View Full Version : CH2K6: New MOP Sliders
LikeWhoa20
04-07-2006, 05:09 PM
I had been using EA Aggie's v2.1 MOP sliders for the first couple seasons of my legacy, but as anyone knows, eventually you adapt and adjust and changes need to be made. So I've made a few adjustments to make the toughest sliders I've seen on any board. There will in all likelihood be a few more changes in another couple weeks once I wrap up the 3rd season of my legacy, but for now I wanted to keep the changes as minor.
Difficulty: MOP
Time: 15 minutes
Simulated 20 minutes
Real FT%: On
Speed: Normal
Clutch Factor: On
-------------------------------------------
Shooting(40 Max)
Human/CPU
Inside:18/20
Mid:19/21
3pt:21/22
Dunk Success:18/18
Layup Success:20/20
FT Success:20/20
------------------------
Tendencies (20 max)
(Leave Human Tendencies at default which is 10)
CPU:
close-12
mid-2
3pt-12
Drive-20
----------------------
Attributes (20 Max)
O-awareness:12/20
D-awareness:12/20
Dunk:9/8
Ball Handling:11/11
O-Rebounding:13/10
D-Rebounding:13/10
Block:8/9
Steal:10/10
Speed:9/8
-----------------------------
Gameplay (40 Max)
Screen Success:29/29
Screen Strength:31/31
Steal Success:18/18
Dunks in Traffic:8/8
Defend Jumper:22/22
Defend Post:22/22
Defend Layup:26/26
Defend Dunk:39/39
----------------------------
Fitness (40 max)
Energy Fatigue Rate:14/14
Energy Recover Rate:20/20
Injury Frequency:20/20
Injury Effects:20/20
--------------------------------
Fouls (40 max)
Charging:40
Blocking:40
Reaching:40
Shooting:26
Loose ball:40
GOVols
04-07-2006, 06:21 PM
Good looking sliders, i'm sure i'll be using these once my Game comes in.
Question; What is 'Clutch Factor'?
LikeWhoa20
04-07-2006, 06:25 PM
Good looking sliders, i'm sure i'll be using these once my Game comes in.
Question; What is 'Clutch Factor'?
Each player has a Clutch Rating. So down the stretch, due to the Clutch Factor, certain players will step up their games (like they would in real life) and hit the big shots to get their team over the hump for the win.
GOVols
04-07-2006, 06:36 PM
Each player has a Clutch Rating. So down the stretch, due to the Clutch Factor, certain players will step up their games (like they would in real life) and hit the big shots to get their team over the hump for the win.
How many games you played with these new Sliders, how are they holding up?
Mr. Tennessee
04-07-2006, 07:44 PM
Final Four game vs. TTU coming up on these. Will post thoughts soon.
LikeWhoa20
04-07-2006, 07:45 PM
How many games you played with these new Sliders, how are they holding up?
I've played 11 games now with them. It's difficult to tell how much of a difference they have made at the moment because 9 of those games came during Ivy League play, in which I win by 20+ points no matter what the sliders seem to be.
However, I made these changes mainly because my 79 rated Columbia squad went 3-1 against 90+ rated teams at the start of the season. So my 3rd game with these new sliders against 93 rated Memphis was the most intriguing matchup. I lost 72-67, but it played VERY realistically. I got killed on the boards and turned the ball over at a higher rate than I have all season. Only some great 3 point shooting and getting to the free throw line gave me a chance to win it. Once I get to the NCAA Tourney, I should know a lot more about where these sliders stand. My guess is that I'll have to raise CPU Offensive and Defensive Awareness, maybe even maxing them out.
Mr. Tennessee
04-07-2006, 07:51 PM
On a personal note, why do yall insist on putting fouls at max? It's so easy to get fouls that high and I get to go to the line much quicker. I have left them at default but ill put 'em at the suggested levels.
LikeWhoa20
04-07-2006, 07:52 PM
Was just thinking maybe I should mention the changes I made from the original Aggies sliders:
-- Lowered Human Layup Success from 21 to 20
-- Raised CPU Offensive Awareness from 17 to 18
-- Raised CPU Defensive Awareness from 17 to 18
-- Raised Human Offensive Rebounding from 12 to 13
-- Raised CPU Offensive Rebounding from 7 to 10
-- Lowered Human Block from 9 to 8
-- Raised CPU Steal from 9 to 10
-- Raised CPU Defend Jumper from 21 to 22
-- Raised CPU Defend Layup from 25 to 26
LikeWhoa20
04-07-2006, 07:54 PM
On a personal note, why do yall insist on putting fouls at max? It's so easy to get fouls that high and I get to go to the line much quicker. I have left them at default but ill put 'em at the suggested levels.
