11 PM
I forgot the other things.

Scrambling is definitely going to be a problem to control online.

And the QB fumbles and incomplete fumbles needs to be corrected.

And I really don't like the pre-snap setup. It makes it too hard to make adjustments.

Psycho
07-19-2006, 12:18 PM
The passing cone can control scrambling to a point. When you go up against those annoying run back and forth guys the pasing cone gets all out of whack and you have to take the time to set it up again. This is one of the many reasons I would love to see a forced passing cone mode.

OU-11
07-19-2006, 01:13 PM
Heisman = QB #14 - Florida

Top 25

1. USC
2. UNLV (WTF!)
3. Florida
4. Oklahoma
5. West Virginia
6. Houston (WTF!)
7. Georgia
8. Louisville
9. Ole Miss
10. Texas
11. Michigan
12. Tennessee
13. Iowa
14. Virginia Tech
15. Nebraska
16. Kansas State
17. Notre Dame
18. Ohio State
19. Northwestern
20. Boise State
21. Florida State
22. Arizona
23. Miami
24. TCU
25. Auburn

BCS

Rose Bowl : UNLV 24 - Michigan 17
Orange Bowl : Oklahoma 41 - Florida State 35
Sugar Bowl : Florida 24 - Louisville 17
Fiesta Bowl : Texas 69 - Tennessee 38
Nat. Champ : USC 52 - West Virginia 24


Passing

Player Comp Att Yards TDs INTs

Leaders
USC QB # 6 122 180 1742 27 6
AZ QB # 7 265 392 3655 44 15
OU QB # 16 176 287 2414 38 9
UF QB # 15 256 379 3408 38 14
LOUI QB # 12 229 341 2809 35 9
WVU QB # 5 228 357 3201 35 13

Random

WASH QB # 11 205 374 2757 24 14
UCF QB # 7 147 313 1887 16 12
ORE QB # 10 163 288 2154 15 14


Rushing

Player Att Yards Avg TD

Leaders
OHIO RB # 31 282 1903 6.7 19
UGA RB # 20 229 1732 7.5 18
VT RB # 34 256 1693 6.6 17
HOU RB # 21 245 1689 6.8 17
ARK RB # 5 221 1655 7.4 13
UNT RB # 29 281 1580 5.6 19 (NAMED RECRUIT)
TCU RB # 23 265 1579 5.9 13

Random

WASH RB # 44 168 882 5.2 5 (NAMED RECRUIT)
UCF RB # 24 191 1195 6.2 12
ORE RB # 23 132 723 5.4 7Top Classes

1. Texas
2. USC
3. Oklahoma
4. Georgia
5. Ole Miss
6. Michigan
7. South Carolina
8. Tennessee
9. Auburn
10. Ohio State
11. Michigan State
12. Florida State
13. Nebraska
14. Cal
15. Virginia Tech
16. Miami
17. Iowa
18. LSU
19. Penn State
20. Houston
21. Florida
22. Notre Dame
23. Colorado
24. Louisville
25. NC State

38. Oregon
39. Washington
73. UCF

rhombic21
07-19-2006, 01:28 PM
I'm a little concerned about the option. It looks like it's pretty easy to make accurate pitches, even in traffic or when the QB is almost to the ground. But I haven't run any online yet, so we'll have to see what it's like against a human.

Fluff E Bunny
07-19-2006, 01:38 PM
I'm a little concerned about the option. It looks like it's pretty easy to make accurate pitches, even in traffic or when the QB is almost to the ground. But I haven't run any online yet, so we'll have to see what it's like against a human.

I've found that the defense usually commits to the RB, making me take it up with the QB. Feels very 'pro' to me.

seandigs
07-19-2006, 02:14 PM
I really don't like the way that the players move. I'm not just talking about the run animations, but the way that they respond to user control. It seems really herky-jerky to me.

Thats how it was for me on 06 for the first 2-3 days, then it cleared up alot. Also I'd say don't take any quick matches, challenge people from the Lobby that have 3 bars, it'll make a big difference.

kella
07-19-2006, 02:17 PM
I'm a little concerned about the option. It looks like it's pretty easy to make accurate pitches, even in traffic or when the QB is almost to the ground. But I haven't run any online yet, so we'll have to see what it's like against a human.

This is persistent in current gen too. I was playing Bossman one game, and a few times he panicked when his QB was getting tackled and would pitch it (in a huge crowd or something...something I learned not to do after a long time of stupidly doing it myself), while not looking at the back, perfectly to the HB. Usually it was that "falling forward from an ankle tackle" animation accompanied by the ball flying out ON A ROPE to the HB.

I know that you SHOULD get burned for doing that, but it's unfortunately probably a 60% chance that not only will the pitch be surprisingly accurate, but also that the HB will hang on. I'd rate the possession retaining percentage at a ridiculous 90% in the event that a pitch is fumbled. The ball seems to bounce right into an offender's hands even when there is a defensive swarm.

rhombic21
07-19-2006, 02:50 PM
Thats how it was for me on 06 for the first 2-3 days, then it cleared up alot. Also I'd say don't take any quick matches, challenge people from the Lobby that have 3 bars, it'll make a big difference.
I was talking about in offline too.

I don't know, it's probably just a matter of trying to get used to the 360 analog stick, which seems to be looser than the PS2.

