cdj
03-04-2006, 03:53 PM
Version: 1.3
Last Edit: March 25, 2006 - See notes below.
Half Length: 12 Minutes
Skill Level: All-Conference
GAMEPLAY SETTINGS:
*Global Sliders*
Game Speed: 48
Free Throw Difficulty: 49 50
Boundary Force Field: 60 70
Injury Frequency: 45
Fatigue Effect: 50 47
Momentum Effectiveness: 49 50 47
Charge/Block Foul Frequency: 70 72
Shooting Foul Frequency: 20 22
Reach-In Foul Frequency: 14 16 20
In-air Collision Foul Frequency: 65 67
*User Sliders*
User Steal Ability: 42 41 37
User Interception Ability: 35 30 27
User Shot Block Frequency: 50
User Dunk/Lay-up Block Ability: 52 55 58
User Freestyle Effectiveness: 47
User Dunk Frequency: 48 42 37 33
User Offensive Rebounding: 40 30
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 49
User Medium Range Shooting: 49
User Long Range Shooting: 50
User Dunk Percentage: 48 42 40 38
User Lay-up Percentage: 48
User Adjusted Shot Percentage: 51
User Poor Release Shot Percent: 50
User Double-Team Effectiveness: 54
User Pro-Hop Effectiveness: 5 10
User Drop Step Effectiveness: 5 10
*CPU Sliders*
CPU Steal Ability: 40 42 41 40
CPU Interception Ability: 25 30 27
CPU Shot Block Frequency: 50
CPU Dunk/Lay-up Block Ability: 50 55 58
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 48 44 40 36
CPU Substitution Frequency: 55 57
CPU Offensive Rebounding: 38 30
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 49
CPU Medium Range Shooting: 47
CPU Long Range Shooting: 43 44
CPU Dunk Percentage: 48 44 40 38
CPU Lay-up Percentage: 48
CPU Adjusted Shot Percentage: 48
CPU Poor Release Shot Percent: 50
CPU Double-Team Effectiveness: 50 54
CPU Pro-Hop Effectiveness: 70 50
CPU Drop Step Effectiveness: 60 40
Last Edit: March 25, 2006 - See notes below.
Half Length: 12 Minutes
Skill Level: All-Conference
GAMEPLAY SETTINGS:
*Global Sliders*
Game Speed: 48
Free Throw Difficulty: 49 50
Boundary Force Field: 60 70
Injury Frequency: 45
Fatigue Effect: 50 47
Momentum Effectiveness: 49 50 47
Charge/Block Foul Frequency: 70 72
Shooting Foul Frequency: 20 22
Reach-In Foul Frequency: 14 16 20
In-air Collision Foul Frequency: 65 67
*User Sliders*
User Steal Ability: 42 41 37
User Interception Ability: 35 30 27
User Shot Block Frequency: 50
User Dunk/Lay-up Block Ability: 52 55 58
User Freestyle Effectiveness: 47
User Dunk Frequency: 48 42 37 33
User Offensive Rebounding: 40 30
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 49
User Medium Range Shooting: 49
User Long Range Shooting: 50
User Dunk Percentage: 48 42 40 38
User Lay-up Percentage: 48
User Adjusted Shot Percentage: 51
User Poor Release Shot Percent: 50
User Double-Team Effectiveness: 54
User Pro-Hop Effectiveness: 5 10
User Drop Step Effectiveness: 5 10
*CPU Sliders*
CPU Steal Ability: 40 42 41 40
CPU Interception Ability: 25 30 27
CPU Shot Block Frequency: 50
CPU Dunk/Lay-up Block Ability: 50 55 58
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 48 44 40 36
CPU Substitution Frequency: 55 57
CPU Offensive Rebounding: 38 30
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 49
CPU Medium Range Shooting: 47
CPU Long Range Shooting: 43 44
CPU Dunk Percentage: 48 44 40 38
CPU Lay-up Percentage: 48
CPU Adjusted Shot Percentage: 48
CPU Poor Release Shot Percent: 50
CPU Double-Team Effectiveness: 50 54
CPU Pro-Hop Effectiveness: 70 50
CPU Drop Step Effectiveness: 60 40