If you believe you should leave them at default, then by all means go ahead and leave them at default. That's just personal preference. I do it more to get the CPU to draw more fouls. And despite how much you think you draw fouls, my Free Throw Rate each year has been within the norm.
Mr. Tennessee
04-07-2006, 07:55 PM
If you believe you should leave them at default, then by all means go ahead and leave them at default. That's just personal preference. I do it more to get the CPU to draw more fouls. And despite how much you think you draw fouls, my Free Throw Rate each year has been within the norm.
Whats the norm? I just feel so Dukeish when I get to the line that many times. :(
LikeWhoa20
04-07-2006, 08:03 PM
Offensive Free Throw rate= FTM/FGA
Defensive Free Throw rate=FTA/FGA
Here were the 2005-06 real-life stats:
Offensive FT Rate:
#1: Tennessee Martin (36.8%)
#167: Sacramento St (24.7%) -- Median
#334: Troy (15.7%)
Defensive FT Rate:
#1: West Virginia (20.8%)
#167: Long Beach St (35.9%) -- Median
#334: Ball St (56.4%)
My numbers over my 3 years:
Offense:
Year 1: 21.6%
Year 2: 26.9%
Year 3: 29.7%
Defense:
Year 1: 22.6%
Year 2: 17.7%
Year 3: 19.8%
My offensive rate is increasing because I'm shooting a lower amount of 3's and thus am attacking the basket more, but it should top out at around 30% because I'm not going to shoot any less 3's in one year than I have this year. And even with the fouls maxed out, my defensive rates would be tops in the nation.
Mr. Tennessee
04-07-2006, 08:08 PM
Looking good so far, I cant throw in the middle of the court with 2 defenders on the dude w/o it getting picked off.
Mr. Tennessee
04-07-2006, 08:11 PM
[laugh] Wade tried to shoot the ball and got rejected by a 6-7 SF. [laugh]
Mr. Tennessee
04-07-2006, 08:15 PM
Down 34-35 at half. It certinally is tougher to get an open look. I have to be very SMART moving the ball around. High passes = more turnovers. Also Im still on 12 min halves.
Fouls are me 8 them 5. on the foul slider's recommendations. I've got 5 more rebounds than TTU. Mostly from crashing the boards. I think that the coaching slider affects that.
Steals and blocks are even. Fast Break points are dead even. Turnovers are fairly even.
I'm 83 ovr TTU is 89 ovr. I'm down by one. I'd say thats fairly accurate wouldnt you?
Mr. Tennessee
04-07-2006, 08:46 PM
Ok that was much better. Might play next season with these sliders.
LikeWhoa20
04-07-2006, 10:14 PM
Looking at your box score of that game in your legacy thread, I think it was very realistic. The two biggest differences are the CPU's added awareness on both sides of the ball and also being forced to adjust your coaching sliders to match up rebounding-wise. Because the CPU's awareness is increased, you really have to be smarter with the ball to avoid extra turnovers, and on the other side the CPU shoots a higher percentage from the field as a result of working to get better quality shots.
As for the rebounding, I think you're right that the coaching sliders make a big difference. But what I've really noticed with my shitty rebounding team is if I don't really focus on defensive rebounding with those sliders, I get torched on the boards.
I'm glad you liked them for your first try and also that they gave you a realistic result.
GOVols
04-07-2006, 10:30 PM
If this Game doesn't arrive soon, i'm going to explode.
cfrobel
04-08-2006, 04:20 AM
What do you do about 3 point shots? One of the biggest problems in my opinion is the total lack of shooters, I mean having a guy break 90 is amazing currently in my legacy. Ive jacked up 3 pt shot for cpu and me to try and make it so that 3 pt shots in the 80s equal out to being in the 90s. Its too bad it doesnt fix the sim engine since the last guard to win the player of the year, Im currently in year 2021, was Keydren Clark.
LikeWhoa20
04-08-2006, 04:32 AM
What do you do about 3 point shots? One of the biggest problems in my opinion is the total lack of shooters, I mean having a guy break 90 is amazing currently in my legacy. Ive jacked up 3 pt shot for cpu and me to try and make it so that 3 pt shots in the 80s equal out to being in the 90s. Its too bad it doesnt fix the sim engine since the last guard to win the player of the year, Im currently in year 2021, was Keydren Clark.
