CH2K6 Juk34man's 20 min halfs sliders for realism [Archive] - NCAA Football 09 & NCAA Basketball 09 at ncaa Strategies

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juk34man
02-24-2006, 03:20 PM
**note** these sliders are for hardcore sim ballars. run n gun guys.... these are not for you.

*Note*
place your team crash board slider all the down to 0 to help defend the fastbreaks

*Key to these sliders is to edit the cpu teams off tempo so the game tempo will fit 20 min halfs
I play open legacy so I usaully edit them during the game. close legacy guys your going to have to edit them before the game.

*Off tempo settings*
-teams that has there tempo over 10 clicks will be place at 10 (example maryland will be 10 instead of 20 clicks)
- teams that has more than 5 clicks but less than 11 will be palced at 5
- teams that has 5 clicks or less will be placed at 0
^^
EXAMPLE: 0-5=0; 6-10=5; 11-20=10

VERSION 1
playcalling- auto mgs
MOP level
Game speed (normal)
20mins halfs
Real player FT% on
Clutch (on)

Fouls
Charging 40
Blocking 40
Reaching 40
Shooting 40 (trust me)
Loose Ball 40

Shooting (40 max) HUM/CPU
Inside 18/18 (inside scorers will shine, non inside scorers wont)
Mid Range 20/20 (evens out the fg%)
3pt 21/21 (good %)
Dunk Success 20/20 (wont miss many dunks)
Layup Success 20/20 (wont miss many layups, but this ties in with inside)
Free throw succ 6/6 (better FT% with real FT on)

Tendencies (20 max) HUM/CPU
Close 10/10 (post game)
Mid 0/0 (still take mid range shots)
3pt 13/13 (10-20+ 3patts a game)
Drive 20/20 (penatration)

Attributes (20 max) HUM/CPU
O Awareness 20/20 (Players will play to by there ratings)
D Awareness 20/20 (^. you will see a diff between duke and savanna st)
Dunk 6/6 (only dunkers will dunk)
Ball Handling 9/9 (make you feel good about having a true PG)
O Rebounding 15/10 (offensive rebounbs)
D Rebounding 13/10 (the cpu will not out rebound you)
Block 0/9 (realistic amount of blocks)
Steal 0/0 (ties in with steal success)
Speed 8/7

Gameplay (40 max) HUM/CPU
Screen Success 40/40 (trust me)
Screen Strength 40/40 (trust me)
Steal Success 40/40 (trust me, I also controll my center & let my guards get the steals, doin this will give you realistic amount of steals and non steal turnovers. As the ball handler, you have to protect the ball)

Dunks in Traffic 0/0
Defend Jumper 40/40 (no more easy scores)
Defend Post 40/40 (no more easy scores)
Defend Layup 40/40 (no more easy scores)
Defend Dunk 40/40 (no more easy scores, more fouls^)

Fitness (40 max)
Fatigue Rate 12/12
Energy Recovery 21/21
injury rate 40/40 ( looks scary but its not wat you think)
injury effect 20/20
__________________

have fun!

juk34man
02-25-2006, 11:18 AM
some gameplay info

both hum/cpu average 45- 75 FGA per game
both average 10-30 FTA per game

My season as the temple owls. My record was 14-16 (9-7) in conf play.
I averaged 63ppg, 12 TO pg 7.6 steals pg, 3.4 blocks pg, 33.4 rebs pg.
shot 40% pg , 3pt% was 30% pg, FT% at 64% pg.

juk34man
02-27-2006, 05:44 PM
any feedback?

juk34man
05-17-2006, 11:04 PM
**note** these sliders are for hardcore sim ballars. run n gun guys.... these are not for you.

*Note*
place your team crash board slider all the down to 0 to help defend the fastbreaks

*Key to these sliders is to edit the cpu teams off tempo so the game tempo will fit 20 min halfs
I play open legacy so I usaully edit them during the game. close legacy guys your going to have to edit them before the game.

*Off tempo settings*
-teams that has there tempo over 10 clicks will be place at 10 (example maryland will be 10 instead of 20 clicks)
- teams that has more than 5 clicks but less than 11 will be palced at 5
- teams that has 5 clicks or less will be placed at 0
^^
EXAMPLE: 0-5=0; 6-10=5; 11-20=10

VERSION 1
playcalling- auto mgs
MOP level
Game speed (normal)
20mins halfs
Real player FT% on
Clutch (on)

Fouls
Charging 40
Blocking 40
Reaching 40
Shooting 40 (trust me)
Loose Ball 40

Shooting (40 max) HUM/CPU
Inside 18/18 (inside scorers will shine, non inside scorers wont)
Mid Range 20/20 (evens out the fg%)
3pt 21/21 (good %)
Dunk Success 20/20 (wont miss many dunks)
Layup Success 20/20 (wont miss many layups, but this ties in with inside)
Free throw succ 0/0 (better FT% with real FT on)

Tendencies (20 max) HUM/CPU
Close 10/10 (post game)
Mid 0/0 (still take mid range shots)
3pt 12/12 (10-20+ 3patts a game)
Drive 20/20 (penatration)

Attributes (20 max) HUM/CPU
O Awareness 20/20 (Players will play to by there ratings)
D Awareness 20/20 (^. you will see a diff between duke and savanna st)
Dunk 6/6 (only dunkers will dunk)
Ball Handling 9/9 (make you feel good about having a true PG)
O Rebounding 15/10 (offensive rebounbs)
D Rebounding 13/10 (the cpu will not out rebound you)
Block 0/9 (realistic amount of blocks)
Steal 10/0 (ties in with steal success)
Speed 8/7

Gameplay (40 max) HUM/CPU
Screen Success 40/40 (trust me)
Screen Strength 40/40 (trust me)
Steal Success 20/40 (trust me, I also controll my center & let my guards get the steals, doin this will give you realistic amount of steals and non steal turnovers. As the ball handler, you have to protect the ball)

Dunks in Traffic 0/0
Defend Jumper 40/40 (no more easy scores)
Defend Post 40/40 (no more easy scores)
Defend Layup 40/40 (no more easy scores)
Defend Dunk 40/40 (no more easy scores, more fouls^)

Fitness (40 max)
Fatigue Rate 12/12
Energy Recovery 21/21
injury rate 40/40 ( looks scary but its not wat you think)
injury effect 20/20
__________________

have fun!

LikeWhoa20
05-18-2006, 02:31 AM
It seems like you've put a ton of work into these and I'm glad you're getting such great results. I think the reason why you're not getting much feedback is because most everybody gets a realistic numbers of possessions per game using around 15 minute halves.