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cdj
03-04-2006, 03:53 PM
Version: 1.3
Last Edit: March 25, 2006 - See notes below.

Half Length: 12 Minutes
Skill Level: All-Conference

GAMEPLAY SETTINGS:

*Global Sliders*
Game Speed: 48
Free Throw Difficulty: 49 50
Boundary Force Field: 60 70
Injury Frequency: 45
Fatigue Effect: 50 47
Momentum Effectiveness: 49 50 47
Charge/Block Foul Frequency: 70 72
Shooting Foul Frequency: 20 22
Reach-In Foul Frequency: 14 16 20
In-air Collision Foul Frequency: 65 67

*User Sliders*
User Steal Ability: 42 41 37
User Interception Ability: 35 30 27
User Shot Block Frequency: 50
User Dunk/Lay-up Block Ability: 52 55 58
User Freestyle Effectiveness: 47
User Dunk Frequency: 48 42 37 33
User Offensive Rebounding: 40 30
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 49
User Medium Range Shooting: 49
User Long Range Shooting: 50
User Dunk Percentage: 48 42 40 38
User Lay-up Percentage: 48
User Adjusted Shot Percentage: 51
User Poor Release Shot Percent: 50
User Double-Team Effectiveness: 54
User Pro-Hop Effectiveness: 5 10
User Drop Step Effectiveness: 5 10

*CPU Sliders*
CPU Steal Ability: 40 42 41 40
CPU Interception Ability: 25 30 27
CPU Shot Block Frequency: 50
CPU Dunk/Lay-up Block Ability: 50 55 58
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 48 44 40 36
CPU Substitution Frequency: 55 57
CPU Offensive Rebounding: 38 30
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 49
CPU Medium Range Shooting: 47
CPU Long Range Shooting: 43 44
CPU Dunk Percentage: 48 44 40 38
CPU Lay-up Percentage: 48
CPU Adjusted Shot Percentage: 48
CPU Poor Release Shot Percent: 50
CPU Double-Team Effectiveness: 50 54
CPU Pro-Hop Effectiveness: 70 50
CPU Drop Step Effectiveness: 60 40

cdj
03-17-2006, 11:30 PM
Version 1.1 Posted Above...
Changes Made:
GLOBAL: None
USER: Dunk Freq., Dunk %, Pro-hop Eff., Drop Step Eff.
CPU: Steal Abil., Dunk Freq., Dunk %, Doub. Team Eff.

*Notes*
Some items I may need to work on....
User 3-Point Percentage: I need to improve my timing from the outside...I've had games where my top shooter goes 4-6 and others where he goes 0-7. However, the slider may be too low and keeping other players from hitting anything. (Perhaps a programming error where only good 3-point shooters can connect?) Top 3-pt shooter (rated 76 from the arc) is 28/107 (26%). Rest of team is 0/26. Ouch.

User Dunks/Frequency: Still getting way too many easy dunks where the offensive player soars out of nowhere through a defender for the slam. Same likely goes for CPU as well. Need to increase CPU interior defense to where I have to attain more inside shots (not dunks) and more medium range shooting to win.

cdj
03-20-2006, 02:35 PM
Version 1.2 Posted Above...
Changes Made:
GLOBAL: Boundary Force Field, Fatigue Effect, Momentum Effect, Charge/Block Foul Frequency, Shooting Foul Frequency, Reach-In Foul Frequency, In-air Collision Foul Frequency
USER: User Steal Ability, User Interception Ability, User Dunk/Lay-Up Block Ability, User Dunk Frequency, User Dunk Percentage
CPU: CPU Steal Ability, CPU Interception Ability, CPU Dunk/Lay-up Block Ability, CPU Dunk Frequency, CPU Long Range Shooting, CPU Dunk Percentage, CPU Pro-Hop Effectiveness, CPU Drop Step Effectiveness

*Notes*
Some items I may need to work on....
Turnovers: Game gets sloppy at times. Though, it fits the team I'm using (Nebraska). May be more interceptions than their should be, especially by CPU.
CPU Sub. Freq.: CPU does not go to bench much, while I feel I need to due to fatigue. Perhaps lowering fatigue while increasing CPU Sub. Freq. will solve this.
Dunks: Still more than their should be. Seems that there is no way to increase interior defense. Boo.

cdj
03-25-2006, 10:12 PM
Version 1.3 Posted Above...
Changes Made:
GLOBAL: Free Throw Difficulty, Momentum Effectiveness, Reach-In Foul Frequency
USER: User Steal Ability, User Interception Ability, User Dunk/Lay-up Block Ability, User Dunk Frequency, User Offensive Rebounding, User Dunk Percentage
CPU: CPU Steal Ability, CPU Interception Ability, CPU Dunk/Lay-up Block Ability, CPU Dunk Frequency, CPU Substitution Frequency, CPU Offensive Rebounding, CPU Dunk Percentage

*Notes*
Slowly, but surely these sliders are (almost) making the game enjoyable and fun to play...Lowering the dunk frequency and ability while raising dunk/lay-up block ability has slowed down the natural slamfest that occurs in the game. I find myself relying on calling plays and patience/ball movement to score quite often. The game isn't the natural track meet it was straight out of the box....When I switched to a pressure defense, the turnovers were insane for each team, thus the lowering of the steal/interception sliders...Offensive rebounding has also been tuned down along with dunk percentages to prevent a continual slamfest.

GOVols
03-31-2006, 08:16 PM
I put User Steal, and Interception at 0.

Then I still get steal and Int's.

What kind of Team are you playing with and how is record coming along?

cdj
04-02-2006, 10:51 AM
I put User Steal, and Interception at 0.

Then I still get steal and Int's.

What kind of Team are you playing with and how is record coming along?


Nebraska....Year One: 19-11, Year Two: 6-5 with five straight wins.


I'm beginning to think some sliders do not mean anything....at the very least, it seems that EA has pre-defined ranges in the sliders where changes are noticeable. When it comes to the Steal/INT sliders, it seems I can't get them even for each team. Even when playing even teams, it seems one has a huge advantage.

GOVols
04-02-2006, 12:23 PM
Yeah, sometime I have good games and sometimes the Sliders seem like they have no effect at all.

I'm currently 16-12 and in the A-10 Tourney 2nd Round with Rhode Island.

GOVols
04-02-2006, 02:04 PM
Anyone tried All-American on MM? I thought about seeing how tough it was.