Damn cfrobel, it's been forever since I saw you here on here. Last I remember we were still coming up with sliders for NCAA '04 lol.
Yeah that does suck about the sim engine. I'm beginning to think that assists and steals mean absolutely nothing when it comes to deciding player of the year.
As for the 3 point percentage issue, I think I'd raise the 3 point sliders on both sides. As for how far to raise them, I'm not sure. Just moving it from 20 to 21 made a huge difference, so maybe 22 or 23 will be all that's necessary. I think this issue and the CPU awareness sliders are the most important ones over the course of the whole legacy.
cfrobel
04-08-2006, 02:00 PM
Damn cfrobel, it's been forever since I saw you here on here. Last I remember we were still coming up with sliders for NCAA '04 lol.
Unfortunatly that was the last really game I cared about out of the NCAA series. I played 2005 just to get a football fix and was never really able to get into 06, only finished 1 season and got bored of my dynasty, knowing that madden is so much better prevents me from getting into NCAA.
However college hoops 2k6 has me hooked once again on a game, but I am unable to play right now due to the fact I killed my controller after a Sweet 16 meltdown in my last season. My team still plays horrid during the regular season, last year went 8-8 in the big east as a 96 overall team, which I sim and melts down in key conf and ncaa tourny games I play. 17 years and still no NCAA title.
LikeWhoa20
04-08-2006, 02:43 PM
Unfortunatly that was the last really game I cared about out of the NCAA series. I played 2005 just to get a football fix and was never really able to get into 06, only finished 1 season and got bored of my dynasty, knowing that madden is so much better prevents me from getting into NCAA.
However college hoops 2k6 has me hooked once again on a game, but I am unable to play right now due to the fact I killed my controller after a Sweet 16 meltdown in my last season. My team still plays horrid during the regular season, last year went 8-8 in the big east as a 96 overall team, which I sim and melts down in key conf and ncaa tourny games I play. 17 years and still no NCAA title.
Yeah I've recognized that too with simming the regular season. Your team will have a lot more letdown games. I've played every game through 3 seasons in my current dynasty, and even then it usually takes me at least 10 games at the start of each season to get into a groove with finding my rotation, go-to guys, etc. Once I put it all together, then I'm cruisin' the rest of the season. That would explain why it's so tough to simply turn it on when you decide to play once the tournament starts. It seems like it wouldn't be an issue, but there's definitely something to it.
cfrobel
04-08-2006, 03:24 PM
To me what seems to happen is that they play great in the 1st and 2nd rounds and sometimes through the 16 and 8 but then have a meltdown game where absolutely nothing goes right. Believe me Im not complaining since I love having winning a championship a huge challenge, its what keeps me playing, I just wish I didnt destroy my controller because of it.
LikeWhoa20
04-12-2006, 01:12 AM
Made some more changes that have been added to the 1st post in this thread:
-- Increase CPU 3 Point Range to 22.
-- Increase CPU Free Throw Success to 20 (not sure this was at 19 anyway).
-- Increase CPU Offensive Awareness to 20.
-- Increase CPU Defensive Awareness to 20.
I kept increasing the CPU awareness sliders, so why not just max them out and end these constant incremental changes. I'm still playing around with the CPU 3 point range. After year 3, there are VERY few players even rated above 85 in 3 point accuracy anymore. My 3 point % allowed last year was below 30%, which would be best in the nation. Now my defense focuses on pressuring the perimeter, so my 3 point % allowed should be below 35%, but below 30% is too much. Hopefully this makes enough of an adjustment to get those 3 point % numbers up some.
LikeWhoa20
04-12-2006, 02:43 PM
Early results after these changes have been VERY good. My Columbia team is rated an 82 overall. Here were my first two games:
vs Gonzaga (85 ovr): W 80-78
-- Rallied from 6 down with 1:30 to go to win on a pull-up 18 footer at the buzzer, maybe my most memorable game in 3+ seasons. Gonzaga killed me on the boards, but my speed offset that weakness by forcing turnovers.
vs West Virginia (84 ovr): W 66-65
-- First round of the Tropical Invitational. Just like with the Gonzaga game, lots of lead changes, especially in the second half. WVU's hot 3 point shooting kept pace with my dominance on the glass. 3 lead changes in the last 30 seconds made the end very exciting, with my big man, Stefon Barkley, hitting a jump hook with 2.3 seconds left to win the game.