I'm also really not a fan of the trigger buttons. I like the PS2 controller much better. I rearranged my buttons so that they're pretty close to the PS2 layout, but I just don't like the 360 as much. The triggers take longer to push than the PS2 shoulder buttons, and make it difficult to press the two shoulder buttons.

Durant_4_Prez
07-19-2006, 04:52 PM
If I get another disc-read error during my dynasty, I'll cry. :(

HogsRule22
07-19-2006, 05:54 PM
i love how the crowd starts singing "na na na na, hey hey hey, goodbye" towards the end of the game when you're up by a comfortable margin. all the home team's crowd also starts waving their arms left to right. thought that was cool


i love the passing game, seems really realistic.

running game seems to be done well too, MUCH better than 06.

fumbles are a little overblown, but nothing unbelievable.

i like being able to block kicks, but it's a little too easy.

my biggest complaint is the way that the player model's react to the user control. seems like they jerk a little too much and it isn't quite smooth enough.

i'm really enjoying this game, and while nothing is perfect, this game definately seems to be the best football game i've played to date.

OU-11
07-19-2006, 05:55 PM
I've played like 6-7 games and still have not gotten close to blocking a kick.

HogsRule22
07-19-2006, 06:01 PM
I've played like 6-7 games and still have not gotten close to blocking a kick.

really? ive played 7 online games and have blocked 5 kicks and took 2 back. (one off an extra point for 2 points, and one of a fg for a TD)

carolinalax23
07-19-2006, 06:07 PM
I've played 7 games now and really like it. I've found the game to be challenging in that I really have to think about which play to call at the right time. My only gripe is the one freeze I've had.

ThaHeelsn04
07-19-2006, 06:10 PM
I've played like 6-7 games and still have not gotten close to blocking a kick.
blocked a kick playing the demo....Hey man who is that chick in your avatar...[wow]

OU-11
07-19-2006, 06:12 PM
blocked a kick playing the demo....Hey man who is that chick in your avatar...[wow]
Elin Grindemyr. Vote for her in the babe tourny

ThaHeelsn04
07-19-2006, 06:14 PM
Elin Grindemyr. Vote for her in the babe tourny
Shes freakin hot, got any links to pics??

OU-11
07-19-2006, 06:22 PM
http://www.elin-grindemyr.nl/plug.php?e=indgallery&cat=elin

ThaHeelsn04
07-19-2006, 06:41 PM
http://www.elin-grindemyr.nl/plug.php?e=indgallery&cat=elin
ahh....gracias........;)

uobrock
07-19-2006, 06:48 PM
Thanks a lot, OU-11. The passing and rushing stats look fine to me, as well as the recruting (Houston in there may be a problem). I didn't see a mid major in the mix, which was good. The second year top ten concerns me as it looks a little screwy. Let us know if that trend continues. You should know more as you sim more, obviously.

HAWGS
07-19-2006, 06:48 PM
I just got my first disc read error. Hopefully it wont be a continuing thing. Also, had my first fairly major glitch in my last game. Was Ark. St. playin FIU at their place, no commentators of course for these two powerhouses. Anyway, almost everytime that I needed to kick, the little meter thing wouldnt show up. The arrow was there, and i could adjust it, I could audible, I could call timeout, but I couldnt kick the ball, be it on punts, kickoffs or field goals. Hopefully it was a one time glitch also, as this was right before the disc read error came up.

OU-11
07-19-2006, 06:50 PM
Thanks a lot, OU-11. The passing and rushing stats look fine to me, as well as the recruting (Houston in there may be a problem). I didn't see a mid major in the mix, which was good. The second year top ten concerns me as it looks a little screwy. Let us know if that trend continues. You should know more as you sim more, obviously.
It froze on me.. so here is what I'm going to do. I'm going to start my sim dynasty tonight and not go as in depth as I did in my earlier posts. I'll let you know if some crazy team gets top 25 or something, and I'll track 3 teams of your choice since that isn't too hard to do. Just make the teams within 4 or 5 letters of each other so I dont have to go from C to T or something like that.

uobrock
07-19-2006, 06:51 PM
Okay, cool. Let's go with Louisville, Ohio, and Oregon please. Thanks! This is a big help and will play a major part in my decision to purchase or not.

carolinalax23
07-19-2006, 10:03 PM
Here are a few observations I made tonight about the CPU play calling.

The CPU seems to like to "Vince Young" it a lot on a team with a running QB. I just played USF and their QB ran a QB draw or delayed QB draw on 4 straight plays.

It looks like the CPU has some kind of memory on which plays you've been running. I found 3 running plays I like and usually sprinkle those 3 in on 1st and 2nd downs with a pass on 3rd down. After about a quarter, the CPU seemed to anticipate this strategy and stacked the box when any of these 3 plays were chosen. I was able to fool them though by calling a play action pass out of the one formation.

carolinalax23
07-21-2006, 02:42 PM
I've finally started to get used to the game. I beat Miami 28-25 today and was able to run a much more effective offense with a combination of passes and runs. I think one of the major learning curves besides the 360 controller is trying to get used to the new playbooks.

carolinalax23
07-21-2006, 09:43 PM
I also love the option to choose a play by key player. Tonight, I was in a tight situation at the end of the game and wanted to get the ball into Jesse Holley's hand. This option let me choose a play for him quickly.