Mr. Tennessee
04-12-2006, 04:15 PM
Whatare your fouls looking like?
LikeWhoa20
04-12-2006, 04:30 PM
Offense FT Rate: 26.8% (95th out of 334)
Defense FT Rate: 32.2% (78th out of 334)
The added CPU awareness so far has lowered my FT rate and drastically raised theirs (which was what I was going for). This is a small sample (3 games), but I can say that if you lower the foul sliders to around default, your offensive FT rate will be around average and your defensive FT rate will undoubtedly be #1.
In my 3rd game (included in the numbers above), fouls played a huge part. Kansas (90 ovr) had more talent and athleticism, but were in foul trouble all game. I built up a 19 point halftime lead from basically facing their second team; they rallied to narrow the deficit to 7 before bowing out and losing by 20.
Note: In that Kansas game, my offensive FT rate was 35.7%.
GOVols
04-12-2006, 07:30 PM
I must really suck, I'm still on All-Conference, 5-7 with Portland St.
Just got drilled by an 83 Overall Oregon Team, 97-51. I'm 68 Ovr.
When I play a Team that is decently powerful, they demolish me.
Gonzaga, L 73-47
Duke, L 99-36
Portland, L 87-43 (Yes....I don't know)
But, I like it, even though I'm getting blown out by good Teams, I'm beating Teams I should.
bruinfan18
04-12-2006, 07:59 PM
Yeah, man. Don't worry, once you start pulling in you're own recruits, you will see the difference. Plus that's pretty realistic how Portland St. would show against those teams. After playing the game for awhile, you will see the difference.
GOVols
04-12-2006, 08:59 PM
Yeah, man. Don't worry, once you start pulling in you're own recruits, you will see the difference. Plus that's pretty realistic how Portland St. would show against those teams. After playing the game for awhile, you will see the difference.
Just got through losing my Conference Opener against Sac. St. They were 73 Ovr.
L, 66-59....but it was a 10-12 pt. Game the whole time.
LikeWhoa20
04-12-2006, 09:16 PM
Just got through losing my Conference Opener against Sac. St. They were 73 Ovr.
L, 66-59....but it was a 10-12 pt. Game the whole time.
That's not a bad result, especially since you've only just started playing the game. You'll be twice as good by the middle of the next season.
GOVols
04-12-2006, 09:30 PM
All I have is my shooting from beyond the arc, Schroeder had 8 from behind the line, and my SF Hollist had a couple.
My big men inside blow balls, and I've got a Recruit at 100% interest, hopefully that translates into signing him.
What type of defense are you using? I use a 2-2-1 full court press, which creates a few turnovers and easy scoring opportunities.
LikeWhoa20
04-12-2006, 09:44 PM
What type of defense are you using? I use a 2-2-1 full court press, which creates a few turnovers and easy scoring opportunities.
I'd like to press, but I don't really have the depth to be able to confidently play 10 to 12 guys around equal minutes. I usually run man-to-man, but depending on the team I play, I will play some 2-3 and 1-3-1 as well.
I'm sure you'll pick up that recruit, GOVols, and your incoming recruits will be MUCH better at finishing inside.
GOVols
04-12-2006, 11:17 PM
I'd like to press, but I don't really have the depth to be able to confidently play 10 to 12 guys around equal minutes. I usually run man-to-man, but depending on the team I play, I will play some 2-3 and 1-3-1 as well.
I'm sure you'll pick up that recruit, GOVols, and your incoming recruits will be MUCH better at finishing inside.
Yeah he's a PF so he'll help out. I'd just like to get things together and at-least have a winning Season.
GOVols
04-13-2006, 01:28 AM
I seriously have a hatred for this Game, I mean I love it, but my Team is so bad. I'm 5-10(0-3) I haven't even won a Conference Game yet. This is taking years off of my life.[down]
LikeWhoa20
04-13-2006, 02:58 PM
I seriously have a hatred for this Game, I mean I love it, but my Team is so bad. I'm 5-10(0-3) I haven't even won a Conference Game yet. This is taking years off of my life.[down]
If you're simming the regular seasons, I strongly recommend keeping your game preparation meter (in the Coach's meeting screen) maxed out. This will keep the number of letdown games your team suffers to a minimum. You won't have as many points to use for recruiting, but it will pay off when you get better results on the court, allowing you to increase your attributes more quickly and make yourself a better recruiter.
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